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IRC log for #minetest, 2019-12-05

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01:03 Elon_Sat0shi my internet is fine and in fact should be fast right now cuz i have data but mineclone 2 has repeatedly failed to download in the contentdb browser
01:03 Elon_Sat0shi it even fails with a response code of 200 lmao
01:03 Elon_Sat0shi like wat
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01:08 erlehmann Elon_Sat0shi, use ltrace on it
01:08 erlehmann i could get it to work by slowing down the binary with ltrace
01:09 erlehmann Elon_Sat0shi, ltrace, tracing all libcurl calls
01:09 erlehmann if it still fails, you get useful debug information
01:09 Elon_Sat0shi that's what ltrace does?
01:09 Elon_Sat0shi I've been looking for a way to monitor packets from a specific process
01:27 scr267 So I have the same error with tag 5.0.1
01:28 scr267 I'm going to try to do some surgery by moving stuff between dev and prod... with backups first. :)
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03:29 swift110 sup folks
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07:56 mittak what do i do when a new game puts me somewhere without trees? i'm walking, and walking, and walking... no trees.
08:29 erlehmann mittak, what map generator and mods do you use?
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08:46 mittak erlehmann: the default minetest game, v7... but i kept walking and walking and walking and i found trees! so i guess this was just a bit of map variety.
08:47 erlehmann mittak, which map seed? you can see it using f5
08:49 mittak 17815605268935158660
08:50 mittak the direct path to the trees was not unreasonably long. i just went into unfortunate directions first.
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13:05 fruitsnack hello, can somebody help me with compiling minetest for android? I'm trying to update it for fdroid, however it fails when compiling libminetest, with undefineds. I'm mainly looking at which commits of minetest and minetest_game repos and what NDK version were used to compile it (I'm using 5.1.0 tag for both repos and NDK16 and NDK17)
13:06 fruitsnack Since some version was already compiled using a commit that wasn't actually a release tag before
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17:33 Hyolobrika I installed Minetest via pacman (Manjaro) and I can't find the game data, Lua scripts and documentation.
17:34 Hyolobrika `pacman -Fl minetest` doesn't list it, and it's not in `~/.minetest`
17:34 rubenwardy try  /usr/share/Minetest
17:34 rubenwardy probably in lowercase
17:35 Hyolobrika If it's there, surely it would show up in `pacman -Fl`
17:35 Hyolobrika (list files installed by package)
17:36 rubenwardy according to the source PKGBUILD, it'll be in /usr/local/minetest
17:36 Hyolobrika wierd, it's there
17:36 rubenwardy https://git.archlinux.org/svntogit/community.git/tree/trunk/PKGBUILD?h=packages/minetest
17:39 Hyolobrika I found it in package minetest-common, thanks
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17:43 fruitsnack Hello, I just updated minetest to 5.1.0
17:44 fruitsnack Were there planned changes to the audio system? All my sounds are out of place stereowise now
17:45 fruitsnack Some are very silent, others are too loud
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17:45 fruitsnack and now most of sounds are occuring on eother of stereo channels
17:45 fruitsnack My minetest is from official arch linux repos
17:46 swift110 sup folks
17:47 rubenwardy huh
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17:49 swift110 sup rubenwardy
17:49 rubenwardy hey
17:49 swift110 have you written any more books?
17:49 swift110 hey Krock long time no see
17:49 Krock greetings
17:50 rubenwardy can't find an issue for that fruitsnack, so I suggest opening one
17:50 rubenwardy fruitsnack: although, please be aware: if you're doing modding yourself, then sounds must be mono in order to be played at a position
17:51 fruitsnack yes, I know, all my sounds are mono
17:52 fruitsnack However now their gain is completely different
17:52 fruitsnack some sounds can't be heard at all, others are extremely loud (and occuring on just one of channels)
17:55 fruitsnack All of my sounds are normalized, and most of them are being played attached to the player
17:55 fruitsnack {object=playerref, gain=1, max_hear_distance=xx}
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17:56 fruitsnack however even if standing still it's still being played on just one channel
17:57 sfan5 fruitsnack: did you update from 5.0?
17:57 fruitsnack hm, actually it seems to be played on player's previous coordinate
17:57 fruitsnack yes, I just updated to 5.1.0
18:00 fruitsnack hm, the sounds attached to an objectref (particularly player in my case) are always being played to the first coordinate where it spawned
18:00 fruitsnack so I joined the server, tried to play a sound and now it always plays in the same location
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18:03 fruitsnack ... Or not, I can't really determine it, the position of the sound changes
18:04 fruitsnack That also includes the new boom sound, I can either hear sound from tnt:boom() at full volume or not hear it at all
18:05 rubenwardy sounds (ha) like #9048
18:05 ShadowBot https://github.com/minetest/minetest/issues/9048 -- minetest.sound_play() broken if 'object' is used
18:06 fruitsnack yes, right after the 5.1.0 release
18:06 fruitsnack The description also matches
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18:10 swift110 I wish there was a mod in minetest that was like sim ant
18:10 swift110 that would be awesome
18:12 sfan5 fruitsnack: if you want that issue fixed really fast, please bisect the issue
18:13 fruitsnack Only if I knew how
18:13 fruitsnack I haven't touched the engine
18:14 sfan5 write a small mod to reproduce the issue, download the engine source code & compile, read a tutorial on how to do bisection in git
18:14 swift110 Maybe I will learn lua and do it myself
18:14 sfan5 just the first step would also be very helpful
18:26 Krock fruitsnack: do you have a testing mod?
