Time Nick Message 01:59 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Add warning to set_sky() docs about unstable dawn and night sky colou… 1345a2ca0 https://git.io/JvFiT (152020-04-03T01:57:15Z) 06:56 air can mods detect if player is using free_move? 09:55 Andrey01 forum.minetest.net works too slow lately 09:59 Andrey01 To load a page it is necessary to wait even for minutes 10:00 Andrey01 Maybe does it happen only to me? 10:00 sfan5 it's not just you 10:01 Andrey01 ah 10:01 erlehmann https://example.org 12:12 oil_boi_ Is there a way to make a call after placing a node fails? 12:19 oil_boi_ oh. on_place. Whoops 14:05 * orbea is confused why this would break the default spawn in ethereal... https://github.com/minetest/minetest_game/commit/76a08a7058429d51bd12e9bf5b1f90c569aff68f 14:05 orbea according to git bisect 14:20 orbea confirmed it manually, no idea what is going on... 14:21 behalebabo orbea: one side effect of that commit is that wool now depends on dye 14:21 behalebabo maybe check into that 14:22 behalebabo changing mod load order can sometimes break things 14:22 sfan5 not necessarily with wool and dye, but that commit can cause mod load order to change entirely 14:22 sfan5 yea 14:22 orbea ah 14:29 oil_boi_ Why is forum.minetest.net feeling like it's being consistently ddosed? 14:33 orbea I added dye to depends.txt for ethereal and that seems to have fixed the issue, although the default spawn changes completely... 14:39 Quiark yeah the forum is more dead the before, does it need more resources or just cloudflare? 14:45 orbea also are beds supposed to override the spawn point even when the last used bed was removed by the player? 14:47 orbea oh, should of looked at the repo first https://github.com/minetest/minetest_game/commit/176ddba1761fe0d9a7031dae7873033e7f089084 15:01 oil_boi_ I wonder if there is a lightweight way to create weather 15:12 erlehmann oil_boi_, what do you mean with „lightweight“ ? 15:17 oil_boi_ Like, maybe, I could make a model in blender which is a simple x and then duplicate +y coordinate it so it has a height of maybe 25-30, then create an entity table and handle an x by z value and spawn a weather column entity at each x by z coord, then use my mob spawning code which checks for a slice of a position under air (-32,32) checking light level to find the lowest node possible under light for that specific 2d 15:17 oil_boi_ coord, and set the columns y coordinate to that, only updating an entity on dig or place node, or when a player enters into a new x or z node 15:18 oil_boi_ Keep the entities that are in the x by z and delete the ones that aren't and spawn new ones, updating them accordingly to be as light as possible 15:19 oil_boi_ But I do remember your awesome weather engine change, erlehmann, that was very nice 15:20 erlehmann oil_boi_, mine? o.0 15:20 oil_boi_ It wasn't you? Time to google 15:21 erlehmann oil_boi_, i don't think i ever merged one. i think there was a weather engine contribution by teddydestodes in … 2011 which i did not merge due to code quality issues. 15:21 erlehmann if you mean that 15:22 oil_boi_ erlehmann: You're correct, I've never seen the youtube player even take this aspect ratio https://youtu.be/7foJg52ZFA0 15:22 sfan5 !title 15:22 MinetestBot sfan5: [Minetest-c55] Weather take II - YouTube 15:24 oil_boi_ Thank you sfan5. I just thought it's incredible how the clouds actually "produced" the weather 15:47 Ravise Can someone help me with raycasting in CSM? The docs are not helpful much... and #minetest-mod-dev is quiet for a few hours 15:48 Ravise Basically I'm trying to get the position of the block game highlights 15:55 rubenwardy This is the official place to ask modding questions 15:55 rubenwardy What's your problem? 15:59 Ravise The documentation is a problem... It's quite unclear what to do and what do things return 15:59 Ravise I've slapped some source together, but it a) works only when you look directly down, b) work only if you can stand in the block (flowers & such) 16:00 Ravise https://pastebin.com/K3N22kFZ 16:01 Ravise so - camera:get_pos(), it returns the very position of the camera or do I have to sum it with camera:get_offset()? 16:02 Ravise do pointed_thing.over and pointed_thing.under point to the border of pointed_thing or do they point to neighbour blocks? 16:44 Ravise No help with the CSM's raycasting? 16:47 sfan5 here's some code that I know for sure that it works: https://github.com/minetest/minetest/blob/master/clientmods/preview/init.lua#L81-L87 16:48 sfan5 note that various csm camera apis are broken in 5.1.0, try a 5.2.0-dev build 16:51 sfan5 hm actaully I think Raycast doesn't even work in 5.1 so you must be using a dev build already 16:52 Ravise I am... various things are broken in various way across 500:520-dev, so I mostly gave up on cross-version compatibility 16:53 sfan5 yeah CSM is very much work in progress 17:01 Ravise I can still get the thing only when I'm pointing directly down... Do you know about some source using pointed_thing? Or some docs other than the .md supplied in minetest's git? 17:02 Ravise And it's still not 100% accurate, I can detect flowers, mese lamps & such, but I can't get e.g. default:dirt -_- 17:02 sfan5 did you make sure to disable the csm restrictions? 