Minetest logo

IRC log for #minetest, 2019-09-26

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:27 ANAND joined #minetest
00:32 Cornelia joined #minetest
00:47 Cornelia joined #minetest
00:49 riff-IRC joined #minetest
00:50 AntumDeluge joined #minetest
02:02 galaxie Is it worth it using LVMs for when the area is anywhere from 50-100 blocks at a time?
02:04 galaxie From a performance standpoint
02:06 Cornelia joined #minetest
02:16 Nezrok joined #minetest
02:26 fruitsnack joined #minetest
02:35 xSmurf joined #minetest
02:38 Nullsrc joined #minetest
02:43 AlexYst I think LVM is logical volume management. Do you mean LBMs (loading block modifiers)?
02:44 AlexYst I hadn't considered using those on more than the block they were called on. It seems like if you try to operate on multiple blocks though, those blocks will get loaded and call the LBMs again, which might not be what you're after.
02:45 Cornelia joined #minetest
03:43 AlexYst joined #minetest
03:43 Lia joined #minetest
03:58 Cornelia joined #minetest
04:56 AlexYst joined #minetest
05:58 VanessaE AlexYst: LVM = Lua Voxel Manipulator
05:58 VanessaE (in the context of Minetest anyway_
05:58 VanessaE )
05:58 AlexYst VanessaE: Oh. My bad.
05:58 * AlexYst feels a bit sheepish now
05:59 VanessaE heh
06:39 AlexYst joined #minetest
07:21 Daisae joined #minetest
07:38 sec^nd joined #minetest
07:45 pyrollo joined #minetest
08:04 NathanS21 joined #minetest
08:36 ShadowNinja joined #minetest
09:05 proller joined #minetest
09:11 proller joined #minetest
09:17 jas_ yay i just used voxel manipulator outside of on_generated for the first time
09:19 jluc joined #minetest
09:51 lisac_ joined #minetest
09:59 Flabb joined #minetest
10:04 xdck joined #minetest
10:48 proller joined #minetest
10:48 nepugia joined #minetest
10:59 Fixer joined #minetest
11:24 riff-IRC joined #minetest
11:32 emacsomancer joined #minetest
12:24 Darcidride joined #minetest
12:27 Cornelia joined #minetest
12:37 jas_ working on a silly base thing https://www.youtube.com/watch?v=TIm_j0K9Z8c
12:44 Nezrok joined #minetest
12:47 Cornelia joined #minetest
12:49 Fusl joined #minetest
12:56 Darcidride joined #minetest
13:06 Cornelia joined #minetest
13:11 ensonic joined #minetest
13:22 Cornelia joined #minetest
13:45 Lia joined #minetest
13:45 calcul0n joined #minetest
13:58 LMD joined #minetest
14:04 kurtzmusch joined #minetest
14:08 jas_ !mod
14:08 MinetestBot jas_: More Trees! [moretrees] by VanessaE - https://forum.minetest.net/viewtopic.php?t=4394
14:09 jas_ hi
14:16 lisac_ joined #minetest
14:26 kurtzmus1h joined #minetest
14:46 nepugia joined #minetest
15:02 calcul0n joined #minetest
15:35 IhrFussel joined #minetest
15:36 IhrFussel galaxie, LVMs have lots of overhead...IIRC it is faster to use set_node(), remove_node(), swap_node() if it affects less than 100-200 nodes
15:37 IhrFussel Oops I meant it affects up to 100-200 nodes*
15:37 proller joined #minetest
15:40 jas_ i suspect it depends what you're doing with it
15:40 jas_ but yea, it's noted in the docs
15:40 jas_ about always measuring!
15:40 jas_ (i never have done that before, gotta learn how still)
15:48 kurtzmusch anyone know of any mods that adds those colossal trees?
15:48 kurtzmusch something like 60-80 nodes high
15:49 calcul0n moretrees maybe? but i don't think these go so high
15:56 kurtzmusch yeah, im looking for something colossal like in alulujia islands
