Time Nick Message 00:02 Sketch2 fyi: had an unruly spammy on VE's servers the other day. same IP as cautiouspotato (~cautiousp@115.99.16.93) 00:11 codic no i already have git master 00:11 codic I'm asking how would i apply one of the new "layouts" you have posted screenshots of 00:13 codic uh oh 00:13 codic i tried to change the config 00:14 codic BUT now i dont have text 00:14 codic and i cant change it back 00:14 codic rubenwardy? 00:16 codic celeron55 is here! 00:20 codic ok i changed it back 00:24 codic and i got the mc like font 00:24 codic rubenwardy how would you aplpy one of your layouts? 00:24 rubenwardy I'm going to sleep now 00:25 rubenwardy it's a pr, you need to pull in the changes using git 00:25 codic oh ok 00:25 codic I'm not experienced with git, would anyone mind telling me how? 00:26 codic :( oh well... 00:29 codic figured it out 00:29 codic downloading the pr 00:30 codic but how do you apply or? 00:30 codic fatal: refusing to merge unrelated histories 00:30 codic i suck at vcs sorry 00:40 codic aldenp joined and left and joined 00:41 aldenp haha 00:42 codic lol thats what it says 00:43 kurtzmusch he forgot the cloack = ) 00:43 aldenp oh interesting, your client must combine join/leave messages 00:43 codic XD 00:43 aldenp what client do you use? 00:43 codic its matrix 00:43 codic riot actually 00:43 aldenp oh I see 00:43 codic riot.im 00:44 codic but you can press expand lol 00:44 kurtzmusch did you rejoin for ip masking? 00:44 aldenp no I was just switching to my VPN, since I needed it to log into my server 00:45 codic lol 00:45 kurtzmusch so no, but yes 00:45 aldenp exactly :P 00:50 BluedelaOof[m] ~~matrix ftw~~ 00:51 BluedelaOof[m] it won't do strikethrough, oof 00:51 codic ~~what is ftw~~ 00:51 ShadowBot codic: Error: You must be registered to use this command. If you are already registered, you must either identify (using the identify command) or add a hostmask matching your current hostmask (using the "hostmask add" command). 00:51 BluedelaOof[m] for the win 00:51 codic oh ok 00:51 codic are you using matrix now? 00:52 aldenp meh, I like the idea of matrix but I feel like the federation architecture will gradually become more centralized as the userbase increases, not to mention clients like riot that completely defeat the point right off the bat 00:52 BluedelaOof[m] ye 00:52 codic # Markdown 00:52 codic did you see the header? 00:52 codic ~s~ 00:52 codic ~~sa~~ 00:52 aldenp then again I'm using a centralized IRC server so I shouldn't complain 00:52 codic lol 00:52 BluedelaOof[m] lol 00:52 codic its actually pretty nice 00:52 aldenp markdown isn't formally a part of the matrix spec I think? pretty sure it's up to client implementation 00:52 codic true 00:52 codic but most clients have it 00:53 kurtzmusch my client doesnt do anything with ~~this~~ = ( 00:53 codic :( lol 00:53 BluedelaOof[m] minetest matrix client when 00:53 kurtzmusch what does it do ? 00:53 BluedelaOof[m] strikethrough 00:54 codic https://github.com/diggers-mt/matrix_chat 00:55 aldenp I like the idea of federation but federated protocols have been tried before and what seems to end up happening most of the time is people just use whatever provider is easiest and as a result the platform becomes more or less centralized (eg 44% of email users use gmail, with another 26% using yahoo, so although email is a federated protocol it's ruined by the simple fact that people are lazy) 00:58 codic which is why there are so many homeservers 00:58 aldenp true, but I think that's primarily because most matrix users are this point are the nerdy type :P 00:59 aldenp the average person is likely just going to default to matrix.org because they can't be bothered to look up an alternative (which is why imo matrix.org shouldn't be running a homeserver, to force people to use others, but whatever) 01:01 aldenp that said, matrix is certainly promising, or at the very least better than IRC; the main reason I haven't switched yet is because I haven't found any good clients, I've tried 3 or 4 and all of them either wouldn't run or had serious issues (like one client that duplicated every message for some reason) 01:01 aldenp clients are obviously something that can be easily fixed, though 01:02 codic what have you tried? 