Time Nick Message 00:33 a1fa are there any pre-made worlds with buildings and castles? 00:33 NathanS21 Take a look at the maps topic on the forums. 00:34 a1fa thanks 00:34 NathanS21 https://forum.minetest.net/viewforum.php?f=12 00:37 a1fa what happens if you dont have all the mods? 00:38 a1fa that the world requires 01:15 NathanS21 those nodes will show as unknown nodes 01:15 NathanS21 the world should still load. 04:22 Khyrberos Hello there 05:03 Khyrberos Alright, heading off 06:45 wt Hey there. Anyone around? 07:45 user__ Hey Guys, does anybody havea copy of the Cactus Mod. I cant find it 11:29 MinetestBot 02[git] 04zaoqi -> 03minetest/minetest_game: Rename `core` to `minetest` (#2552) 131082466 https://git.io/JeNDW (152019-12-29T11:28:30Z) 13:01 deltasquared hmm... whereabouts are the colour tints for daylight and node-emitted light calculated? I'm thinking of playing with the hues a bit 13:01 deltasquared my first guess would be one of the shaders... source time 13:05 deltasquared ... oh, would you look at that, daylight colour is a uniform. huh. 13:05 deltasquared artificial light is right there as a constant at least 13:14 rubenwardy Shaders I think 13:17 deltasquared rubenwardy: I've found it. it's an interesting split 13:17 deltasquared the daylight colour is passed to the shader via a uniform. you can still access the time of day from the looks of it though 13:18 deltasquared the node colour is just there as a hardcoded value, so I guess I could try tinkering with it. 13:36 deltasquared ... oh that's interesting. I stand corrected. it seems the node colours for node light is pre-computed for the node. that kinda makes sense for a space/time tradeoff I guess, though that means I have to go diving further to find where node light colour is applied. 14:04 deltasquared strange, how come I'm not getting any output from the shader cache with loglevel verbose 14:07 deltasquared so I'm not entirely sure my shaders are being loaded. 14:08 deltasquared I set shader_path to be $HOME/.minetest/shaders, made a nodes_shader dir in there, and copied in opengl_vertex.glsl from /usr/share/minetest to tweak it... but I'm not sure it's having any effect (even after full game restart) 14:10 deltasquared any way I can diagnose where the shader is getting loaded from? (alternatively dumping the thing would work if that's possible) 14:15 deltasquared ... I'm an eejit it seems. completely missed the shader tickbox in my settings menu. :/ 16:24 Wuzzy Does the "place" sound for items (NOT NODES!) actually work? In my tests, it doesn't 16:32 deltasquared interesting. the place sound in the definition table is mentioned in both sections. in the generic one (apparently including non-node things) it doesn't explicitly say node only... 16:33 deltasquared I have a suspicion that's a documentation bug, but without looking at the source I couldn't say for certain 16:33 deltasquared (both sections being the item definition and node definition sections in the api manual) 16:52 Genshin Working on checkpoint controllers for the dungeon crawl addon https://cdn.discordapp.com/attachments/309071642276134912/660887634184503296/Screenshot_at_2019-12-29_11-51-00.png 18:56 texmex That’s some serious HUD stuff Genshin :) 19:16 Genshin texmex Thank you, so far that's been working like as charm :) 19:17 Genshin HUD and stats work alongside a player numerical leveling addon 19:19 Genshin planning to release the player numerical leveling mod soon 19:38 texmex Genshin: Any HUD helper mod? 19:39 Genshin texmex: Define HUD helper, any example? 19:39 Krock library to make it look nice 19:40 Krock after all these are just many custom textures in combination with regular text to make it look good 19:41 Genshin As in a Guide, right? 19:41 Krock I hope it scales well with the gui_scale setting 19:42 * Krock tells Genshin to use the Terminal or Console Window to print debug lines 19:43 Genshin I've been using that Krock 19:43 Genshin How else can I check if things are working properly via backend? X) 19:44 texmex Not a lib to make it look nice, a lib to easier create, update, stack etc elements. 