Time Nick Message 00:57 erlehmann AlexYst, use minetest 0.5.1 00:57 erlehmann AlexYst, i meant: use minetest 5.1.0 00:57 rubenwardy he's intentionally trying out an old version 00:57 ronsor ^ 00:58 ronsor 3>intentionally try out old version 00:58 ronsor 3>get told to use latest 01:03 AlexYst erlehmann: 5.1.0 is awesome. I was having a lot of fun with that one before I went back to 0.4.0. I'm working on a mod though (or maybe a modpack if it gets too large) that celebrates Minetest Game versions past and present. I want to get a feel for some of the old game/engine versions to get the art style and play style correct. 01:04 AlexYst I might include Minimal 0.4.0 too, though not later versions of Minimal, as Minimal by nature doesn't change much. 01:05 AlexYst Build and Survival 0.4.6 might inspire some things too, but likewise, they're so similar to Minetest Game 0.4.6 that they might not. 01:07 AlexYst rubenwardy: By the way, I'm nonbinary; an Alexandra as much as an Alexander. I'm a singular "they", not a "he". 01:07 rubenwardy Oh sorry 01:08 AlexYst Yeah, no worries. It's easy to assume. 01:14 AlexYst Hmm. I'm using the modern minetestmapper instead of the old one, due to the old one not being able to specify a map boundary. I just realised I should use the old colors.txt file though, and when I switched to it, I found sandstone is set to be a bright red. Seeing as it's much more white in-game, even in that game version, that seems like quite a bizarre design decision. 01:16 erlehmann AlexYst, i understand! :) 01:17 AlexYst I remember back when you could look in other people's locked chests, you just couldn't take from them. 01:18 swift110 hey all 01:18 AlexYst Hey swift110! 01:19 AlexYst And when the feature that kept people from snooping in your chest was added, a bug got triggered that made you sometimes place nodes that replaced your full chests, destroying them and their contents. 01:19 AlexYst Minetest sure has come a long way since then. 02:02 swift110 ohwow 02:02 swift110 how long you been using minetest aldum 09:20 ambagamba awesome 09:20 ambagamba Hey guys 09:21 ambagamba everytime I load up my world I fly around for about 5-15 minutes and load everythin into view so I can have the scenery. any tips for automating this? 09:22 Miniontoby You dont have to do that 09:22 ambagamba How do you do it? 09:23 Miniontoby But you could use Travelnet 09:23 Miniontoby And teleport to every place 09:23 ambagamba https://forum.minetest.net/viewtopic.php?t=4877 09:23 ambagamba found this. Thanks a bunch! 09:24 Miniontoby NP 09:33 Miniontoby I have a problem with minetest: "2019-11-30 13:52:09: ACTION[Main]: Server: Shutting down 09:33 Miniontoby LBMManager" 09:36 ambagamba is it a fresh install? windows or linux? 09:36 ambagamba I found this 09:36 ambagamba https://forum.minetest.net/viewtopic.php?f=6&t=22947 09:36 Miniontoby Windows10 09:36 ambagamba ah 09:36 ambagamba I am linux so I might not be the best help 09:37 ambagamba but the answer to that thread was "Remove the file "env_meta.txt" in your crashing world's directory." 09:37 Miniontoby It is at all worlds and not that error that I sometimes also get 09:38 ambagamba hmmm 09:39 Miniontoby I could try it 09:40 Miniontoby thanks 09:42 ambagamba np 11:24 nephele ambagamba: there was a setting for how much to load around you 11:25 nephele pressing plus or control plus or something increases it during gameplay 18:47 hecks I'm trying to prevent a form from being closed 18:47 hecks by reopening the form immediately, sometimes it works, sometimes it doesn't 18:53 hecks oh whatever I'll just... boot the player 19:41 gpcf I got a question regarding client development 19:41 gpcf I want to add doppler effect to sounds bound to objects 19:41 gpcf and there seem to be two kinds of active objects for the client, there is the CAO and the GenericCAO 19:42 gpcf what is the difference? 19:42 gpcf and why does the CAO not come with velocity, while the GenericCAO does? 20:49 MinetestBot 02[git] 04pyrollo -> 03minetest/minetest: Add z-index management to HUD 13cf7fda0 https://git.io/Jey2d (152019-12-06T20:31:26Z) 20:51 MinetestBot 02[git] 04v-rob -> 03minetest/minetest: Add scrollbaroptions FormSpec element (#8530) 134f45bfd https://git.io/Jey2F (152019-12-06T20:51:10Z) 20:51 MinetestBot 02[git] 04zaoqi -> 03minetest/minetest: Fix android build due to omitted file in src files 139a5d43a https://git.io/Jey2b (152019-12-06T20:50:45Z) 21:44 gpcf hmm 21:44 gpcf https://dev.minetest.net/ActiveObject 21:44 gpcf I just read this 21:44 gpcf so, entities are GenericCAOs, right? 22:07 gpcf is there any reason why m_velocity in the GenericCAO class is private? 23:01 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Fix failing build due to code style error 1351f2308 https://git.io/JeywC (152019-12-06T23:00:54Z) 23:01 rubenwardy gpcf: you should probably be using accessors 23:01 rubenwardy if that's a standard thing in that class 23:01 rubenwardy I think it is 23:44 gpcf well, I just submitted a PR up for criticism 23:46 rubenwardy nice