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IRC log for #minetest, 2020-02-18

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All times shown according to UTC.

Time Nick Message
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16:55 Guest98278 hi a question about
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16:58 juli hi! my server had now multiple times an segmentation fault. Can a mod be the reason for that or how can that happen? Since i used a binary
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17:03 sfan5 which version are you running?
17:05 juli minetest-server-5.1.0-r0
17:08 juli i use it in alpine linux as a small chroot environment, and i couldn't choose another version
17:09 calcul0n if it's a mod the debug file should contain some infos, like a backtrace
17:11 juli the debug.txt doesn't contain anything, also the binary has no debug-symbols for gdb ... :/
17:12 juli i mean debug.txt contains things but not about the segmentation fault
17:12 sfan5 building from source isn't too complicated
17:14 sfan5 first I'd suggest upgrading to 5.1.1 and perhaps also keeping the symbols around so you can get a backtrace (if it happens again)
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17:14 juli well i did compile minetest maybe 100 times, i just wanted to avoid installing gcc in that environment.
17:16 juli maybe i can install it and remove it after compiling
17:24 BurningPrincess sfan5,  have you made any mods?
17:28 BurningPrincess !mods whitelisting
17:29 BurningPrincess Damm, how do I use the bot
17:31 Calinou !content whitelisting
17:31 Calinou hmm, doesn't work either
17:31 Calinou !help
17:31 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md
17:37 BurningPrincess !mod whitelisting
17:37 MinetestBot BurningPrincess: There are no results for this query :(
17:37 BurningPrincess Calinou,  its !mod
17:37 Calinou right
17:37 BurningPrincess Hm, I found a simple whitelist I can use tho
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17:40 BurningPrincess Calinou, do you make mods?
17:40 Calinou yes :)
17:40 Calinou https://content.minetest.net/packages/Calinou/moreblocks/ being my most notable one
17:41 Calinou IIRC, it's in the top 10 of most used mods on servers
17:41 BurningPrincess It looks nice
17:41 BurningPrincess I have an idea what I could make - a hard to break glass, but never tried making something with hardness
17:44 BurningPrincess Calinou,  why the mese yellow outline around the walk tho blocks?
17:45 Calinou it's to give them away subtly :)
17:45 Calinou you won't notice it in dark areas
17:46 Calinou it'd be overpowered if it was impossible to notice
17:46 Calinou I suppose I could make the trapglass outlines less different from the normal glass though
17:46 Calinou trapstone looks fine to me already
17:48 BurningPrincess II would use it, but I tend to light eveyuthing very well, so I think I would need to make a verson with no give away
17:50 BurningPrincess But taht seems as easy as using the unchanged textres (or very subtle changes), and changing a bit of the code, but I have never tried changing any mods besides my own
17:50 BurningPrincess And anyway, I don't know if that is fine by you Calinou
17:54 Calinou BurningPrincess: you could tweak the mod in your local copy, I don't intend to change the default textures significantly
17:55 Calinou (some people have huge buildings that rely on blocks' existing appearances to look good)
17:55 BurningPrincess Calinou, Thank you. I should try rewmber to do that. (I was only thinking for a minor server anyway_
17:56 Calinou modifying nodes.lua should do the job, search for "trap_stone" and "trap_glass"
17:56 Calinou or just edit the textures if you feel really lazy :)
17:56 Calinou (to make them look like stone and glass)
17:56 Calinou texture packs will be able to override them in this case though
17:57 BurningPrincess Good idea, thanks]
17:58 BurningPrincess Any way of setting perma day as well?
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18:07 Calinou add `time_speed = 0` in minetest.conf
18:07 Calinou (without backticks)
18:08 Calinou or use `/set time_speed 0` in the console if you have the `server` privilege
18:08 BurningPrincess Tht works thank you
18:08 Calinou then use /time to set the time
18:08 Calinou (6000 is beginning of full day)
18:08 BurningPrincess Thank you
18:08 BurningPrincess This channel is so helpful
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19:27 astro is there a way for a mod to see if a player's feet are on the ground?
19:29 Krock player position - 0.1
19:29 Krock check node
19:30 Krock minetest itself actually isn't that sure sometimes whether the player touches ground. example: repetitive sounds while holding sneak on a ladder, standing kinda on ground
19:31 Krock same for underwater
19:31 IcyDiamond What about using y velocity
19:32 astro and is there a way to register a function to run each tick for each player or will I have to make a globalstep loop?
19:35 IcyDiamond Globalstep probably the best bet there
19:35 IcyDiamond I don't see any alternative
19:35 IcyDiamond Unless you can somehow use the on_step callback of a player entity which I'm not aware of
19:47 Krock Y velocity only tells half the story
19:47 Krock what if the player is attached or hanging on a ladder?
19:49 Krock but if both are checked I think you're pretty safe by using Y velocity
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20:09 Calinou Krock: the "repetitive sounds on ladder" issue is fully-client side, it shouldn't happen server-side
20:09 Calinou unless the player is lagging heavily
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20:09 Krock no, just mentioning that the client sometimes doesn't know "ground"
20:09 Krock server-side this does not matter due to lower sampling rate
20:09 Calinou the most irritating client issue is when you stand on the edge of a node and can't jump :P
20:10 Krock just hold shift
20:10 Calinou you still collide with something, but the game doesn't consider you as touching ground
20:10 Krock actually that does hand-in-hand. you cannot jump because there's an explicit check for it
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20:22 twoelk it seems on stairs there are also two areas where you can't jump
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20:23 Calinou it happens with any node, not just full nodes
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20:30 twoelk hm, using a 16pixel texture it seems to happen on the edge between pixel 4 and 5 from the north or south but not east or west
20:35 twoelk on stairs it seems to happen in the area of pixel4 to 6 on the bottom step parallel to the edge of the step
20:42 twoelk argh, can't reproduce on normal sand blocks ... must be some witchcraft involved ...
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22:44 astro is there any performance difference between maintaining my own playerlist and calling get_connected_players() every tick?
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