Time Nick Message 15:25 Calinou I'm getting this when trying to fetch Gauges 1.0.3 on ContentDB: 'fatal: update_ref failed for ref 'HEAD': cannot update ref 'refs/heads/master': trying to write non-commit object 8588d63cc6abd8f15e9f7b72696b1ed543b70561 to branch 'refs/heads/master'' 15:26 rubenwardy is there a master branch? 15:26 Calinou yes, I created the v1.0.3 tag and pushed it too 15:26 Calinou I also set up the webhook, but did so after pushing the tag so it won't apply for now 15:27 rubenwardy did you give an explicit commit when creating the release? 15:27 Calinou no, just v1.0.3, but I think it worked last time when I used a tag 15:27 rubenwardy hmm 15:28 rubenwardy there is no 8588d63cc6abd8f15e9f7b72696b1ed543b70561, so I have no idea where that came from 15:28 Calinou I ended up entering the commit hash and it worked 15:28 Calinou interestingly, the folder structure is different from 1.0.2 15:29 Calinou the ZIP has a different name, and contains the files directly instead of having a folder inside 15:29 rubenwardy I create zip files using a different tool now 15:29 Calinou (doesn't this break in-client installation?) 15:29 Calinou the client code should be able to determine this automatically so both are supported, ideally 15:29 rubenwardy the client code doesn't care about the zip name 15:30 rubenwardy I don't think it even cares about the names of subdirectories 15:30 Calinou but this one has no main subdirectory 15:30 rubenwardy like, you could have sfdasd.zip/somewrongthing/init.lua, and it'll install to mods/correctmodname/init.lua 15:30 Calinou it has a bunch of subdirectories and init.lua directly in the root 15:30 rubenwardy the subdirectories from the repo? 15:30 Calinou yes 15:30 Calinou compare 1.0.3 to 1.0.2 on https://content.minetest.net/packages/Calinou/gauges/ 15:31 rubenwardy well, the client code supports not having a superfluous subdirectory 15:31 rubenwardy ContentDB used to use git archive to make zips, now it uses a library call git-archive-all in order to support submodules 15:32 Calinou ok, good :) 15:32 Calinou I was just wondering whether the client code supported this 15:33 rubenwardy just tested, it does 15:36 MinetestBot 02[git] 04Df458 -> 03minetest/minetest: Add animated_image[] formspec element (#9258) 137ce2178 https://git.io/Jvldm (152020-02-15T15:33:18Z) 18:48 An0n3m0us Hey guys; I'm looking for anyone's opinion on whether mtg should have doors that are made of different woods (they'll also have different textures of course). What do you think? 18:49 An0n3m0us Secondly, do you think door icons should look like the one on the left in this picture: https://i.paste.pics/84382311f94fbf73e66349f1ecb5cfd5.png 19:39 whtemple1959 Hello, I need help understanding the Basic Robot programming. I have tested the chest mover 1 script from https://wiki.minetest.net/Mods/basic_robot#Chest-Mover1 and hanno Behrens farmer_01 script. both work perfectly on their own. here is the rub. My accountant brains thinks that combining the two scripts into should result in a robot getting seeds from a chest and then planting a field. But, I get an error #ROBOT 19:39 whtemple1959 ERROR 84 attempt to call global "f" (a nil value) in the Hanno Behrens' script there is a line at line # 26 f=coroutine.wrap(function() and then at 59 num=f(). there is no "f" any where in either scripts. My question is what have I done wrong that the scripts do not function together? 20:15 Hawk777 whtemple1959: it would be easier for us to figure out what’s going on if you post exactly your own script, rather than us having to try and reconstruct what you did. Could you post it somewhere (e.g. https://pastebin.com/)? 22:33 hisforever Hi I'm trying ot use tech pac, but its not shownin up 23:02 BurningPrincess1 Would //set air or //deleteblocks be better to remove bulds flaoting in the air? 23:03 BurningPrincess1 I thought //deleteblocks messed the database for the map up and could lead to it being ruined 23:05 sfan5 not really 23:06 sfan5 like the name says deleteblocks will delete the mapblocks and more importantly allow terrain to be regenerated (if you explore it again) 23:06 sfan5 for removing buildings floating somewhere in the air the only relevant difference is the 16x16x16 granularity 23:06 sfan5 basically you should just use //set air 23:07 BurningPrincess1 Thank you. riff-IRC said that it can lead to shadows on the land below tho 23:07 BurningPrincess1 sfan5, why should I use //set air? 23:08 sfan5 because there is no reason to use //deleteblocks 23:08 BurningPrincess1 sfan5, thank you 23:08 sfan5 the shadow thing might happen but I don't know if shadows could not happen with deleteblocks 23:09 BurningPrincess1 sfan5, never knew map blocks was 16x16 either 23:11 BurningPrincess1 And are all areas (made on their own) within an area sub areas of that area or will I have to remove them one by one?