15:56 kurtzmusch !mod alelujia
15:56 MinetestBot kurtzmusch: There are no results for this query :(
15:56 kurtzmusch !mod alelujiah
15:56 MinetestBot kurtzmusch: There are no results for this query :(
15:56 kurtzmusch !mod hallelujah
15:56 MinetestBot kurtzmusch: Hallelujah Mountains [cloudlands] by DrFrankenstone - https://forum.minetest.net/viewtopic.php?t=20257
16:42 jas_ https://www.youtube.com/watch?v=kJCr3TPtJZw now the bases can be reset by anyone using the levers
16:44 majochup joined #minetest
16:47 Nezrok joined #minetest
16:50 AndDT joined #minetest
17:00 Krock joined #minetest
17:10 kurtzmusch jas_ dude, enable mipmaping, its free
17:11 kurtzmusch that lava is warping
17:15 nepugia joined #minetest
17:17 jas_ i'll try it
17:17 jas_ seems ok, thx for the tip
17:21 tpa_ joined #minetest
17:45 Wuzzy joined #minetest
17:58 Markow joined #minetest
18:08 AlexYst joined #minetest
18:14 IhrFussel left #minetest
18:17 FreeFull joined #minetest
18:24 Wuzzy Announcing Repixture 1.0.0! https://forum.minetest.net/viewtopic.php?f=50&t=23235&p=355988
18:24 Wuzzy have fun
18:26 rubenwardy absolutely 0 bugs!
18:29 Wuzzy haha
18:29 rubenwardy you should put that as a splash message
18:30 rubenwardy for MCl2 maybe
18:30 rubenwardy hhe
18:30 rubenwardy heh
18:31 Krock for MCL2 beta
18:31 Krock gonna take the beta version as a running gag
18:32 Wuzzy we dont really support splash message, do we?
18:32 Wuzzy except for this footer thingy
18:33 Wuzzy definitely dont want to touch the image each time i want to add a splash. ewwww
18:33 Krock https://i.imgflip.com/3bndya.jpg
18:34 kurtzmusch dafug is that suposed to mean?
18:37 Volgaar joined #minetest
18:52 Nezrok joined #minetest
18:53 Nezrok For minetest.delete_particlespawner, how do I get the id for it?
18:55 Wuzzy get the return value from inetest.add_particlspawner
18:56 Nezrok Yes that's what it says, but how is that done?
18:56 Wuzzy local bla = minetest.get_particlespawner(some_args)
18:56 Wuzzy the id will be stored in bla
18:57 Wuzzy add_particlespawner*
18:57 Nezrok Okay, but what if I already added a permnent particle spawner without doing that first?
18:57 Nezrok permanent*
18:59 Nezrok Like I did it without giving it a name
19:00 sfan5 then you can't delete it
19:01 Nezrok Oof
19:01 sfan5 you can still just restart the server of course
19:01 Nezrok Oh that will remove it?
19:01 sfan5 yes
19:01 Nezrok Excellent thanks
19:04 Nezrok That worked, thanks a million
19:04 MinetestBot [git] HybridDog -> minetest/minetest: Automatically enable depends of mods when enabling the mods in the wo… 9e95bac https://git.io/JeGQq (2019-09-26T19:03:54Z)
19:27 galaxie joined #minetest
19:56 proller joined #minetest
20:55 fluxflux joined #minetest
20:58 MinetestBot [git] lhofhansl -> minetest/minetest: Simple shader fixes. (#8991) 5fde697 https://git.io/JeG5I (2019-09-26T20:57:39Z)
21:36 puzzlecube joined #minetest
21:44 GeHa joined #minetest
21:47 Volgaar joined #minetest
22:18 GeHa joined #minetest
22:28 AntumDeluge joined #minetest
22:29 eukara joined #minetest
22:30 AlexYst joined #minetest
22:35 MinetestBot [git] An0n3m0us -> minetest/minetest_game: Fix glass panes sides (#2500) 05375c0 https://git.io/JeGFJ (2019-09-26T22:35:06Z)
22:59 AntumD joined #minetest
23:32 cdde joined #minetest
23:47 Cornelia joined #minetest

| Channels | #minetest index | Today | | Google Search | Plaintext