Time Nick Message 02:33 cheapie Does anyone know of a Win32 build of MT 5.x that will run on Windows XP and doesn't require SSE2? (SSE "1" is fine, -march=athlon-xp would be ideal) 02:33 cheapie It's not a big deal if there isn't one, I'm just curious if it's even possible to run MT on this thing. 02:34 cheapie I *did* manage to find a 0.4.12 build that would, and it actually wasn't anywhere near as bad as expected with a remote server. 03:58 swift110 hey all 03:59 swift110 whats the lowest specced device you guys are playing minetest on? 04:00 epoch I played on a Dell Latitude D610 04:01 cheapie swift110: I had 0.4.12 running on an Athlon XP 2200+ :P 04:01 epoch but it was a little painful. like, closest fog distance, nothing fancy, no clouds, and still like, 10 fps. 04:02 epoch and that was 0.4.16 probably 04:02 epoch not sure if 5.anything would be better or worse. 04:02 cheapie I would try newer, but I haven't found any Win32 builds newer than 0.4.12 that don't need SSE2. 04:02 cheapie 0.4.12 actually ran okayish, as long as I didn't host the server on the same machine. 04:03 epoch I was using linux, so didn't have any extra windows overhead 04:03 cheapie I should set this thing up to dual-boot at some point. 04:04 epoch and it wasn't just any linux, it was, non-GUI, installed X11, set minetest as the only thing in ~/.xinitrc 04:09 swift110 epoch, when was this? A few months ago I got two of those given to me 04:10 epoch it was... last year? 04:10 swift110 cheapie, wow 04:10 swift110 epoch, oh cool which distro 04:10 epoch I was using debian 04:10 swift110 oh cool 04:10 * cheapie ** SysInfo ** Client: HexChat 2.9.4 (x86) ** OS: Microsoft Windows XP Home Edition ** CPU: AMD Athlon(tm) XP 2200+ (1.00 GHz) ** RAM: 2047 MB Total (1474 MB Free) ** VGA: Radeon X1600/1650 Series Secondary ** Uptime: 3.42 Hours ** 04:10 swift110 I have Bunsenlabs on the machine which is based on Debian 04:10 cheapie Not sure why it says 1GHz, it's 1.8 :/ 04:11 swift110 oh wow windows xp 04:11 * cheapie nods 04:11 cheapie It's supposed to be a 2003-ish themed build. 04:11 cheapie The video card is admittedly a little out of place, but not by all that much. 04:12 swift110 oh wow 04:12 swift110 I got 2 gb ram in the dell as well 04:13 cheapie The old video card I had in it was an ATI Rage XL... that thing was *SLOW*. 04:13 cheapie Like maybe 1 FPS at most in The Sims 2 with low details. This one does 20-30 FPS with medium settings. 04:14 cheapie 2D performance is also massively faster. 04:27 swift110 oh wow thats awesome 04:27 swift110 I haven't played sims in years but I love that game 05:28 swift110 hmm 12:51 hisforever Hi I hope someone can hrlp. I built a midevel warehouse in one world. I saved the warehouse.we. then I copyed the sceam folder over to another world, the warehouse winn not load in the new world. Do I need 2 pos 1&2 or can I just use pos1 to set? 12:51 hisforever help =hrlp lol 12:52 hisforever scheme folder 12:53 hisforever I'll start over there are too many errors 12:58 hisforever Ok I built a warehouse in one world. so I liked it so well that I went into world edit and saved the warehouse as a warehouse.we file. Then I copyed the scheme folder over to my new world. When I tryed to load the warehouse into the new world it says file cannot be loaded. 18:27 scr267 The forum is down... 502 nginx gateway error 18:27 scr267 the backends are probably not responding 18:38 swift110 oh ok 21:43 hecks Angry rant time! 21:43 hecks How is #9129 a duplicate of #6572 21:43 ShadowBot https://github.com/minetest/minetest/issues/9129 -- Setting new properties on an object resets animation & other side effects 21:43 ShadowBot https://github.com/minetest/minetest/issues/6572 -- "Loaded mesh: ..." appears in terminal only when form is open 21:43 hecks Look at the goddamn names 21:44 nepugia are there non-angry rants? 21:44 hecks How is anyone supposed to search for existing bugs with names and content this terrible, and when much more descriptive bugs are closed? 21:46 hecks Also, git issues have no concept of "bumps", so consider #2813 and how it's close to 5 years old. Even though it's active again, you still have to search for it or have it bookmarked. 21:46 ShadowBot https://github.com/minetest/minetest/issues/2813 -- Attachments experience movement delays, triggered randomly 21:47 nepugia hecks, seeing as "git issues" don't exist, i would say that is fair :P 21:47 hecks github whatever 21:48 MinetestBot 02[git] 04An0n3m0us -> 03minetest/minetest_game: Escape translated text in 'beds' mod formspec 13d9f8c6c https://git.io/JeinG (152019-11-22T21:47:47Z) 21:50 nepugia Dedicated issuetrackers are better at this i suppose 21:50 hecks I fully agree that anything is better than github 21:51 nepugia also, are you making anime characters in minetest? that does look interesting 21:51 nepugia hecks, i wouldn't go that far either :P, but certainly 21:51 hecks yes, and I can't even have separate hair for them because of this BUG which is old enough to walk and demand you buy it new toys 21:54 sfan5 hecks: the name is sorta misleading, but it is the same issue (as far as I can see) 21:55 sfan5 the issue here is that the model gets reloaded when properties change, causing stuff to be reset 21:55 hecks "recreated" is the word I'd use 21:55 hecks all these issues should probably be merged into one mega-bug but github won't let you do that will it 22:19 Andrey01 Hello, is there any way to know name of entity? Is it saved in minetest.registered_entities table? 22:19 Andrey01 The same thing concerns to nodes 23:05 hecks Andrey01 do you mean the "foo:bar" name used for spawning? 23:06 hecks I do believe that's used as a key in registered_entities 23:07 hecks I see a listing for get_entity_name() in docs but it says that's deprecated 23:26 sfan5 alternative is get_luaentity().name 23:26 sfan5 but I don't see why we'd remove get_entity_name() 23:26 sfan5 so far nobody could tell me why it's deprecated 23:55 Stan-0ad Hello there, my name is Stan` I'm a dev from 0 A.D. (play0ad.com) and I'm speaking on behalf on the godot team today. As some of you may know they opened a dev room and are looking for people to give talks. You can find more information there https://godotengine.org/article/cfp-game-development-room-fosdem-2020 let me know if you are interested or 23:55 Stan-0ad register directly 23:55 Stan-0ad Deadline for submission is 1st december