19:45 Genshin It does have a update stats function which updates the HUD's stats and player's stats 19:45 Genshin and stats info is stored in world directory 19:47 Genshin each Statbar from this HUD is measured via percent 19:49 Genshin 0% to 100% 19:50 Genshin It's counter tells you the actual stat number along with it's current max 19:50 Wuzzy if i would take a guess, you did not use [hudbars] for this 19:50 Genshin no 20:05 Genshin This is where stats are being saved Wuzzy, https://cdn.discordapp.com/attachments/306656385754464258/660936299842240560/Screenshot_at_2019-12-29_15-04-35.png 20:06 Genshin And it's stored table data https://discordapp.com/channels/306156497912594434/306656385754464258 20:07 Genshin ^wrong link 20:07 Genshin Fixed: https://cdn.discordapp.com/attachments/306656385754464258/660936055666638859/Screenshot_at_2019-12-29_15-03-09.png 20:08 Genshin exp bar relies on the player leveling addon 20:10 Krock looks like Thunar 20:12 Genshin Krock: it's actually MATE, although does look like Thunar X) 20:14 Genshin Correction, it's "Caja" nevermind 20:35 deltasquared does anyone know where the colour information for node vertexes is generated in the engine code? the meaning of the alpha channel in gl_Color isn't too clear to me from the comments in the node vertex shader, so I was hoping to find where it was set. 20:36 deltasquared I imagine somewhere in the code that does mapblock meshing, but not having much luck locating it thus far 20:38 Wuzzy Genshin: did you know minetest supports player meta? you dont neet to write manual files for player data anymore 20:39 Genshin i'm aware, for the release versions I will use the normal methods 20:39 Genshin at the moment, I'm just messing around at the lab 20:44 Genshin Still brainstorming about how I would make checkpoint barriers for the dungeon crawl addon so players can't move on in a dungeon until all specified mobs that were spawned on it list 20:44 Genshin are all defeated X) 20:47 Genshin So far when a player dies during a dungeon session, they would respawn at the Dungeon's spawn point until either the Dungeon is cleared or if session time reaches 0 23:26 Multi_Coder Hello everyone 23:27 Multi_Coder I've got CURL complied and I'm not getting any errors on my server log do you all see an issue that would prevent me my server from showing up on the server list? 23:27 Multi_Coder https://0bin.net/paste/c2CkzFntXPPdjHgU#1IwS8tkvOocjveuWlloruIYyMGPMPmIxzr2QYCGBrMM 23:28 Multi_Coder *would prevent my server, sorry its been a long day here. 23:45 rubenwardy Multi_Coder: do you have ipv6 on the server machine? 23:45 Multi_Coder I do not have ipv6 enabled on my network 23:46 rubenwardy try 23:46 Multi_Coder Ok, one moment 23:46 rubenwardy !up rubenwardy.com 30001 23:46 MinetestBot rubenwardy.com:30001 is up (95ms) (IPv6) 23:46 rubenwardy but with your server IP 23:47 rubenwardy you can do that in a PM with MinetestBot if you wish 23:47 Multi_Coder !up codex.nerdygnomes.com 23:47 MinetestBot codex.nerdygnomes.com:30000 seems to be down 23:48 Multi_Coder !up codex.nerdygnomes.com:9000 23:48 MinetestBot codex.nerdygnomes.com:9000 is up (119ms) (IPv4) 23:49 Multi_Coder I set the server to ipv6 true, but I may have to reconfigure my routers to get ipV6 up, I'll try that. 23:54 Multi_Coder !up fe80::ea6f:f2ff:fe13:9000 23:54 MinetestBot OSError: [Errno 22] Invalid argument (file "/home/sfan5/mtbot/modules/serverup.py", line 22, in check) 23:55 rubenwardy !up fe80::ea6f:f2ff:fe13 9000 23:55 MinetestBot OSError: [Errno 22] Invalid argument (file "/home/sfan5/mtbot/modules/serverup.py", line 22, in check) 23:55 sfan5 (that's a local ipv6 address and not reachable on the internet) 23:57 Multi_Coder Ok, I'm honestly not too familar with ipv6. I was raised on a C64. What pattern am I looking for when it comes to non local ipv6? 23:59 sfan5 begins with 2xxx 23:59 Multi_Coder Ok, I did a bit of reading. It appears my internet provider does not provide ipv6 addresses. 23:59 sfan5 but chances are if you can't immediately find a global IPv6 in your settings then you don't have one 23:59 Multi_Coder ok