Time Nick Message 01:55 rubenwardy astro: not much 01:55 rubenwardy That function returns a list which is maintained inua 01:55 rubenwardy In Lua* 02:25 Quiark I did a codez for smoothing the terrain locally 02:25 Quiark https://imgur.com/gallery/UDaQGjh 02:26 Quiark https://github.com/Quiark/mtpowertools 03:15 outtabwz congrats on 5.1.1. i hope to return to minetest soon. 06:47 texmex !tell Wuzzy Mesehub is somwhat usable again. 06:47 MinetestBot texmex: I'll pass that on when Wuzzy is around 10:22 juli hi, i createt a node which has the followng definition atm: https://dpaste.org/2LTJ 10:22 juli but if i place that node, there is no item removed from the stack, and if i dig it, its nothing added to the stack 10:23 juli the debug txt said that i dug/placed it so it shouldn't be because of lag 10:25 juli has anybody an idea how that can happen? Btw if i have nothing in the inv and dig it, it is added 10:28 sfan5 sounds like you have creative mode enabled 10:30 juli oh .. yes u are right :D 14:08 astro is there a way to view server ticks per second? 14:10 astro or time spent on a tick or however that is measured, if it exists 14:10 sfan5 i think the profiler keeps track of that 16:49 juli hi i have still problems with my minetest on alpine linux. 16:50 juli i tested now 2 versions, one compiled by myself and the other from the package manager 16:50 juli but on both i get segmentation faults randomly after some time playing on the server 16:51 juli the gdb backtrace shows me only this: 16:51 juli #0 0x0000007f8deb924c in ?? () 16:51 juli Backtrace stopped: previous frame identical to this frame (corrupt stack?) 16:51 juli (gdb) list 16:51 juli 1 src/aio/aio.c: No such file or directory. 16:51 ShadowBot juli: Error: Delimiter not found in "HTTP Error 404: Not Found" 16:51 juli aio.c seems to be something of the linux-kernel 16:57 juli has anybody an idea how i could debug this? At moment i'am trying it with valgind-memcheck 16:58 juli but its very slow 17:04 sfan5 did you compile with debug symbols? 17:05 sfan5 also the use of luajit might cause you to get no meaningful backtraces 17:07 juli i compiled with -DCMAKE_BUILD_TYPE=Debug 17:08 juli hmm ok i can disable luajit for a test 17:09 juli could i compile with luajit and disable it later?? 17:16 juli hmm now without luajit i get this: 17:16 juli ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'hovercraft' in callback luaentity_Step(): ...minetest/.minetest/games/mars2/mods/hovercraft/hover.lua:0: attempt to index global 'get_look_yaw' (a nil value 17:16 juli can that cause an segmentation fault with luajit? 17:16 juli because it sounds like the lua-version of segmentation fault 17:35 sfan5 it shouldn't 17:41 juli but i wonder also why it says line 0 when this line is even empty 18:23 scr267 Hey I'm trying to place a few inline screenshots on my server page on the forum, but I can't figure out how to do that so that the image shows up rather than just links. https://forum.minetest.net/viewtopic.php?f=10&t=22354 18:25 sfan5 [img]https://forum.minetest.net/download/file.php?id=21221[/img] 18:26 scr267 ah it needs a absolute url? 18:26 scr267 ok will try that... 18:26 scr267 thx 18:42 scr267 Anyone ever see this error before? Not enough ram? minetest/src/network/connectionthreads.cpp:7f: virtual void* con::ConnectionSendThread::run(): A fatal error occurred: std::bad_alloc 18:43 sfan5 your server ran out of ram while doing network-related things 18:43 sfan5 not necessarily the network code's fault though 18:44 scr267 yeah interesting though, because according to my monitoring, the server was ramping up on memory, but still only using less than 50% 18:44 scr267 of available memory 18:45 scr267 But 15 minutes earlier, there the beginning of a steady ramp up of memory use... very odd 18:46 scr267 But thanks, I have an idea where to look 18:46 scr267 I'll double the Ram again then :-/ 18:47 sfan5 well if there was sufficient free memory then the bug is elsewhere 18:49 scr267 Well, the OS grabs a lot and puts it in buffers/cache, but usually much of that can be re-allocated to a process requiring memory 19:02 scr267 I think I may have an idea of the cause 19:03 scr267 https://paste.centos.org/view/251593e6 19:03 scr267 I had just loaded a large mesecon machine prior to this crash, using worldedit from an mts file that a player created locally... Basically a small computer 19:04 scr267 I'm thinking the minetest monitoring mod may have been going through each mesecon component 19:04 scr267 In a very short time it could have tried to allocate more than the 2Gbs still available 19:05 scr267 not sure exactly how much it would have tried to chew through 19:35 Edgy1 I need a little help on a minetest 5.2 server. nothing in the map will load unless i teleport. if i join, everything about 9x9x9 around me loads, and if i teleport, same situation. the map was leveldb, tried exporting to postgresql but the results were the same 19:37 Edgy1 advtrains seems to have the same issue: 2020-02-19 14:37:17: ACTION[Server]: [advtrains]Train 443864 : Can't initialize: Waiting for the (yet unloaded) node at (713,8,-1138) to be loaded. 19:46 sfan5 Edgy1: sounds like this bug https://github.com/minetest/minetest/issues/9022 19:47 Edgy1 ahhh it's 3d_armor's fault 19:47 sfan5 well not really 19:47 sfan5 unless you're using a severly out of date 5.2, this problem will not appear 19:47 Edgy1 i *was* 19:48 Edgy1 i am using a current 5.2 now though 19:48 Edgy1 just tried 5.1 with the same issue 19:48 Edgy1 let me remove the armor mod 19:48 Edgy1 or should i just update it 19:48 sfan5 try that first 19:49 sfan5 wait actually 19:49 sfan5 which version is your client? 19:49 Edgy1 "already up to date" 19:49 Edgy1 sfan5: latest 5.2 19:49 sfan5 should be working then 19:49 Edgy1 i moved the server down to 5.1 19:51 Edgy1 trying without armor 19:51 Edgy1 ahhh i see 19:51 Edgy1 the error still occured but i realized i was at 0 health with no armor, so i ran /killme and it fixed it 19:54 Edgy1 thanks so much sfan5 19:54 scr267 Interesting, I had the same issue several times on various versions 19:54 scr267 Zombie state 20:45 westown hello 20:46 Krock goodbye 22:16 MinetestBot Wuzzy: Feb-19 06:47 UTC Mesehub is somwhat usable again.