17:03 Ravise There are none CSM restrictions on the server - according to admin 17:05 sfan5 did you confirm that with get_csm_restrictions()? 17:05 Ravise doing it now 17:05 Ravise only load_client_mods = false, others are true 17:05 Ravise but it's weird, since my other client mods do run 17:06 sfan5 that means you can load client mods but they can barely do anything useful 17:07 sfan5 in particular lookup_nodes = true means your ability to read nodes from the world will be limited 17:08 Ravise Still - I can detect when I'm standing in flower -_- Is there some more docs on csm_restrictions? 17:09 sfan5 open minetest.conf.example and look for csm_restriction_flags 17:16 Ravise Soo... with lookup_nodes = true and csm_restriction_noderange = 0 I can only get the node I'm standing "in", e.g. slabs, stairs, flowers, water 17:17 Ravise But even with lookup_nodes = true, if the csm_restriction_noderange was increased, I could look further 17:17 sfan5 correct 17:21 Ravise on a less serious matter, why CSM api lacks something like {node=itemstring, pos={x,y,z}} = localplayer:get_pointed_node()? The values must be calculated in the core anyway (F5) and it's something CSMs could use often... 17:24 sfan5 open a feature request on github 17:28 Ravise https://github.com/minetest/minetest/issues/7317 17:28 Ravise got closed, as "you can do that with current API", no long term dev support... 17:29 Ravise so I hoped I'd get some reasoning - no offense to you :) 17:32 sfan5 that discussion looks very focused on server-side mods, I see no reason why the pointed node should not be exposed for CSM 17:33 Ravise Alright, when I get some dead time, I'll make me a github and open feature request :) 17:33 Ravise Thanks sfan5 for your help 17:33 sfan5 I might just open one myself 17:38 texmex Ravise: Please do 18:21 orbea is it just me or are sword invincible unless they are destroying leaves? 18:29 sfan5 they do get wear if you punch something else 18:30 orbea so far from my testing they only lose endurance on leaves, grass, flowers and players, but not things like dirt or sand 18:32 orbea also having a problem with hitboxes with mobs_redo/mobs_monsters, but that might be unrelated... 18:32 orbea a friend lost a sword and pickaxe on me without me taking any damage... 18:53 orbea i figured out the hitbox problem, monsters and players only take one hit and then the hitbox stops registering damaga, but if you back up out of range and then back into range the hitbox will take one more hit. 19:01 Extex Anyone know what's up with the forums? 19:02 Extex Keep getting 500 internal error 19:06 sfan5 kinda broken right now, it's being worked on 19:07 Extex Ok tnx 20:01 Calinou Wuzzy: I'm still around, I just don't spend much time looking at the wikis anymore 20:01 Wuzzy hi 20:02 Wuzzy maybe grant admin access to some trusted core devs if you dont have time for the wiki? 20:08 Calinou as far as I know, I can't do it myself 20:09 Wuzzy meh 20:09 Wuzzy oh btw i just noticed on the wiki mainpage the link is still to minetest 5.0 but we have 5.1.1 now and soon 5.2.0 20:11 Calinou fixed :) 20:39 Krock fix it by not mentioning the version 20:40 Krock "Minetest Newest Stable" 21:08 Wuzzy good idea 21:10 Wuzzy so Calinou, one of the biggest problems we have in the dev wiki right now is the huge amount of outdated pages that were just ripped from lua_api.txt but never updated. 21:11 Wuzzy I propose to delete them all. specifically, all pages in the Types, Methods and Objects categories, and a couple more (basically everything which has just copied lua_api.txt content. I marked some of them with the UnofficialLua template) 21:12 Wuzzy obviously, i cannot delete pages myself, let alone mass-delete 21:20 Calinou Krock: alright 21:21 Calinou done 22:03 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Utility script to help with Weblate commit import 13fe21aa1 https://git.io/Jvbnu (152020-04-03T21:26:07Z) 22:03 MinetestBot 02[git] 04script@mt -> 03minetest/minetest: Update translation files 13b6d2c34 https://git.io/Jvbnz (152020-04-03T21:19:54Z) 22:03 MinetestBot 02[git] 04script@mt -> 03minetest/minetest: Update minetest.conf.example, settings_translation_file.cpp 136940e5a https://git.io/Jvbng (152020-04-03T21:19:36Z) 22:03 MinetestBot 02[git] 04comradekingu -> 03minetest/minetest: Translated using Weblate (Indonesian) 136588481 https://git.io/Jvbn2 (152020-04-03T21:15:52Z) 22:03 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Translated using Weblate (Hungarian) 13e223d7c https://git.io/Jvbna (152020-04-03T21:15:52Z) 22:03 MinetestBot 02[git] 04comradekingu -> 03minetest/minetest: Translated using Weblate (French) 1311f4525 https://git.io/JvbnV (152020-04-03T21:15:52Z) 22:03 MinetestBot 02[git] 04siourdakisthanos@gmail.com -> 03minetest/minetest: Translated using Weblate (Greek) 13965e202 https://git.io/Jvbnw (152020-04-03T21:15:52Z) 22:18 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fix failing build due to translation file error 13b8d29ab https://git.io/Jvbnh (152020-04-03T22:16:18Z)