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IRC log for #minetest, 2020-02-02

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All times shown according to UTC.

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17:00 Lone_Wolf Hah, so this is why they weren't finding papyrus https://github.com/minetest/minetest_game/pull/2578
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20:43 tbrowder hi, i'm new here, and interested in providing a minetest server for my grandchildren and their friends
20:46 tbrowder i have remote debian servers running buster, postgres 12, and multiple virtual host webservers on apache 2.4+
20:46 Krock okay, the level of complexity to answer the coming question increased drastically with this sentence
20:47 tbrowder Krock: hi
20:47 Krock well so, set up a server on your PC to copy the configuration and mods over to the server (file transfer or git clone scripts)
20:47 Krock hello :)
20:48 Krock configuring servers from CLI takes way more time than setting it up locally
20:48 Krock this still seems up to date: https://wiki.minetest.net/Setting_up_a_server
20:49 sfan5 depending on which version your grandchildren will be using, you might want to enable buster-backports and grab minetest-server 5.1.0
20:49 tbrowder i think i can set up the server ok, but what about the clients of that linux server? what do my target users need to be using?
20:50 Krock a client that's network compatible. nothing more
20:50 Krock if they want fancy textures, then install a texture pack to ~/.minetest/textures/
20:50 Krock ^ speaking of the client, not server!
20:51 Krock if the server should provide a custom texture pack, you'd be best off using a so called "remote media server" (basically HTTP plus hash database)
20:52 sfan5 what network compatible means in practice: if you have 0.4.17 clients, install 0.4.17 on the server ; if you have 5.x clients, install 5.1 on the server
20:52 tbrowder ok, so how would an ipad work as a client?
20:52 Krock unlikely to find a 5.x client for that
20:52 Krock or a minetest client in general
20:53 tbrowder so a windows pc? or chromebook?
20:53 Krock assuming you have compatible app: you'd go to the "Servers"/"Online" tab and connect using the server's IP and port
20:54 sfan5 windows pc works, on a chromebook you might have luck with the android app
20:55 Krock the chromebook would probably need touch, unless mouse input is also somehow handled
20:55 tbrowder do i have to advertise the ip:port publicly?
20:56 sfan5 no
20:57 tbrowder are there any plans for a browser client?
20:58 sfan5 due to certain implementation details, porting Minetest to a browser is pretty much impossible
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20:59 Krock I mean.. you can play Minetest on an Oscilloscope https://i.imgur.com/Fj8gIXT.png
21:00 tbrowder ok, thanks Krock and sfan5, very helpful!
21:00 Krock !next
21:00 MinetestBot Another satisfied customer. Next!
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21:01 Krock PS: smooth 60 FPS, no stutters
21:04 tbrowder i'm going to give it a shot and will probably be back for help later. bye
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21:13 whtemple1959 hello room back for some more guidance on the basic robot mod. I have 3 spawners each with only one bot. I will start bot #1 and it will get to work but, as soon as I start bot #2 bot #1 disappears. if I go back and start bot #1 again then bot #2 disappears. Can some one explain what I have done wrong?
21:13 ShadowBot https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome
21:13 ShadowBot https://github.com/minetest/minetest/issues/2 -- Burned wood
21:13 ShadowBot https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome
21:13 ShadowBot https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome
21:13 ShadowBot https://github.com/minetest/minetest/issues/2 -- Burned wood
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21:41 calcul0n whtemple1959, you must give a different id to each of them
21:41 calcul0n set id fields to 1/2/3... and click save (just pressing enter won't work iirc)
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22:18 whtemple1959 calol0n: I thought the id was the problem and every time I hit enter nothing happened. can I put you in my shirt pocket?  ;)
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22:20 l41f3n Hello, is it possible to generate a png map for viewing my progression in the game ?
22:20 whtemple1959 calul0n: is there a hidden website with basic coding instruction/operating instructions for basic robots or does this information just come from trial and error and having a proper understanding of Lua?
22:25 calcul0n whtemple1959, not that i know, i just got all this from bot help and by reading the code
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22:26 calcul0n another way to find helpful people is to play on VanessaE's skyblock :)
22:33 whtemple1959 calul0n: on VanessaE's server do they let you watch the bots and then study the script for which ever bot you are watching? I get lost trying to understand code but if I see it working and then look at it it may make more sense. but then I tend to be linear in my thinking and code is not always linear.
22:40 calcul0n well you can see and copy/paste other's code but only the owner can start a bot
22:42 calcul0n if someone's online they will be glad to show what they can do
22:47 whtemple1959 well I will need to visit. the only tutorials I have found are done by Hanno Behrens and unfortunately they are in German. He has been kind enough to message with me but the time difference is troublesome. for example in his farmbot video the robot ends by sitting on a chest. now I assume it is transferring the harvested crops but on my test field it does not transfer any crops. so even looking at the code I am at a
22:47 whtemple1959 loss to understand what is going on. hopefully by being on the server I can ask questions in real time and begin to understand Lua better. thanks for your advice.
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