18:26 ANAND I notice this issue with the guns from the `shooter` mod
18:27 ANAND Don't know the exact commit that caused the regression, but it roughly matches with 5.1.0
18:27 ANAND i.e. between 5.0.0 (5.0.1?) and 5.1.0
18:34 fruitsnack Krock: I'll be using my own mod, I'm already doing it
18:34 fruitsnack I mean the one I originally noticed the bug in
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18:36 Krock clientpackethandler.cpp L814. Outputting the value of "cao" and "pos" there would be interesting
18:37 Krock if there is some output, there's an issue with the position getter or positional sound
18:37 Krock if there's no output it means the sound type is invalid or the packet was ignored
18:50 swift110 goodness
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19:05 fruitsnack Ok, I bisected it, the bug was introduced in this commit https://github.com/minetest/minetest/commit/81c2370c8b1a66a279a5ff450c78caf5dfef77bf
19:07 Krock are you sure?
19:07 fruitsnack yes, I just `git bisect`ed to this exact commit
19:07 fruitsnack tested every time
19:07 Krock also: does #9150 fix it?
19:07 ShadowBot https://github.com/minetest/minetest/issues/9150 -- Attachments: Fix interpolation from (0,0,0) after detach by SmallJoker
19:10 Krock actually this is weird. it means that it's only broken when there are attachments
19:10 Krock the PR does not change anything else
19:11 swift110 oh
19:12 fruitsnack No, 9150 doesn't fix it
19:15 fruitsnack the log (with verbose level) doesn't contain anything unusual either
19:15 fruitsnack no errors, OpenALSoundManager creates and deletes positional sounds
19:16 Krock question is rather - where's it played?
19:17 Krock It's created in clientpackethandler.cpp and can be debugged there
19:17 fruitsnack It seems to play at the player's original location after joining the server
19:18 fruitsnack even after the player moves
19:18 Krock std::cout << "play sound cao=" << (u64)cao << ", pos=" << PP(pos) << std::endl;
19:18 Krock oh. you're playing it back on your own player rather than on another object?
19:19 fruitsnack yes, it's attached to the player
19:19 Krock >  it means that it's only broken when there are attachments
19:19 Krock well thanks for replying on that one /s
19:19 fruitsnack do you still need a build with this debug line
19:20 Krock do you mean object attachments or the sound which is "attached"?
19:20 Krock sorry, this confuses me
19:20 Krock either that or your testing mod :3
19:21 Krock tbh I'm just too lazy to write one
19:21 fruitsnack Well, I'm just using the one in my repo https://github.com/ClockGen/bweapons_modpack
19:21 fruitsnack the line is: minetest.sound_play(def.reload_sound, {object=user, gain=reload_sound_gain, max_hear_distance=2*64})
19:21 fruitsnack so it's attached to the user
19:21 fruitsnack aka player
19:22 Krock oh
19:23 fruitsnack However doesn't seem to move together with the player after the spawn
19:25 fruitsnack The position is still the spawn position of the player, even if the sound played at another position for the first time (I'm joining the server, going somewhere, and then trying to play it)
19:26 Krock yeah.. there's some value that doesn't update properly
19:29 Krock uuh
19:31 Krock fruitsnack: workaround: press F7 to get correct positions
19:32 fruitsnack hahah
19:32 fruitsnack It works indeed
19:32 Krock :P
19:32 Krock will push a fix soon
19:32 Krock I have a suspection of what caused it
19:32 fruitsnack Is it also possible to tag a new version?
19:33 fruitsnack Or it'll be done once enough of bugs are fixed
19:33 Krock https://github.com/minetest/minetest/commit/81c2370c8b#diff-ad60d65b34e16a3319296bb5d683acd6R714-R715
19:33 Krock the player really relied on server-sent positions there
19:33 Krock like wtf. there's LocalPlayer that ought to update the positions
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19:54 MinetestBot [git] SmallJoker -> minetest/minetest: Fix LocalPlayer-bound sound playback broken by 81c2370 f6de86c https://git.io/JeyvO (2019-12-05T19:52:30Z)
19:54 sfan5 oh nice
20:04 Krock til the server now sends less redundant player movement packets
20:05 Krock unintentional win-win situation with broken sounds being a side-effect
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20:58 ronsor wondering how hard it would be to build Minetest for jailbroken iOS
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22:55 AlexYst For a project I'm working on, I compiled and booted up a copy of Minetest 0.4.0.
22:56 AlexYst Wow. That version is barren.
22:56 AlexYst According to what I'm seeing from minetestmapper, the world I'm using is upwards of 80% bare desert stone.
22:57 AlexYst I tried other seeds. I didn't map them, but from what I see on the ground, the results are similar.
22:57 ronsor wow
22:57 ronsor also hi Yst
22:58 AlexYst There are sparsely-placed apple groves and patches of desert sand, sometimes complete wit cacti and dry shrubs. There is no ocean.
22:58 AlexYst Hey ronsor!
22:58 ronsor haven't seen you in ellenorland recently
22:58 AlexYst After hours of exploring, I managed to find only two small oases. One had a single papyrus stalk.
22:59 AlexYst ronsor: Yeah, I got fed up with Ellenor ragging on me, so I left.
22:59 ronsor that's not a surprise
23:00 AlexYst Like, I get that this game is old, but the 0.3.1 game was mostly green. I wasn't expecting 0.4.0 to be so empty.
23:00 AlexYst ronsor: Yeah. I didn't exactly feel wanted there.
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