Minetest logo

IRC log for #minetest, 2019-12-29

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:08 fluxflux joined #minetest
00:33 a1fa are there any pre-made worlds with buildings and castles?
00:33 NathanS21 Take a look at the maps topic on the forums.
00:34 a1fa thanks
00:34 NathanS21 https://forum.minetest.net/viewforum.php?f=12
00:37 a1fa what happens if you dont have all the mods?
00:38 a1fa that the world requires
01:02 grzesiek11 joined #minetest
01:15 NathanS21 those nodes will show as unknown nodes
01:15 NathanS21 the world should still load.
01:33 grzesiek11 joined #minetest
01:54 stormchaser3000 joined #minetest
02:32 Chklnk left #minetest
03:02 MDude joined #minetest
03:35 grzesiek11 joined #minetest
04:12 anon987321 joined #minetest
04:22 Khyrberos joined #minetest
04:22 Khyrberos Hello there
04:31 anon987321 joined #minetest
04:32 anon987321 joined #minetest
04:32 anon987321 joined #minetest
05:03 Khyrberos Alright, heading off
05:05 Soo_Slow joined #minetest
05:31 swift110 joined #minetest
05:36 fluxflux joined #minetest
05:40 grzesiek11 joined #minetest
05:45 wilkgr joined #minetest
06:36 wt joined #minetest
06:45 wt Hey there. Anyone around?
07:17 illwieckz_ joined #minetest
07:42 grzesiek11 joined #minetest
07:45 user__ Hey Guys, does anybody havea copy of the Cactus Mod. I cant find it
07:55 silent_elk joined #minetest
08:39 ShadowNinja joined #minetest
08:55 tomraceror joined #minetest
08:57 erlehmann joined #minetest
09:08 YuGiOhJCJ joined #minetest
09:10 grzesiek11 joined #minetest
09:26 wilkgr joined #minetest
09:37 Soo_Slow joined #minetest
09:46 Volgaar joined #minetest
10:01 HDMI_STECKDOSE joined #minetest
10:01 Beton joined #minetest
10:01 troller joined #minetest
10:06 nobody joined #minetest
10:10 tomraceror joined #minetest
10:27 grzesiek11 joined #minetest
10:45 johann_fr joined #minetest
11:11 troller joined #minetest
11:11 df458 joined #minetest
11:29 MinetestBot [git] zaoqi -> minetest/minetest_game: Rename `core` to `minetest` (#2552) 1082466 https://git.io/JeNDW (2019-12-29T11:28:30Z)
11:49 grzesiek11 joined #minetest
11:54 tomraceror joined #minetest
11:58 grzesiek11 joined #minetest
11:59 caleb5 left #minetest
12:07 HDMI_STECKDOSE joined #minetest
12:16 TomTom joined #minetest
12:18 jrmu left #minetest
12:19 Fixer joined #minetest
13:00 deltasquared joined #minetest
13:01 deltasquared hmm... whereabouts are the colour tints for daylight and node-emitted light calculated? I'm thinking of playing with the hues a bit
13:01 deltasquared my first guess would be one of the shaders... source time
13:05 deltasquared ... oh, would you look at that, daylight colour is a uniform. huh.
13:05 deltasquared artificial light is right there as a constant at least
13:07 testman joined #minetest
13:12 grzesiek11 joined #minetest
13:14 rubenwardy Shaders I think
13:17 deltasquared rubenwardy: I've found it. it's an interesting split
13:17 deltasquared the daylight colour is passed to the shader via a uniform. you can still access the time of day from the looks of it though
13:18 deltasquared the node colour is just there as a hardcoded value, so I guess I could try tinkering with it.
13:36 deltasquared ... oh that's interesting. I stand corrected. it seems the node colours for node light is pre-computed for the node. that kinda makes sense for a space/time tradeoff I guess, though that means I have to go diving further to find where node light colour is applied.
13:48 behalebabo joined #minetest
14:04 deltasquared strange, how come I'm not getting any output from the shader cache with loglevel verbose
14:07 deltasquared so I'm not entirely sure my shaders are being loaded.