01:02 codic officcial riot is nice 01:02 aldenp I forget which ones, actually 01:02 codic or spectral 01:02 codic what os? 01:02 aldenp I tried pretty much everything listed on matrix.org 01:02 aldenp linux 01:03 aldenp riot kinda defeats the entire point imo; you're connecting to a decentralized chat through a centralized client, what's even the point 01:03 codic oh ok 01:03 codic try spectral or fractal 01:03 codic btw which desktop do you use? 01:03 codic im using kde 01:03 aldenp fractal I tried 01:03 aldenp I'm using i3 01:03 codic fractal is ok 01:03 codic i3 is nice 01:03 codic spectral is best tho 01:04 aldenp pretty sure I tried that as well, it's been almost a year though 01:04 aldenp I did hear there's a matrix plugin for weechat which I might try 01:07 nepugia riot is not a centralized client though 01:07 aldenp it runs on a single centralized webserver, riot.im 01:07 aldenp it's technically open source but I don't see anyone running their own instances 01:07 nepugia riot is just a bunch of js that runs clientside 01:08 nepugia you can just download it and run it locally if you want, additionally some homeservers run their own associated instances 01:08 aldenp iirc it also has serverside code noncompliant with the matrix spec 01:08 nepugia and i do agree that matrix.org shouldnt run a matrix server :) (which is why i banned the hs from my room) 01:08 aldenp correct me if I'm wrong but you still have to sign into a riot account on the desktop app, right? 01:08 nepugia there is no "riot account" 01:09 aldenp there was last I used it 01:09 nepugia there wasn't riot.im is not a homeserver 01:09 aldenp I know it's not a homeserver 01:09 nepugia and the desktop app is just a fancy electron wrapper around the aforementioned js 01:10 aldenp this was why I was so confused when I first tried it; there's a riot account which gives you access to their centralized web services, and additionally you have to register on a homeserver like normal 01:10 aldenp maybe I'm just very wrong but that's what their website seems to imply as well 01:10 aldenp https://riot.im/app/#/welcome 01:10 nepugia I think you are confusing something, there still is no riot account and there never was 01:11 aldenp fairly certain I'm not 01:11 aldenp maybe it's only on the web and not the "desktop" version 01:11 nepugia they are literally the same piece of software 01:12 aldenp I mean then why does that link I gave prompt to register an account 01:12 nepugia but the android and ios clients are each different products 01:12 aldenp wait ok I'm wrong 01:12 aldenp :P 01:12 nepugia aldenp: uhm, why wouldn't it? you need a hs account on some homeserver to use the client 01:12 aldenp yeah I didn't realize it was just a shortcut for registering on a homeserver 01:13 aldenp I swore there was some other mechanism going on before though... meh 01:13 aldenp I'm just dumb :P 01:13 nepugia anyway, for clients i personally like (use and test) quaternion 01:13 aldenp that said I also dislike electron (cough cough uses half my cpu for no reason), so I'd rather stick with a proper desktop client :P 01:14 aldenp I think I might've tried quaternion before, can't remember whether it worked for me or not 01:14 nepugia well, it is chromium, dunno what you expect from it 01:14 aldenp yeah lol 01:14 nepugia well, if it doesn't work (as in broken stuff) you can always complain about it 01:15 aldenp I'd love to see a more academic investigation on the tradeoffs betweeen federation and p2p 01:15 nepugia one works when your phone is off the other doesn't 01:15 aldenp p2p can have chat syncing as well 01:16 aldenp the downside with p2p is that it requires much more complex mechanisms for preventing spam and ensuring messages are delivered, although federated protocols share many of the same issues 01:17 aldenp actually, I wonder how matrix deals with spam anyways... 01:17 nepugia It all depends, but in the core core defirence it is really just the difference between my phone talking to yours, or my phone talking to my bouncer talking to your bouncer talking to your phone 01:17 nepugia both can work 01:17 aldenp yea 01:17 nepugia eh, kinda... you can redact messages in matrix, but there is no immunity against spam there either 01:18 aldenp my concern is with someone spamming new accounts and sending messages en masse into a channel as a sort of denial of service attack 01:18 nepugia anyway.. before i drag of this channel into more offtopic, feel free to pm me on @nep:pink.packageloss.eu 01:19 aldenp haha 01:19 nepugia matrix has had other attacks already that werent nice, but automated ddos spam i havent seen yet, although the api does rate limit some stuff 01:20 aldenp yeah the matrix.org hack was pretty insane, although that had nothing to do with matrix itself 01:21 nepugia yeah, it didnt have anything to do with the protocol itself, mean more like state resets and such bs (reset the state of who is admin and whatnot to a previous point in time) 01:21 aldenp huh, didn't know that was a thing 01:21 nepugia gonna go to sleep now... late for me, do feel free to pm me if you would like to talk more about this 01:21 aldenp ok cya 02:01 blaise hey, so.. what do we do if we install a texture pack from the online content browser, and the texture pack tab never show sup in the main menu? 02:02 codic which texture pack? 02:02 blaise HDX-128 by VanessaE 02:04 codic hmm.. works for me 02:04 codic try restarting minetest 02:05 blaise ahh, it's not a tab, but a button on the bottom right that says enable texture pack 02:05 blaise lmao 02:05 blaise was totally hiding from me 02:05 codic lol 02:05 codic XD 02:05 codic thats a nice joke :) 02:06 codic i thought it was soome glitch 02:06 codic what os are you on? 02:06 blaise GNU/Linux 02:06 codic yay 02:06 codic which distro and desktop? 