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IRC log for #minetest, 2019-09-25

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All times shown according to UTC.

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10:47 Daisae How can I determine whether an ore exists in a world I made?
10:48 Daisae Running and flying around much, it is not visible.
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12:14 Sketch2 Daisae, https://dev.minetest.net/minetest.register_lbm
12:14 Sketch2 minetest.register_lbm({nodenames={'modname:nodename'}, action=function(pos,node) print('found one') end})
12:21 Daisae Thanks.  I guess I will want run_at_every_load=true, in that list.
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12:48 Daisae Moving around, it reports nothing. Not stone or sand or gravel .
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14:31 kurtzmusch register_on_mapgen_init is missing in lua_api.txt
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14:40 Wuzzy kurtzmusch: i believe it has been deprecated
14:40 Wuzzy right?
14:48 kurtzmusch the log says a functions im not even using is deprecated
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15:18 Daisae Where is ore detect when you need it?
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15:50 kurtzmusch !mod oredetect
15:50 MinetestBot kurtzmusch: Oredetection [oredetect] by DS-minetest - https://forum.minetest.net/viewtopic.php?t=17046
15:51 kurtzmusch Daisae^
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16:37 Wuzzy wtf?
16:37 Wuzzy what is this strange "release" number in game.conf?
16:37 Wuzzy i am suuuure i didnt add it in MCL2...
16:37 Wuzzy rubenwardy: does ContentDB manipulate my game after uploading?
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17:58 Sketch2 Daisae, did'ja figure it out?
17:59 Sketch2 that prints to the console.  I'm on Linux, so console is already always open.  Didn't think about it, but you might be on Windows, or not looking there.
17:59 Sketch2 If you are, set a configuration flag to open a console in your  minetest.conf
17:59 Sketch2 or use chat send instead:  minetest.chat_send_all( minetest.pos_to_string(pos, 2) )
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18:32 Daisae kurtzmusch: I am not authorized to read that forum.
18:33 Daisae Sketch2: I looked on the console which launched minetest. There is a log with many notifications, but not the print mesages.  Maybe there is some log level affecting it?  --but I expect I would not get such profuse information about other things if so.
18:33 kurtzmusch weird, me neither
18:34 Daisae Have you tried using chat_send_all() yet?
18:35 Daisae I misunderstood the response. Got the 2 things mixed up.  I will try chat_send_all().
18:55 Daisae chat_send_all(). shows no output that way.
18:56 Daisae If I use only chat_send_all('Test')  then it should show output?  it does not.
18:56 Daisae If I use only minetest.chat_send_all('Test')  then it should show output?  it does not.
18:56 Daisae I suspect my mistake.
18:58 Daisae Nope.  That is not it.  I see nothing wrong.
19:09 Sketch2 ok, try it with one you know you'll encounter, such as iron
19:10 Sketch2 minetest.register_lbm({nodenames={'default:stone_with_iron'}, action=function(pos,node) minetest.chat_send_all( minetest.pos_to_string(pos, 2) ) end})
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20:11 Andrey01_ hello
20:12 Andrey01_ should 'on_enter' be called when a player opens his inventory?
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20:12 MinetestBot AlexYst: Sep-12 21:47 UTC <DS-minetest> you can use two different textures at once for a mesh by setting materials. for example mesecons insulated crossover does this. note that you then have to export as b3d, obj won't work anymore. for this use minetest's b3d exporter (https://github.com/minetest/B3DExport)
20:12 Andrey01_ like what it is not
20:13 Andrey01_ I just need a callback that will be called when a player opens the inv
20:14 AlexYst !tell I finally got the mesh working, but it's using multiple textures in OBJ format. Multi-texture OBJs still work.
20:14 MinetestBot AlexYst: I'll pass that on when I is around
20:14 AlexYst Oops.
20:14 AlexYst !tell DS-minetest I finally got the mesh working, but it's using multiple textures in OBJ format. Multi-texture OBJs still work.
20:14 MinetestBot AlexYst: I'll pass that on when DS-minetest is around
20:17 AlexYst Anyway, on an old world, I had pine needles keep disappearing on me. I was placing them as markers, and they'd just sort of vanish when I turned my back. On this world, I'm having a similar problem. I stack up 99 pine needles in a tower, then dig them back up to grind them into saplings. However, I sometimes end up with 98 saplings instead of 99. Any idea what's going on?
20:17 AlexYst I'm not sure if it happens with other nodes, but I keep noticing it with my pine needles.
20:21 calcul0n and did you get a sapling? i think you don't get the leaves/needles when it drops a sapling
20:24 AlexYst In the old world, they disappeared without leaving a sapling behind, but being player-placed needled, they should have had param2 set to "1" which should in turn disable leaf decay. In the new world with the grinding, I got 98 saplings from 99 needles, so one needle/sapling just went missing.
20:26 AlexYst It's happened multiple times, too. They just go missing on me.
20:52 calcul0n ok, i didn't read it well
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21:02 AlexYst Yeah, no worries.
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23:33 AlexYst Hmm. I wonder if there's a race condition, and blocks (or maybe individual nodes) aren't getting saved aft being placed.
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