Time Nick Message 00:36 MaybeItsMia Just realized the creative mod has a dependency, that's most likely important 00:38 MaybeItsMia Though now i'm getting an error, where does minetest keep logs? 00:53 MaybeItsMia Okay found it, I got this error: 00:53 MaybeItsMia Runtime error from mod 'sfinv' in callback on_joinplayer(): ...est/bin/../games/MiasMod/mods/creative/inventory.lua:129: attempt to call field 'get_hotbar_bg' (a nil value) 01:08 tiwake VanessaE: poke 01:15 VanessaE ow. 01:15 tiwake VanessaE: oi! I recall playing on your server quite a while ago, but don't remember which 01:16 tiwake heh 01:16 tiwake its been equally as long since I played minetest too I guess 01:17 MaybeItsMia Nevermind about everything, I was running a very old version of minetest which was causing me problems I think 01:17 VanessaE hard to say which server it was, tiwake 01:18 tiwake hmm 01:18 Corey[m] MaybeItsMia: the creative mod requires the default mod as well, unless you have a copy of the latest one from minetest_game (check github), I just skimmed the code and didn't see any references to get_hotbar_bg in it 01:19 Corey[m] drat, seems I was slow to the punch 01:19 MaybeItsMia Yeah I got a version of minetest from lutris, which was version 4.something. I instead installed the version from the ubuntu repo and it's 5.1 01:20 MaybeItsMia Thanks though! 01:29 tiwake VanessaE: which server should I jump on? 01:30 VanessaE try creative on 30000 01:30 VanessaE that's the original one 01:30 VanessaE (daconcepts.com) 01:31 tiwake huh, apparently I have daconcepts.com in my password list 01:32 tiwake VanessaE: for some reason its asking me to register as a new user 01:33 VanessaE huh, probably just been too long since you'd been there, if ever :) 01:33 tiwake neh, I've def. logged in before 01:33 tiwake ...a long time ago 01:49 swift110 oh 02:33 MaybeItsMia Wow, unlimited build heights are crazy 02:38 brendantcc Meanwhile I have a janky as hell setup rn just so I can just play it lmao 02:43 MaybeItsMia Minetest runs like butter on my rig, which isn't really that new 02:44 MaybeItsMia What are you running? 02:46 brendantcc 2008 HP EliteBook 2560p, Core i5 2540m @ 2.6GHz, w/ 4gb DDR3 RAM 02:47 brendantcc Somehow running win 10 v1903 02:47 MaybeItsMia impressive, lol 02:47 brendantcc Yus 02:48 MaybeItsMia How did you find out about minetest? 02:48 brendantcc Janky cause I'm sitting in a seat with an armrest on charge plugged into a powerpoint that's about 1.5m above the ground and using my iPad case as a mousepad 02:48 brendantcc I found out thru the tildeverse (tildeverse.org) actually 02:49 brendantcc They used to run a server and then it got closed 02:50 MaybeItsMia Interesting, is the elitebook your main computer or just what you are using right now? 02:51 brendantcc I'm out rn so its just my portable setup lol 02:51 brendantcc I use it for school too hehe 02:51 MaybeItsMia gotcha, ha ha 02:52 brendantcc I swear if they made us register our copies of minetest and found out that I play it in class id likely get my copy deregistered as a result 02:53 MaybeItsMia Well tis the benefit of open source software 02:54 brendantcc Heheheheheheh 03:05 MaybeItsMia So I want to make a mod that introduces more stone types, ala dwarf fortress. Is their a way to make it so stone types are different on the biome level? without making multiple stone variations of each biome preferably. 03:06 MaybeItsMia Also would it be possible to change the stone type at different elevations? Such as to make different stone layers. 03:12 * brendantcc gets ready to scream out "IS ANYONE ELSE IN HEEERE?" 03:12 brendantcc !help 03:12 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 04:57 Ruslan1 !listignore 06:05 jas_ 504 gateway timeout on minetest.net? 08:30 jas_ realz: there's irc and forum.minetest.net and minetest.reddit.com and maybe discord? i dunno... 08:30 jas_ you're welcome 08:30 realz (Hey guys, is there something like planetminecraft for minetest community?) 08:30 jas_ what is planetminecraft? 08:31 realz it is basically an archive/community for uploading minecraft worlds 08:31 realz often they are large group efforts, and really large 08:31 jas_ oh worlds, wow... not a huge emphasis on worlds in MT, mostly mods 08:31 jas_ check the maps section in the forum, i guess... otherwise idk 08:32 jas_ now if mt games or modpacks, etc, could ship _worlds_, now, that'd be nice 08:32 jas_ .mtz, minetest archive heh 08:33 jas_ !server 08:33 MinetestBot jas_: Damocles | damocles.minetest.land:30002 | Clients: 0/50, 0/1 | Version: 5.2.0-docker / minetest | Ping: 31ms 08:33 jas_ !mod 08:33 jas_ the !mod command searches games too i believe 08:33 jas_ dunno why it didnt work without argument 08:34 jas_ the worst part is, i guess, some maps are huge and forum filesize limit is 1mb 08:34 jas_ so, it's no archive of maps 08:35 realz I am writing a voxel renderer, and I am looking for amazing looking large maps to renderd 08:35 jas_ i made a sneakjump mod again 08:35 realz planetminecraft has a lot of impressive maps 08:35 jas_ oic 08:35 realz but minecraft also has a height limit 08:35 jas_ minecraft has poor physics 08:35 realz I was hoping to find another archive from another engine that does not have a height limit 08:36 jas_ well minetest i think is the top floss alternate, not a huge bar i think 08:36 jas_ best mods, but you are forced to mod. i tried minecraft once and to install a mod