14:08 deltasquared I set shader_path to be $HOME/.minetest/shaders, made a nodes_shader dir in there, and copied in opengl_vertex.glsl from /usr/share/minetest to tweak it... but I'm not sure it's having any effect (even after full game restart)
14:08 grzesiek11 joined #minetest
14:10 deltasquared any way I can diagnose where the shader is getting loaded from? (alternatively dumping the thing would work if that's possible)
14:14 Wuzzy joined #minetest
14:15 deltasquared ... I'm an eejit it seems. completely missed the shader tickbox in my settings menu. :/
14:33 JackFrost joined #minetest
14:39 anon987321 joined #minetest
15:03 anon987321 joined #minetest
15:06 SwissalpS joined #minetest
15:16 openbsdtai123 joined #minetest
15:22 stormchaser3000 joined #minetest
15:49 FreeFull joined #minetest
16:08 tomraceror joined #minetest
16:22 ssieb joined #minetest
16:24 Wuzzy Does the "place" sound for items (NOT NODES!) actually work? In my tests, it doesn't
16:32 deltasquared interesting. the place sound in the definition table is mentioned in both sections. in the generic one (apparently including non-node things) it doesn't explicitly say node only...
16:33 deltasquared I have a suspicion that's a documentation bug, but without looking at the source I couldn't say for certain
16:33 deltasquared (both sections being the item definition and node definition sections in the api manual)
16:49 Emperor_Genshin joined #minetest
16:52 Genshin Working on checkpoint controllers for the dungeon crawl addon https://cdn.discordapp.com/attachments/309071642276134912/660887634184503296/Screenshot_at_2019-12-29_11-51-00.png
16:56 df458 joined #minetest
17:06 HDMI_STECKDOSE joined #minetest
17:16 Krock joined #minetest
17:18 fluxflux joined #minetest
17:33 jluc joined #minetest
17:56 jluc joined #minetest
18:23 milkt joined #minetest
18:29 df458 joined #minetest
18:32 Fixer_ joined #minetest
18:56 texmex joined #minetest
18:56 texmex That’s some serious HUD stuff Genshin :)
19:16 Genshin texmex Thank you, so far that's been working like as charm :)
19:17 Genshin HUD and stats work alongside a player numerical leveling addon
19:17 illwieckz_ joined #minetest
19:19 Genshin planning to release the player numerical leveling mod soon
19:24 milkt joined #minetest
19:27 Calinou joined #minetest
19:31 puzzlecube joined #minetest
19:38 texmex Genshin: Any HUD helper mod?
19:39 Genshin texmex: Define HUD helper, any example?
19:39 Krock library to make it look nice
19:40 Krock after all these are just many custom textures in combination with regular text to make it look good
19:41 Genshin As in a Guide, right?
19:41 Krock I hope it scales well with the gui_scale setting
19:42 * Krock tells Genshin to use the Terminal or Console Window to print debug lines
19:43 Genshin I've been using that Krock
19:43 Genshin How else can I check if things are working properly via backend? X)
19:44 texmex Not a lib to make it look nice, a lib to easier create, update, stack etc elements.
19:45 Genshin It does have a update stats function which updates the HUD's stats and player's stats
19:45 Genshin and stats info is stored in world directory
19:47 Genshin each Statbar from this HUD is measured via percent
19:49 Genshin 0% to 100%
19:50 Genshin It's counter tells you the actual stat number along with it's current max
19:50 Wuzzy if i would take a guess, you did not use [hudbars] for this
19:50 Genshin no
19:53 Miner_48er joined #minetest
20:05 Genshin This is where stats are being saved Wuzzy, https://cdn.discordapp.com/attachments/306656385754464258/660936299842240560/Screenshot_at_2019-12-29_15-04-35.png
20:06 Genshin And it's stored table data https://discordapp.com/channels/306156497912594434/306656385754464258
20:07 Genshin ^wrong link
20:07 Genshin Fixed: https://cdn.discordapp.com/attachments/306656385754464258/660936055666638859/Screenshot_at_2019-12-29_15-03-09.png
20:08 Genshin exp bar relies on the player leveling addon
20:10 Krock looks like Thunar
20:12 Genshin Krock: it's actually MATE, although does look like Thunar X)
20:14 Genshin Correction, it's "Caja" nevermind
20:34 deltasquared joined #minetest
20:35 deltasquared does anyone know where the colour information for node vertexes is generated in the engine code? the meaning of the alpha channel in gl_Color isn't too clear to me from the comments in the node vertex shader, so I was hoping to find where it was set.
