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IRC log for #minetest, 2019-12-06

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All times shown according to UTC.

Time Nick Message
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00:57 erlehmann AlexYst, use minetest 0.5.1
00:57 erlehmann AlexYst, i meant: use minetest 5.1.0
00:57 rubenwardy he's intentionally trying out an old version
00:57 ronsor ^
00:58 ronsor 3>intentionally try out old version
00:58 ronsor 3>get told to use latest
01:03 AlexYst erlehmann: 5.1.0 is awesome. I was having a lot of fun with that one before I went back to 0.4.0. I'm working on a mod though (or maybe a modpack if it gets too large) that celebrates Minetest Game versions past and present. I want to get a feel for some of the old game/engine versions to get the art style and play style correct.
01:04 AlexYst I might include Minimal 0.4.0 too, though not later versions of Minimal, as Minimal by nature doesn't change much.
01:05 AlexYst Build and Survival 0.4.6 might inspire some things too, but likewise, they're so similar to Minetest Game 0.4.6 that they might not.
01:07 AlexYst rubenwardy: By the way, I'm nonbinary; an Alexandra as much as an Alexander. I'm a singular "they", not a "he".
01:07 rubenwardy Oh sorry
01:08 AlexYst Yeah, no worries. It's easy to assume.
01:14 AlexYst Hmm. I'm using the modern minetestmapper instead of the old one, due to the old one not being able to specify a map boundary. I just realised I should use the old colors.txt file though, and when I switched to it, I found sandstone is set to be a bright red. Seeing as it's much more white in-game, even in that game version, that seems like quite a bizarre design decision.
01:16 erlehmann AlexYst, i understand! :)
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01:17 AlexYst I remember back when you could look in other people's locked chests, you just couldn't take from them.
01:18 swift110 hey all
01:18 AlexYst Hey swift110!
01:19 AlexYst And when the feature that kept people from snooping in your chest was added, a bug got triggered that made you sometimes place nodes that replaced your full chests, destroying them and their contents.
01:19 AlexYst Minetest sure has come a long way since then.
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02:02 swift110 ohwow
02:02 swift110 how long you been using minetest aldum
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09:20 ambagamba awesome
09:20 ambagamba Hey guys
09:21 ambagamba everytime I load up my world I fly around for about 5-15 minutes and load everythin into view so I can have the scenery. any tips for automating this?
09:22 Miniontoby You dont have to do that
09:22 ambagamba How do you do it?
09:23 Miniontoby But you could use Travelnet
09:23 Miniontoby And teleport to every place
09:23 ambagamba https://forum.minetest.net/viewtopic.php?t=4877
09:23 ambagamba found this. Thanks a bunch!
09:24 Miniontoby NP
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09:33 Miniontoby I have a problem with minetest: "2019-11-30 13:52:09: ACTION[Main]: Server: Shutting down
09:33 Miniontoby LBMManager"
09:36 ambagamba is it a fresh install? windows or linux?
09:36 ambagamba I found this
09:36 ambagamba https://forum.minetest.net/viewtopic.php?f=6&t=22947
09:36 Miniontoby Windows10
09:36 ambagamba ah
09:36 ambagamba I am linux so I might not be the best help
09:37 ambagamba but the answer to that thread was "Remove the file "env_meta.txt" in your crashing world's directory."
09:37 Miniontoby It is at all worlds and not that error that I sometimes also get
09:38 ambagamba hmmm
09:39 Miniontoby I could try it
09:40 Miniontoby thanks
09:42 ambagamba np
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11:24 nephele ambagamba: there was a setting for how much to load around you
11:25 nephele pressing plus or control plus or something increases it during gameplay
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18:47 hecks I'm trying to prevent a form from being closed
18:47 hecks by reopening the form immediately, sometimes it works, sometimes it doesn't
18:53 hecks oh whatever I'll just... boot the player
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19:41 gpcf I got a question regarding client development
19:41 gpcf I want to add doppler effect to sounds bound to objects
19:41 gpcf and there seem to be two kinds of active objects for the client, there is the CAO and the GenericCAO
19:42 gpcf what is the difference?
19:42 gpcf and why does the CAO not come with velocity, while the GenericCAO does?
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20:49 MinetestBot [git] pyrollo -> minetest/minetest: Add z-index management to HUD cf7fda0 https://git.io/Jey2d (2019-12-06T20:31:26Z)
20:51 MinetestBot [git] v-rob -> minetest/minetest: Add scrollbaroptions FormSpec element (#8530) 4f45bfd https://git.io/Jey2F (2019-12-06T20:51:10Z)
20:51 MinetestBot [git] zaoqi -> minetest/minetest: Fix android build due to omitted file in src files 9a5d43a https://git.io/Jey2b (2019-12-06T20:50:45Z)
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21:44 gpcf hmm
21:44 gpcf https://dev.minetest.net/ActiveObject
21:44 gpcf I just read this
21:44 gpcf so, entities are GenericCAOs, right?
22:07 gpcf is there any reason why m_velocity in the GenericCAO class is private?
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23:01 MinetestBot [git] rubenwardy -> minetest/minetest: Fix failing build due to code style error 51f2308 https://git.io/JeywC (2019-12-06T23:00:54Z)
23:01 rubenwardy gpcf: you should probably be using accessors
23:01 rubenwardy if that's a standard thing in that class
23:01 rubenwardy I think it is
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23:44 gpcf well, I just submitted a PR up for criticism
23:46 rubenwardy nice
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