Time Nick Message 00:46 swift110 sup 00:58 erlehmann is it possible to remap mining, i.e. first mouse button to a key? 01:22 SwissalpS erlehmann: use an application like AntiMicro to remap. Have not tried your specific case. 01:23 SwissalpS Is there a method that returns a list of all user-names ever registered? 03:59 MinetestBot 02[git] 04An0n3m0us -> 03minetest/minetest_game: Disallow screwdriver rotating torches, to avoid bad torch rotations 133ea648f https://git.io/JvCmm (152020-02-11T03:58:41Z) 10:36 rtalk101 Has anyone played Kaeza's Minetest Soccer? https://github.com/kaeza/minetest-soccer https://www.youtube.com/watch?v=WdGzQqIhzFY Really it's just a ball, not soccer in particular. I think a ball is a great simple toy that lets players make their own games and interact with the rest of the Minetest world. 14:52 ManElevation Hey guys 14:52 ManElevation have a few quiestions about the auth.txt in the worlds folders 14:53 ManElevation questions* 18:21 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Script API: Check that SAOs are still usable before attempting to useā€¦ 1391eef64 https://git.io/JvCVu (152020-02-11T18:21:12Z) 18:46 scr267 BuckarooBanzai, Your monitoring tool is pretty awesome! 18:46 BuckarooBanzai scr267: thanks, but it built primarily on prometheus and grafana ;) 18:46 BuckarooBanzai *its 18:48 scr267 Yeah I know, but still, its well integrated ... I especially like that you set it up on monitoring.minetest.land publicly :) 18:48 scr267 Or that we have the option to use it 18:51 BuckarooBanzai You can also host it yourself, i think i made all the hosting-stuff public: https://github.com/minetest-monitoring/monitoring.minetest.land 18:51 scr267 Yes I saw that 18:53 scr267 I was trying to publicize a zabbix screen using a guest account, but zabbix doesn't have the ability to make only the SCREEN public and restrict the menus... 18:53 scr267 So even a guest account could go and see potentially other stuff that you don't want public 18:54 scr267 I was trying to setup an Apache reverse proxy to restrict the URIs... but it got dicey pretty quickly 18:54 scr267 Your monitoring tool is a way better solution for my needs 18:55 BuckarooBanzai nice to see it used ;) 18:55 BuckarooBanzai i hope it helps somehow (lagwise or just show whats using most cpu) 18:57 scr267 Yeah that was one of parts that I was interested in 19:49 Time_Styler Hello 19:50 Time_Styler Question how can i remove privs in a lua init mod? 19:52 Time_Styler i mean in a normal init.lua file 20:01 SwissalpS1 https://rubenwardy.com/minetest_modding_book/en/players/privileges.html 20:08 cardboard64 is 128 mb RAM enough for a 4 player server? 20:08 rubenwardy probably not 20:08 rubenwardy the thing that takes up space is the loaded map 20:08 rubenwardy if the players stay in the same location it might be fine, try it 20:09 sfan5 there are some settings you can tune to get lower memory usage 20:09 Krock cardboard64: not if an OS has to fit into that as well 20:10 Krock and even without, it'll be really a tight budget 20:10 cardboard64 I'm thinking about using one of those ultra cheaps VPS 20:11 Krock rubenwardy: what takes the most space is metadata. IIRC a mapblock alone is just 64 KiB 20:12 cardboard64 could a run on a 256 mb RAM raspberry pi? 20:13 sfan5 I'd say that's the bare minimum 20:13 sfan5 provided you tune things right (this includes making sure the OS doesn't eat 100M on its own) 20:15 SwissalpS I've had 0.4 run on raspberry but it isn't much fun 20:16 SwissalpS unless only one player and hardly any mods (RasPi 2) 20:17 cardboard64 how could I reduce the memory use? (considering only hosting a basic survival serv) 20:17 cardboard64 (so no mods) 20:18 Krock low active block / loaded block range 20:18 Krock auth backend that isn't "files" 20:19 sfan5 wouldn't "files" take less ram than using sqlite? 20:19 sfan5 also https://forum.minetest.net/viewtopic.php?f=10&t=1825 20:20 Krock up to a certain file size it does, but since everything's kept in RAM, sqlite3 becomes more efficient after several 100 KiB 20:20 * jonadab can't help but wonder if perf could be improved by using Postgres. 20:21 Krock jonadab: in this case it's about RAM usage, not performance 20:21 jonadab Sure. 20:21 jonadab And Pg would have RAM overhead. 20:22 jonadab The perf issue I keep running into is an OS problem. I need to migrate my Minetest off the gaming laptop onto a real computer. 20:22 jonadab One of these days, I will get around to doing that. 20:22 sfan5 "gaming laptop" sounds like it'd have enough power 20:23 jonadab It has less power than even the old desktop, let alone the newer one. 20:23 jonadab It's a cheapie. 20:24 jonadab Its connection to gaming is mainly that it runs MS Windows. The only MS Windows system that I have. 20:24 jonadab Which is generally a benefit for a lot of games, but probably not for Minetest. 20:25 jonadab What I really should do, probably, is put the Minetest server on llama (the headless system that also runs things like irssi and git), and the client on rhino (the newer desktop). 20:29 Krock in 2009 there were gaming laptops. Those are mid-range laptops today. 20:30 Krock just to have that mentioned once 20:37 cardboard64 did some adjustments on my local serv, it uses only ~100 mb with 3 (local) users on 20:38 cardboard64 so maybe a 128 mb vps will work 20:59 Krock spread the users a bit to load more map area 21:04 jonadab Get at least one of the users using a boat to explore the oceans.