Time Nick Message 00:04 sagax hi all! 00:05 sagax how much height can i safely fall into the water? 00:19 NathanS21 kinda depends on how deep the water is. 00:22 sagax -330 00:22 sagax 330-350 00:25 NathanS21 I would be surprised if you could fall that far and not take damage. 00:25 NathanS21 It might not kill you, but I'm not even sure of that. 00:28 sagax ok, i will be check it 01:26 sagax and, please, how to build portal? https://github.com/minetest-mods/nether 01:26 sagax i read this mod, but don't understand 01:54 swift110 hey all 06:30 nepugia Is there a call to determine the current gamemode? 08:36 ANAND nepugia: What's gamemode? 08:43 nepugia ANAND: the stuff in ./games 08:45 tomraceror nah 08:45 tomraceror i think it means in which mod ur are,like creative or survival 08:45 tomraceror ingame 08:47 VanessaE well normally it just means creative or survival, in a minecraft sense, as far as I know. for that, soft-depend on "creative" in your mod, then use `creative.is_enabled_for(name)` 08:47 VanessaE (name is the player name) 08:48 ANAND nepugia: You want to know the name of the (sub-)game? 08:48 VanessaE or you could check the creative-mode flag, I forget which it is, and for the presence of that mod 08:48 VanessaE ANAND: s/\(sub-\)// 08:49 ANAND :) 08:49 VanessaE apparently, they don't call 'em subgames at all anymore :P 08:50 ANAND Most still consider Minetest to be a game, and calling games games causes confusion :P 08:50 VanessaE *shrug* 08:50 ANAND But calling games sub-games pisses rw off. So I say (sub-)games. 08:50 nepugia i borrowed the term gamemode because some people refuse to acknowledge that the term subgame exists or could be acurate for anything :) 08:50 VanessaE heh 08:51 ANAND lol 08:51 nepugia i mean like mtg, minimal etc. 08:52 Ingar what's in a name 08:52 VanessaE well, there's an n, an m, an e and two a's... 08:52 * VanessaE hides 08:53 nepugia two a's? 08:53 VanessaE well, he said "a name". 08:53 Ingar naming things is not minecraft strongest point ;) 08:53 Ingar erm 08:53 VanessaE there are two a's in that phrase. :) 08:53 Ingar minetest's :p 08:53 Ingar need more coffees, sry :) 08:54 nepugia no ammount of coffee will turn minecraft into minetest 08:54 VanessaE heh 08:54 Ingar fortunately 08:54 Ingar I'd need to add a few GB of RAM to my server 08:58 ANAND lol VanessaE :P 09:19 VanessaE 6235 09:20 VanessaE +++54777 09:30 VanessaE oops 09:30 VanessaE my dog says hi. 09:37 nepugia so... is there an api call or not? :P 09:37 nepugia want to have a nice way to determine which compatibility to a gamemode to invoke in muh mod 09:38 nepugia (if it already has the ores i need i don't need to invoke one for that for instance) 09:38 VanessaE [10-27 04:47] well normally it just means creative or survival, in a minecraft sense, as far as I know. for that, soft-depend on "creative" in your mod, then use `creative.is_enabled_for(name)` 09:39 VanessaE [10-27 04:48] or you could check the creative-mode flag, I forget which it is, and for the presence of that mod 09:39 VanessaE you'd use the latter if the whole mod needs to act differently, and the former if it just needs to affect user actions. 09:41 nepugia VanessaE: if you would have read my response to that you could have skipped reposting that 09:42 * VanessaE shrugs 09:42 nepugia I don't really care what minecraft does really 09:42 VanessaE "game mode" simply has no meaning in minetest. 09:42 nepugia gamemode i took from the garrys mod teminology 09:42 nepugia where it is basically the same as a subgame... but it isnt called subgame 09:42 nepugia also >the stuff in ./games 09:43 nepugia is a pretty definitive description me thinkg 09:43 VanessaE nope. 09:43 ANAND I don't think that's possible yet, nepugia 09:44 ANAND But don't take my word for it, I'm not the most well-versed with the API around here :) 09:44 ANAND There's only minetest.get_current_modname 09:44 nepugia How come that Grand theft auto V mods run client and serverside ... but not minetest ones? :) 09:44 ANAND But it's recommended to check for the individual mods themselves, instead of the name of the (sub-)game. 09:45 ANAND We ain't rockstars, that's why :D 09:45 nepugia hah 09:46 nepugia recomended by whom? :P 09:54 nepugia That recomendation makes no sense anyhow 09:54 nepugia I dont care about third party mods, i cant and wont support them 11:26 ANAND nepugia: What I meant is that it's recommended to check for individual features instead of the name of the game 11:27 ANAND e.g. if you want to check for farming, you could directly check for farming 11:27 ANAND This is better than checking for a game, because many games try to mimic MTG's mod architecture, to be compatible with most of the stand-alone mods out there. 11:58 nepugia I disagree with your assesment that it is better 11:58 nepugia that won't allow me to determine whether a subgame has worldgen or items i need 13:19 fighter_fish Does the world edit modpack not work for anyone? I find it strange that it's complaining about identifier errors. 13:20 sfan5 works for me 13:21 Krock fighter_fish: install 5.1.0, clean clone of WE and post the errors to an online paste service if it still does not work 13:34 fighter_fish alright thanks 13:39 Krock !next 13:39 MinetestBot Another satisfied customer. Next! 13:40 nepugia so i can get my satisfaction 18:06 hisforever Hi everybody. I'd like to know if anyone here knows what mod the large bush with blue flowers on it? 18:34 calcul0n hisforever, if you mean bluerry_bush i think it's part of mtg since the v5 18:34 calcul0n it seems to be defined in trees mod 18:41 hisforever Calcul0n: thanks 21:19 dudu hey is anyone here 21:19 dudu I have a question, does anyone know if minetest can be used for perfoming ai simulations 21:19 dudu has anyone used it in this way? 21:30 dudu oh yeah it seems it can be done so 23:51 swift110 coo 23:51 swift110 cool du