i found it hard, sorry for the anecdote. anyway, modding is still limited to the engine 08:37 jas_ lottttsss of limitations there, you can't even bind mouse buttons by default, but that's an aside 08:37 jas_ try that pandorabox server tho, i hear it moves large chunks of maps, dunno why i bring it up 08:37 jas_ but i thought that was a big limitation, can't really move large groups of nodes easily i dunno what i'm even talking about 08:37 jas_ and i hear there's a lot of problems with entities 08:38 jas_ minetest doesn't specialize in them i hear, and another example is you cannot have animated meshnodes, or nodes in-game made of models that animate? i dunno, the entity physics, and most physics are in the server. most everything is in the server, so there's a lot of lag 08:38 jas_ especially when you multiply it by a number of players 08:39 jas_ there's CSM, and that helps i guess, but it's awkward at best considering you have to set a bunch of settings to enable it in the first place 08:39 jas_ a lot of stuff happens on the client-side tho too, i guess that's where you can easily mody it to suit your needs though i never did. but i'm rambling 08:40 jas_ minetest can have a height limit anything below i think 31290? did i get that right? 08:40 jas_ i doubt it 08:40 jas_ you can set it 08:41 realz anything above 256 is good for me hehe 08:47 jas_ oh maybe the default - and limit - is 31000 now: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1678 ... maybe it always was... 10:02 AlexYst I was taking a look at the changes in Minetest Game as of 5.1.0, and it seems that dirt can no longer be turned into dirt with dry grass, as it's no longer a spreading dirt type and dirt no longer reacts to dry grass on top of it. Or is there another way I missed? The same behaviour seems to apply to dry dirt with dry grass; it can't be added to the world by players either. Or did I miss something there as 10:02 AlexYst well? 10:06 AlexYst Actually, it looks like dirt with dry grass is no longer generated. Like dirt with grass footsteps, it seems to be a legacy node now. That's probably why it doesn't spread, but it seems odd it's not aliased to dry dirt with dry grass if that's the case. 10:39 VanessaE footsteps has been a legacy thing since early in the 0.4.x line. 10:39 VanessaE but there are probably mods that use it 10:40 VanessaE and it should be trivial to correct the grass spread issue 10:40 VanessaE (in a mod) 10:47 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Clean up font caching, fix bitmap fonts 13388ea73 https://git.io/JegFN (152019-11-03T10:45:33Z) 10:47 MinetestBot 02[git] 04pyrollo -> 03minetest/minetest: Formspec: add hypertext element 1372416a6 https://git.io/JegFA (152019-11-03T10:45:33Z) 10:57 AlexYst VanessaE: I'm not really looking to "correct" anything, just make sure I've correctly interpreted the code so the behaviour can be accounted for in some mods of mine. 11:02 AlexYst Also, other things mods might use have been aliased in the past. 11:04 AlexYst Some of the mods I use, for example, depend on the presence of fertile mushrooms and mushroom spores, so another mod has to add them back to the game, as those are aliased to infertile mushrooms. It seems odd that legacy dirt types aren't given the same treatment and aliased. 11:04 AlexYst Also, the cloud node. 11:04 AlexYst Not that I mind or anything, it's just peculiar. 12:16 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Android: Fix broken double-tap after 49 days uptime 132907c0f https://git.io/JegN4 (152019-11-03T11:59:12Z) 12:41 moonrelay I can't think of many reasons why you'd have Minetest running on an Android device for 49 days :P 12:49 Krock moonrelay: either the app was in standby, or the time getter functions return the system's uptime 15:17 Krock celeron55_: Bug in phpBB (probably): If the "[url]" BB code is not specified around addresses, they're still marked as links but are trimmed upon editing the post. Short: Links break. 15:17 Krock not sure for how long this already persists 16:14 celeron55_ Krock: well, i edited some phpbb code relating to that a few days ago and couldn't get anything to show up 16:14 celeron55_ so, now it's showing up then 16:14 celeron55_ the changes that is 16:17 celeron55_ Krock: umm... it works for me 16:19 celeron55_ there's a weird erroneus onfollow tag though, i'll be doing some fixing on that 16:19 celeron55_ nofollow* 16:20 Krock well, it happens with forum URLs and long URLs 16:20 celeron55_ give an example 16:20 Krock https://krock-works.uk.to/minetest/modSearch.php?st=0&at=0&q=protect 16:21 Krock https://forum.minetest.net/viewtopic.php?f=3&p=360819#p360819 16:23 celeron55_ well, if it didn't work before, it does work now 16:24 celeron55_ the post html is cached and you have to edit a post to refresh it 16:24 Krock happened upon editing, yes. 16:24 Krock so something's changed now, or is it that you couldn't reproduce it? 16:26 celeron55_ does it work now for you? 16:28 celeron55_ it was broken for some time a few days ago, did you post it back then? 16:28 celeron55_ and now i think it's not broken anymore 16:38 Krock posted 90 minutes ago 16:38 Krock issue still persists. edited a post, no [url] tags, and the forums link shrinks to "viewtopic.php?t=???" upon editing again 16:41 Krock upon save, the link text is "viewtopic.php?t=???" (URL correct), but editing only shows up the link text rather than the URL