20:36 deltasquared I imagine somewhere in the code that does mapblock meshing, but not having much luck locating it thus far
20:38 Wuzzy Genshin: did you know minetest supports player meta? you dont neet to write manual files for player data anymore
20:39 Genshin i'm aware, for the release versions I will use the normal methods
20:39 Genshin at the moment, I'm just messing around at the lab
20:44 Genshin Still brainstorming about how I would make checkpoint barriers for the dungeon crawl addon so players can't move on in a dungeon until all specified mobs that were spawned on it list
20:44 Genshin are all defeated X)
20:45 BuckarooBanzai6 joined #minetest
20:47 Genshin So far when a player dies during a dungeon session, they would respawn at the Dungeon's spawn point until either the Dungeon is cleared or if session time reaches 0
20:51 nowhere_man joined #minetest
20:56 johann_fr joined #minetest
21:03 df458 joined #minetest
21:11 BuckarooBanzai4 joined #minetest
21:34 stormchaser3000 joined #minetest
21:42 BuckarooBanzai4 joined #minetest
22:07 BuckarooBanzai joined #minetest
22:33 BuckarooBanzai5 joined #minetest
22:44 Pie-jacker875 joined #minetest
23:01 BuckarooBanzai5 joined #minetest
23:26 Multi_Coder joined #minetest
23:26 Multi_Coder Hello everyone
23:27 Multi_Coder I've got CURL complied and I'm not getting any errors on my server log do you all see an issue that would prevent me my server from showing up on the server list?
23:27 BuckarooBanzai9 joined #minetest
23:27 Multi_Coder https://0bin.net/paste/c2CkzFntXPPdjHgU#1IwS8tkvOocjveuWlloruIYyMGPMPmIxzr2QYCGBrMM
23:28 Multi_Coder *would prevent my server, sorry its been a long day here.
23:34 ZStarStar joined #minetest
23:45 rubenwardy Multi_Coder: do you have ipv6 on the server machine?
23:45 Multi_Coder I do not have ipv6 enabled on my network
23:46 rubenwardy try
23:46 Multi_Coder Ok, one moment
23:46 rubenwardy !up rubenwardy.com 30001
23:46 MinetestBot rubenwardy.com:30001 is up (95ms) (IPv6)
23:46 rubenwardy but with your server IP
23:47 rubenwardy you can do that in a PM with MinetestBot if you wish
23:47 Multi_Coder !up codex.nerdygnomes.com
23:47 MinetestBot codex.nerdygnomes.com:30000 seems to be down
23:48 Multi_Coder !up codex.nerdygnomes.com:9000
23:48 MinetestBot codex.nerdygnomes.com:9000 is up (119ms) (IPv4)
23:49 Multi_Coder I set the server to ipv6 true, but I may have to reconfigure my routers to get ipV6 up, I'll try that.
23:54 BuckarooBanzai3 joined #minetest
23:54 Multi_Coder !up fe80::ea6f:f2ff:fe13:9000
23:54 MinetestBot OSError: [Errno 22] Invalid argument (file "/home/sfan5/mtbot/modules/serverup.py", line 22, in check)
23:55 rubenwardy !up fe80::ea6f:f2ff:fe13 9000
23:55 MinetestBot OSError: [Errno 22] Invalid argument (file "/home/sfan5/mtbot/modules/serverup.py", line 22, in check)
23:55 sfan5 (that's a local ipv6 address and not reachable on the internet)
23:57 Multi_Coder Ok, I'm honestly not too familar with ipv6. I was raised on a C64. What pattern am I looking for when it comes to non local ipv6?
23:59 sfan5 begins with 2xxx
23:59 Multi_Coder Ok, I did a bit of reading. It appears my internet provider does not provide ipv6 addresses.
23:59 sfan5 but chances are if you can't immediately find a global IPv6 in your settings then you don't have one
23:59 Multi_Coder ok

| Channels | #minetest index | Today | | Google Search | Plaintext