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IRC log for #minetest, 2020-03-08

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All times shown according to UTC.

Time Nick Message
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01:18 Jordach ~tell paramat #9472 should be ready
01:18 ShadowBot Jordach: O.K.
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03:03 katp32 hi, about how much bandwidth is needed to run a server, let's say with just a single user; I'm trying to figure out why my server is having serious lag issues (ie 10 seconds+ latency when loading chunks)
03:03 katp32 it seems I'm getting only about 2-3mbps to the server so I'm guessing that's it, just thought I'd ask to confirm
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03:52 Scarecrow katp32: do also check disk latency
03:53 katp32 wasn't sure how to check it; using linux
03:54 katp32 I doubt it though, because I did monitor disk usage, and it seems to drop off only shortly after a player joins, whereas it takes minutes for all the chunks to appear for the client
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05:05 yelopanda hello
05:06 yelopanda anyone else having trouble finding papyrus in 5.1.1 ?
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05:25 swift110 hmm
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11:26 MinetestBot [git] sfan5 -> minetest/master-server: Improve behaviour of protocol filtering e99ecd6 https://git.io/Jvr99 (2020-03-08T11:20:19Z)
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12:45 MinetestBot [git] SmallJoker -> minetest/minetest: Workaround for get_player_information 23c907b https://git.io/JvrQg (2020-03-08T12:21:15Z)
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13:40 Electro_Cloud Does anyone know why the site Minetest.org exists and can someone explain what is different with the “Final Minetest” client?
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14:13 Topic for #minetest is now The official Minetest channel | Latest version: 5.1.1 (2020-01-17) | General, player and modder discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest
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14:24 Krock DusXMT: annoying fork. if at least the name were different...
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14:49 DusXMT That's interesting, he even copied the minetest forum verbatim at some point (with links back to minetest.net), and apparently likes making accusations about people of producing a certain very illegal kind of pornography.
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14:55 swift110 hey all
14:56 swift110 oh wow thats dumb DusXMT
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15:23 rubenwardy DusXMT: we had bad experiences a while back and banned him from our forum and other places, he's been spamming and harassing ever since
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15:31 DusXMT At least I found a resource for practicing my german while searching :D  https://www.youtube.com/user/LinuxdirkLP/videos
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19:09 erstazi Hello everyone, for a minetest server, what should the active_object_range be set to with 5.2-dev ? I see some saying 3 and some saying 4.. Others 7! Default says 3 however currently the server is set to 2.
19:13 Krock defaults.
19:13 sfan5 well that depends
19:13 sfan5 what would you like to achieve by changing it?
19:16 erstazi sfan5 and Krock  thanks for responding. Currently we are noticing a drastic change since 0.4.17-1 and 5.x with how ABMs are handling. We are noticing flickering on/off with technic machines/lamps and also how cacti grow
19:16 sfan5 while players are nearby?
19:16 erstazi sfan5: yes, with technic for sure.
19:17 sfan5 how near? if more than 48 nodes that behaviour is expected
19:17 erstazi for cactus, it used to be completely grown when a player would return to an area. Now it requires a player to be nearby to grow (might be a different issue)
19:17 erstazi sfan5: I would say within the 16x16x16
19:17 sfan5 in any case running with active_object_range = 6 is totally fine if your hardware can handle it
19:18 sfan5 hm, that sounds like an actual issue
19:18 erstazi sfan5: with more data, we can submit an issue on bug tracker
19:18 DS-minetest the flickering technic machines sound more like a too high power demand
19:19 erstazi DS-minetest: even with low load, it does flicker on the server
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21:53 galaxie DusXMT: Wouldn't that be defamation per se? Of course, I'm assuming American law.
21:58 rubenwardy US doesn't offer many protections against this kinda thing, galaxie,
22:00 galaxie Too broad then? I've read most of the site some time ago and didn't see any such accusations.
22:01 galaxie Where I'm from (maybe state law varies), accusing someone of a crime/felony is defamation per se, which means you don't need to prove damages, which is the most likely cause for a defamation suit to go nowhere.
22:02 galaxie But yeah, still hard to win. I was just curious.
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