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IRC log for #minetest, 2020-04-01

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02:06 oil_boi_ texmex: I think I just created the worst menu music possible
02:27 oil_boi_ texmex: https://youtu.be/PdA_pZUVors OOPS
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03:38 orbea hi, how is the hbsprint mod supposed to work? I can't find any documentation on how to sprint. I see the sprint hudbar, but that seems it.
03:39 orbea with minetest-5.1.1
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04:12 orbea oh, its disabled with the fast priv...
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04:23 orbea now the player sprints for a mere moment before slowing down, but the sprint hud still is drained...
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04:44 oil_boi_ I like when you're working on something in Windows 10 and explorer just crashes completely
04:53 Elouin Is there a way to let some server command run every like 24 hours? Like cron for minetest.
05:23 oil_boi_ Yes:
05:23 oil_boi_ timer = 0
05:24 oil_boi_ on globalstep do timer = timer + dtime then check if timer > 60*60*24 and if it is run command and then reset timer
05:28 Elouin Ok cool. But where do i have to put this? minetest.conf?
05:28 oil_boi_ Oooooh, I thought you were talking about making a mod. I'm not sure if you can do that in the .conf
05:30 oil_boi_ Elouin: what are you trying to do?
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05:44 Elouin oil_boi_: i want to run clearobjects at least once a day, since mobs are still pretty buggy in mineclone 2 and tend to pile up in the water...
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05:53 texmex oil_boi_: Lol it’s quite eclectic. Slow chords then… PACPACPACMAN
06:02 texmex oil_boi_: TNT arrows are nice but also, how about rope arrows?
06:05 oil_boi_ Elouin: Here, I wrote a mod just for you, https://forum.minetest.net/viewtopic.php?f=9&t=24491
06:07 oil_boi_ texmex: Yeah I was laughing when I was making that in LMMS, the real one sounds quite a bit better and I tested it in the main menu for 5 minutes and the tone changes so much it does not get irritating
06:07 Elouin oil_boi_: thanks.
06:07 oil_boi_ Elouin: No problem
06:07 oil_boi_ texmex: Rope arrows are a great idea, I'll have to put that in the readme as an idea cause I'm working on small stuff today to take a little break
06:09 Elouin man, i really have to check out modding. Its pretty awesome that the modding API looks that simple.
06:09 Elouin or not the api, but the few mods ive looked into alle where super simple scripts for what they where doing
06:11 oil_boi_ Elouin: You can make a mod that prints "hi :D" every 5 seconds or you can make a mod that calculates the mutations of rna during cell division and everything in between
06:12 Elouin yes, i know. what i meant was that its seems pretty easy to mod minetest compared to mos other games
06:14 oil_boi_ Ohhh yeah, you should see Minecraft's modding, it's hilarious. Download forge, go through the forge api, technically break the Minecraft license because you have to copy some of it's code, then define a whole bunch of stuff in java that shouldn't even be necessary, and repeat until the java vm crashes :D
06:17 Elouin I once wanted to make a Minecraft mod and noped the **** outta there already when reading the docs. xD
06:18 Elouin Java itself isnt my favorite, but combined with the way of minecraft modding its, awful.
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10:24 cheapie Just finished this, if anyone might find it useful and wants to try it out: https://cheapiesystems.com/git/mesecons_carts/
10:25 cheapie It extends the minetest_game carts mod with mesecons-controlled power and brake rails (both available in normal and 2x strength), detector rails, and also start-stop rails like some other carts mod (I think it was boost_cart or something?) had.
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11:01 Elouin oil_boi_: just because its the first time using mods on a server for me, i just have to put "load_cron_clear_objects = true" into the worlds.mt after i put the mod under $MINETESTDIR/mods/ right?
11:03 cheapie Elouin: Normally I recommend just putting mods in the "worldmods" directory inside the world itself - more flexible, less confusing, and no configuration needed.
11:03 cheapie But yes, assuming the mod is called cron_clear_objects, what you said should work too.
11:06 Elouin cheapie: ohh, that also works? Nice. Is there doku on that? The only place mentioning mods on servers i found was: https://wiki.minetest.net/Help:Setting_up_a_server/Debian
11:08 cheapie Elouin: https://raw.githubusercontent.com/minetest/minetest/master/doc/lua_api.txt
11:08 cheapie Listed under "mod load path"
11:10 Elouin thanks. so since i run a game i would put it in "<worldname>/game/mods/"?!
11:11 Elouin That should be mentioned in a section here: https://wiki.minetest.net/Setting_up_a_server
11:11 Elouin can everyone edit the wiki?
11:13 cheapie No idea what the policies are there, but honestly I've never found the wiki to be very useful.
11:14 Elouin me neither. and thats where i think many people go to for information on mintest related things...
11:14 Elouin https://forum.minetest.net/viewtopic.php?f=3&amp;t=10473 ahh there.
11:16 oil_boi_ Elouin: What? That mod automatically does it for you. You put that in your mods directory or into the game/game_your_using (Minetest-game) directory under mods
11:16 oil_boi_ Elouin: What operating system are you using?
11:18 oil_boi_ Mods have 2 possible directories $Minetest/mods (which makes them globally usable for each game) and $Minetest/Games/game_your_using/mods
11:18 cheapie oil_boi_: And the easy one, $minetest/worlds/whatever_the_world_name_is/worldmods
11:18 oil_boi_ That's a thing now? AMAZING!
11:18 oil_boi_ That's super usefull :D
11:19 cheapie It's been a thing for ages :P
11:19 cheapie Actually I think it predates the "put them all in one place and enable them somewhere else" nonsense.
