Time Nick Message 00:00 sfan5 anyway, your server is reachable so that shouldn't prevent it from appearing the server list 00:01 Multi_Coder Ok, I'll set ipv6_server = false, and here is an updated server configuration: 00:01 Multi_Coder https://0bin.net/paste/L1uCmFaI7Grur6Ck#Q692XEkBcdEef1WKOZAraUhFvxIQU4U+lueoDJmXboM 00:01 sfan5 since your external port is 9000 you should also set that in your minetest.conf 00:06 Multi_Coder !up codex.nerdygnomes.com:9000 00:06 MinetestBot codex.nerdygnomes.com:9000 is up (108ms) (IPv4) 00:06 Multi_Coder Ok, I reconfigured the server and router to line the ports up. 00:07 Multi_Coder I only added the following line to the server config: port = 9000 00:07 Multi_Coder That did it! 00:08 Multi_Coder I'm on the server list now. 00:08 Multi_Coder Thank you all for the help! 00:08 Multi_Coder I had the server running on port 30000, but was routing it via port 9000. 00:08 Multi_Coder I'm going back to java EE / lua coding land now :) 02:34 Genshin Finished getting the Dungeon Crawl's controllers to work on it's NPC spawning https://cdn.discordapp.com/attachments/363757554238750720/661027624037908491/Screenshot_at_2019-12-29_21-07-21.png 10:58 BuckarooBanzai hey all, how can i check if an area is generated without generating an "ignore" mapblock that gets persistet to the database...? 19:26 kizeren This is a room I have not been in in quite some time.. How is everyone? 19:28 Krock I'm fine, but cannot tell about everyone else 19:28 Krock how about you? 19:28 DS-minetest I'd first like to question whether everyone is. 19:28 DS-minetest or not 19:39 * BuckarooBanzai is 19:40 Krock 2b v !2b 19:40 DS-minetest true 19:41 Krock no, that's the question 19:41 kizeren lol I am good Krock, and I can see that the humor is still here :) 19:41 DS-minetest (actually b, it depends on whether there's 2b) 20:32 Inocudom I can't upload to BitChute. It slows down and just gives up. 22:28 mrteexd Hello there 22:34 df458 hello 22:34 mrteexd I have a question about Flat Worlds, how can I make a flat world in minetest with no trees, no holes and no snow. I complete flat world 22:35 mrteexd Sort of like Minecraft's Flat World 22:37 df458 I'm not sure if that can be done with the mapgen flags... it can definitely be done with a custom mapgen though. I'd probably start by checking the forums, this sounds like the sort of thing someone would've done already 22:38 mrteexd I have but its not quite what I need. I want to build a Building Server 22:50 hecks Are detached inventories really sent to *everyone* if not created with a player name? 22:55 sfan5 yes 22:56 hecks and if I understand correctly, using a name is deprecated in favor of just setting a named invlist on the player entity? 22:57 hecks I basically need inventories that are detached, private and with callbacks 22:57 sfan5 do invlists have callbacks yet? 22:57 sfan5 I don't remember deprecated invs + name being deprecated 22:58 hecks "Note that this parameter is mostly just a workaround and will be removed in future releases." 22:58 sfan5 ok that sounds a lot like deprecated 22:58 sfan5 but it means "fully supported until we add an alternative" 22:59 hecks anyway... 5.0 did add callbacks to the player's own invref 22:59 hecks but no equivalent for entities which is dumb 23:00 hecks my planned horrible workaround is to write an InvRef emulator and use the player's lists whenever I need to expose this to a formspec 23:00 hecks is there a better option that I don't know about? 23:02 sfan5 no idea 23:02 sfan5 probably not 23:05 hecks okay, well thanks 23:07 rubenwardy entities don't have inventorie 23:08 hecks hm, a documentation bug then 23:09 hecks though it does say that it returns 'nil' for entities, wouldn't it make more sense to move it to the "player only" section 23:27 a1fa any world recommendations for 5.1 that comes pre-bundled with all the mods it needs? 23:35 hecks a1fa: could you be more clear; are you asking for interesting map seeds? 23:43 a1fa someone elses pre-built world with all the mods included 23:57 Prestige a1fa: check out http://www.minetest.net/customize/