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IRC log for #minetest, 2019-10-20

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All times shown according to UTC.

Time Nick Message
00:00 Cornelia joined #minetest
00:18 sagax joined #minetest
00:18 sagax hi all!
00:18 sagax i have 4 version minetest
00:18 sagax and have carts mod
00:19 sagax but - rails - don't build. i don't know why. i read this https://wiki.minetest.net/Rail
00:20 gate32[m] <sagax "i have 4 version minetest"> Hello. I don't know either, but my version is 5.0.1, maybe you should just update
00:21 gate32[m] sagax: I just checked and on my version rails work just fine
00:26 VanessaE you don't need an external mod for carts btw
00:26 VanessaE and 5.1.0 just came out some days ago
00:28 gate32[m] Oh, I should update then ?
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00:53 sagax thanks to all
00:54 sagax i sad that linux not have portable version
00:54 sagax portable minetest
00:57 VanessaE bleh, who needs portable. :P
00:57 VanessaE you *can* build it in run-in-place mode which is sorta-portable.
00:58 VanessaE (as long as the OS you try to run it on has all the same libs and compatible versions thereof)
01:02 VanessaE however,
01:02 VanessaE https://flathub.org/apps/details/net.minetest.Minetest
01:02 VanessaE there IS a flatpak of 5.1.0 if that helps
01:03 sagax hm, flatpak,
01:03 VanessaE forum topic thereof was originally posted by est31 a few years ago
01:03 VanessaE so I'm inclined to trust it.
01:03 VanessaE (https://forum.minetest.net/viewtopic.php?f=42&amp;t=15336)
01:04 est31 hello
01:04 est31 someone called me?
01:04 VanessaE nope. go back to sleep :)
01:04 est31 but I don't want to :)
01:05 VanessaE how goes it?
01:06 VanessaE luk3yx: *poke* is your Minetest snap up to date?
01:06 VanessaE a(https://forum.minetest.net/viewtopic.php?f=42&amp;t=16088)
01:06 luk3yx VanessaE: It should be
01:06 VanessaE -a
01:06 est31 VanessaE: doing okay I guess
01:06 VanessaE sagax: ^
01:06 luk3yx And the "minetest" snap is too
01:06 VanessaE est31: good. :)
01:06 est31 VanessaE: how are you?
01:07 VanessaE I'm okay
01:07 Genshin Made some updates :D https://cdn.discordapp.com/attachments/505400711790592000/635282839696310302/Screenshot_at_2019-10-19_21-06-45.png
01:10 VanessaE Genshin: wtf?
01:10 VanessaE you did THAT with Minetest?!
01:10 Genshin yep
01:10 VanessaE nice
01:10 VanessaE though I might suggest reducing the wield scale a bit on that sword :)
01:23 GreenDimond cool.. its a bunch of hud images ;p
01:32 cheapie Genshin: Wow, how many frames per hour does it run at? :P
01:45 GreenDimond Probably 216000
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06:09 Darkwar alright soo i tested my port forwarding and it seems like its working
06:09 Darkwar but when i run minetest it dont want to work
06:09 Darkwar i am using port 30001 and kept the bind_address empty
06:10 Darkwar please help me out
06:11 Darkwar !up 73.228.201.119 30001
06:11 MinetestBot 73.228.201.119:30001 is up (128ms)
06:12 Darkwar wth
06:12 Darkwar weird
06:14 Darkwar nvm i fixed it lol
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09:49 TGS Btw re portability. Minetest doesn't seem to be that hard to compile so it's pretty easy to build a portable version. At least that has been my experience.
09:52 Krock your experience is correct
09:53 Krock heyy est31! Launchpad is outdated and weblate kind of destroyed but otherwise everything's fine :D
09:54 TGS I even use a version of linux that is itself very portable (Fatdog 64) which means extra portability all around!
09:54 Krock well yeah.. static linking will make it very portable
09:55 Krock modify the SSE requirements in CMake if you plan to play Minetest on a very old CPU, like Pentium 3 or so
09:56 TGS Wait... does it play on hardware that old? LOL I don't have any old hardware.
09:57 tomraceror xD
09:57 nepugia Eh, have linking issues with minetest routinely :P
09:59 Krock TGS: well yeah. you can play Minetest wherever any supported OS runs
09:59 Krock you'll need a screen, though.
10:00 TGS Hmm I should see if I can build it on the Pi 4 when I get it.
10:00 Krock you'll get around 30 FPS on empty worlds, from what I've seen
10:02 TGS That'd be impressive.
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10:03 est31 Krock: lol
10:03 TGS I kind of wonder if anyone has tried to give Minetest infinite worlds.
10:05 Krock TGS: https://www.youtube.com/watch?v=ztAg643gJBA infinite walkable. no borders
10:05 TGS Well like minecraft infinite rather than true infinite lol
10:05 TGS o.O someone has?!