11:20 Elouin oil_boi_: server is FreeBSD.
11:20 Elouin okay. so no need to put it in the worlds.mt as mentioned in https://wiki.minetest.net/Help:Setting_up_a_server/Debian ?!
11:22 oil_boi_ easy thing to do Elouin, run the server, go to .minetest in your home directory, make mods dir, put in mods dir, or go to the worlds dir in .minetest find your world, make dir /worldmods put it there
11:24 Elouin Okay, nice. This should go to the wiki!
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13:01 cat29 hello
13:01 cat29 hi
13:09 QwertyDragon o/
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13:36 adfeno Hi there, how to debug Minetest language selection for node names if making a terminal/console server?
13:37 adfeno I find it strange that despite setting the language code in client's "all configuration" menu, upon joining the server, sand is still typed as "Sand" instead of being localized.
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13:38 sfan5 client version? server version? which game?
13:39 adfeno minetest_game. server 5.1.1 and client 5.1.1.
13:40 adfeno I'll try to check the build time flags (if the game exposes such upon startup).
13:40 sfan5 buildtime flags on the server don't affect this
13:41 sfan5 not sure but I think the client needs gettext even if those translations function independently from it
13:41 sfan5 is the mainmenu on the client correctly translated as well?
13:42 adfeno By the way, I forgot to tell, I'm trying to test Minetest's new translation. I'm not using mods such as IntLLib.
13:42 adfeno sfan5: The main menu is translated correctly
13:43 sfan5 are you sure that minetest_game actually has translations for your target language?
13:46 adfeno Hm, gess.
13:46 adfeno It seems to be absent
13:47 adfeno It has de, es, fr and it. OK, sorry, I thought it had that already
13:47 sfan5 if the translation has been added in the meantime you could copy the files from a 5.2.0-dev MTG
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13:57 adfeno sfan5: Thanks for the information and for the help. :D
13:58 adfeno I jumped into conclusions too early (I wrongly assumed that 5.1.1 had a translation for pt-BR). I'll see how 5.2.0-dev is and if there is need to, I'll send a patch by email.
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13:58 adfeno Or by forking and requesting a merge to some developer online here.
14:04 sfan5 https://github.com/minetest/minetest_game/pull/2559 this pull request includes a pt_BR translation
14:04 sfan5 give it a try if you want
14:06 adfeno sfan5: Hm, Oh, OK :D
14:09 Elouin can i put players and world into the same db in postgres?
14:10 sfan5 yes, the table names do not clash
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14:10 sfan5 I don't know whether this is explicitly supported though
14:13 Elouin okay, great. i think  the error message is bugged. when migrating player database without  the player connection string it still errors for the world connection string.
14:14 sfan5 oh in fact
14:14 Elouin it says that "pgsql_connection" is missing even though "pgsql_players_connection"
14:14 Elouin is missing
14:15 sfan5 it doesn't support putting that data in separate databases
14:15 sfan5 the "pgsql_connection" is used for both map and player data
14:16 Elouin but it only works with "pgsql_player_connection"...
14:16 orbea any ideas what is up with hbsprint? https://github.com/minetest-mods/hbsprint/issues/21
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14:18 sfan5 oh maybe it does
14:18 sfan5 ...this code is all over the place
14:18 sfan5 you are right, the error message is misleading
14:19 sfan5 orbea: my guess: it doesn't consider the node(s) below you walkable and stops the sprint
14:20 orbea is sand/cobblestone not walkable?
14:21 sfan5 no it definitely is
14:23 orbea the spawn in this test map is all desert so im not sure that is the problem
14:23 orbea idk lua that much, but could it only register the use button is pressed for a moment and is not being held down?
14:24 orbea but then it wouldn't drain the stamina...
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14:41 Elouin is the server having issues atm? board is loading super slow and giving different 500 errors sometimes.
14:41 QwertyDragon the forum is slow I noticed
14:42 QwertyDragon internet is wonky these days :|
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18:04 orbea sfan5: I figured out the issue, there is some incompatiblity with the pova mod I was testing, I guess I will just remove that https://notabug.org/tenplus1/pova
18:05 sfan5 pova has the same functionality as player_monoids and is by defintion incompatible with it
18:07 orbea ah, my mistake
18:10 orbea i was testing it because it was in the 3d_armor depends.txt, I suppose I didn't understand it means player_monoids or pova?
18:11 sfan5 well certainly not both
18:11 sfan5 if 3d_armor supports player_monoids then just that one
18:11 orbea yea, that is what im doing, thanks :)
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21:20 Extex How would I get a list of player who have a priv? (Regardless of weather they are on or not)
21:20 sfan5 look into the auth handler
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21:22 Extex How do I use it?
21:22 Extex It's seems pretty undocumented
21:24 sfan5 there is a section in lua_api that describes it
21:25 Extex Oke
21:27 * Sodomon
21:30 Extex Uhh
21:30 Extex What does it do? And how do I use it?
21:38 texmex !tell oil_boi_ iron ore fence?! :D
21:38 MinetestBot texmex: yeah, sure, whatever
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21:50 MinetestBot Wuzzy: Mar-30 13:43 UTC <appguru> you might want to consider putting devtest on ContentDB
21:52 Wuzzy Ummm, no. Devtest should go right into Minetest and replace [minimal]. I also posted a PR.
21:54 Wuzzy I also hope that once Devtest is included, they will adopt a policy to keep it up-to date when new features are added
21:55 Wuzzy current [minimal] has been dangerously neglected in the past
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