10:05 TGS lol Hmm
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10:21 Ingar TGS 20-30fps on the pi4
10:22 Ingar more 20 than 30 though
10:22 Krock which means 15 FPS on public server spawns
10:23 TGS That's not terrible lol.
10:23 TGS Given what the Pi is.
10:24 Ingar in theory, it should run even better on 64-bit, but gfx support is still lacking on aarch64
10:24 Krock install the cooler tower for some additional frames
10:24 Ingar the cooler tower does a very good job btw :)
10:25 Krock floating point calculations matter. In Minetest that's largely float32, but I don't know about Irrlicht's internals
10:25 Ingar mmm,, I did rebuild minetest with better optimizations, but not irrlicht
10:26 TGS Even though there is really no point I'd love to know if anyone has actually done a "minecraft" esq infinite world version. Just for testing.
10:26 Ingar (didn't do much)
10:36 Krock til. MTG's new grass growth is the same as in Minecraft
10:38 TGS Learn something new every day.
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11:02 MinetestBot [git] SmallJoker -> minetest/minetest: Formspecs: Reset version number on rebuild a978278 https://git.io/JeBSq (2019-10-20T10:44:52Z)
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12:47 TomTom any idea whats the red dot in mineclone2 maps?
12:47 TomTom https://usercontent.irccloud-cdn.com/file/eycsoAwa/image.png
12:51 Krock that are entities with nametags
12:51 Krock can be players or mobs
12:51 Krock s/entities/objects/
12:52 Krock TomTom: you did not notice that before 5.1.0 because it was broken
12:52 Krock but the feature was there since the addition of the minimap.. 0.4.14 I guess
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13:43 TomTom thanks
13:46 Krock !next
13:46 MinetestBot Another satisfied customer. Next!
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14:47 gpcf hello
14:47 gpcf I got a question
14:47 gpcf how can I make an item be placeable on water?
14:50 sfan5 look for liquids_pointable
14:55 gpcf thanks
14:56 gpcf I think I will have to make changes to advtrains to get the new linetrack mod to work well
15:01 Krock water train
15:02 gpcf Hume2 made a boats mod
15:02 gpcf based on advtrains
15:07 Krock choo choo
15:26 gpcf ok, I think I'm done with the placement
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17:18 galaxie Can MT support JPEG files as tiles or no?
17:18 sfan5 yes
17:19 galaxie I'm using gemalde mod and generateImage() keeps on throwing errors. Is there a specific dimension these should be or what? They're rectangular.
17:20 sfan5 and what is the error?
17:20 galaxie Could not load image while building texture; Creating dummy image
17:20 sfan5 hm
17:20 sfan5 well it's theoretically possible that your Irrlicht was compiled *without* support for JPEG
17:21 galaxie OK I'm noticing something odd. The original images for gemalde are square, even if they have to fill it with transparency so it still looks rectangular. Is that how MT wants its images? Square?
17:23 sfan5 no that's irrelevant
17:30 galaxie sfan5: Tested. It only works with square JPEGs.
17:30 sfan5 o.O
17:31 galaxie Mind you this is 5.0.0 but I believe I had this exact same problem like four months ago.
17:31 galaxie Just forgot it doesn't like rectangles haha
17:32 Krock galaxie: if you're using OpenGL 1.4 or lower that's an issue
17:33 Krock but I don't think that's the case here
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17:35 Krock plain jpg works, 80x60px tested
17:36 Krock ^[brighten modifier works too
17:36 Krock please ensure the file extension is "jpg" or "jpeg" (maybe case sensitive)
17:37 Krock aha. it has to be named "jpg"
17:39 galaxie Krock: Did that. Still doesn't like.
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17:40 Krock please zip & ship the mod, or the relevant subset
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17:42 galaxie Krock: Let me test other JPEGs out first.. it might be something else.
17:43 Krock galaxie: this one worked for me. resized using gimp. https://krock-works.uk.to/u/default_flint.jpg
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17:45 galaxie Krock: Strange. It works on others, square or not. Can JPEGs use TIFF image data?
17:47 Krock forward that to the libjpeg devs
17:47 Krock or irrlicht
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17:48 Krock try&error is the fastest approach on answering this right now.
17:49 galaxie Krock: I'll investigate more. I guess this was just a very special case.
17:50 Krock Just don't use JPEG. It can be even larger than optimized PNGs at this scale
17:50 Krock optipng -o7 -strip all *.png
17:50 Krock and the GPU will read it per-pixel anyway so there's no memory opimization
17:54 galaxie Plus no transparency.
17:59 Krock well, until 5.1.0 you can abuse the wrong transparency calculation in the overlay calculation
17:59 Krock s/calculation$/combining mechanism/
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