02:06 codic and its Linux not GNU/Linux imho 02:07 blaise i toss back and forth between gentoo and funtoo... and I use fluxbox for gaming and plasma for normal ery day driver 02:07 codic oh ok 02:07 codic plasma is the bes 02:07 codic but i use xfce for gaming 02:07 codic really try manjaro 02:08 blaise I can't.. 02:09 blaise there's a long standing fraternal fewd between people I hang with and live around, and the guys behind redhat... 02:09 blaise feud.. 02:09 codic what? 02:09 blaise that, and I have a loathsome passionate hate for RPM 02:10 blaise I'll go back to slackware first.. XD 02:10 codic manjaro dosent use rpm lol 02:10 blaise o.O 02:10 codic but what feud? 02:10 blaise honestly, I don't even remember how it started.. 02:11 blaise it was at some party.... 02:11 blaise almost 30 years ago 02:11 blaise fsck I'm old.. =[ 02:11 codic XD 02:11 codic what is it about? 02:12 blaise I believe it may have had something to do with package management and archive types.. 02:12 blaise something about how tarballs already had all the stuff implemented that RPM was supposed to accomplish 02:14 blaise never the less.. it successfully ended the party.. 02:14 blaise so no redhat, manjaro, or any of those rh based distro's 02:15 blaise or, wait.. manjaro is based on arch? 02:15 blaise well, I guess that can't be too bad then... XD 02:16 codic XD 02:16 blaise codic: does it support ABS ? 02:16 blaise I think I was thinking of mandrake linux or something 02:16 blaise no.... 02:17 blaise gah, what was I thinking 02:17 codic idk what that is lol 02:18 blaise https://upload.wikimedia.org/wikipedia/commons/a/a3/Redhat_family_tree_11-06.png 02:19 blaise it is mandrake 02:19 blaise evil nastyness 02:19 codic oh ok 02:19 blaise buyer beware 02:28 blaise awe man 02:29 blaise itemdrop mod doesn't work with minetest-5.0.1 02:29 * blaise produces sad face 02:30 codic then 5.1.0? 02:30 BluedelaOof[m] Lol my phone did parkour 02:30 BluedelaOof[m] I'm back 02:30 codic blaise: ya know how to merge git prs with local repo? 02:32 blaise I haven't tried 5.1.0 02:32 blaise what is a prs? 02:33 BluedelaOof[m] > https://github.com/diggers-mt/matrix_chat 02:33 BluedelaOof[m] I think that's more of a bridge 02:34 BluedelaOof[m] > what is a prs? 02:34 BluedelaOof[m] Pull Requests I think 02:35 codic i meant pr as in git pr sry 02:35 codic pull request 02:35 codic it is a bridge 02:36 * codic uploaded an image: image.png (573KB) < https://matrix.org/_matrix/media/v1/download/matrix.org/rxDJHNVgxdrhpTXqeoPQEMZh > 02:36 BluedelaOof[m] *I have it installed, actually, just haven't used it successfully* 02:36 codic can irc users see that image? 02:37 codic https://i.imgur.com/dBlF14H.png 02:37 codic ok now you should be able ot 02:37 codic like it? 02:37 codic *to 02:38 BluedelaOof[m] ye, though it seems a bit crowded 02:38 BluedelaOof[m] I feel like a vertical splitscreen might be better 02:39 codic oh no i just did that for the screenshot lol 02:39 codic i meant the font 02:39 BluedelaOof[m] oh lol 02:39 codic its a minecraft font 02:39 codic works pretty good 02:39 codic wanna know how? 02:39 BluedelaOof[m] Nice 02:40 BluedelaOof[m] settings I think 02:40 BluedelaOof[m] you provide a path to a font file 02:41 codic yup 02:41 codic http://dl1.fontspace.com/download.ashx?guid=a146cdd53e6b4cb7b05e7cf0c2c89afc&name=jdgraphics_minecraft.zip 02:41 codic thats the font 02:45 BluedelaOof[m] ~~I see discord on your taskbar~~ 02:45 codic dock 02:45 codic so, 02:45 blaise lol 02:45 codic why cant i use discord? 02:46 BluedelaOof[m] I'm not saying you can't, I use it too 02:46 codic you have been typing for so long 02:46 codic oh ok lol 02:46 codic whats your username? 02:46 BluedelaOof[m] Lol 02:46 codic ok 02:46 codic i sent a friend request to lol lol 02:46 BluedelaOof[m] lol 02:47 codic what is it? lol 06:19 BuckarooBanzai5 !tell GreenDimond Recommended specs page: https://github.com/minetest-tools/mapserver/blob/master/doc/recommended_specs.md 06:19 MinetestBot BuckarooBanzai5: yeah, yeah 08:20 jas_ !title https://www.youtube.com/watch?v=0mEujyNWc9Q 08:20 MinetestBot jas_: 4u [df.] - YouTube 10:01 jas_ https://www.youtube.com/watch?v=OY1PO2l7xFc <-- 30 minute lavaland longplay lol 13:43 Andrey01 BluedelaOof, I know name of the inv, but I can not find lines in inventory.lua where that inventory list is defined (formspec string) 13:44 Andrey01 Can you please say a line number? 13:47 Andrey01 It's not in third argument of sfinv.make_formspec() that is on 111 line 13:47 Andrey01 https://github.com/minetest/minetest_game/blob/master/mods/creative/inventory.lua#L111 15:15 nvz Wuzzy: 5.0.1+repack-2 is in testing and unstable idk why buster just released with such an old version :P 15:16 Wuzzy thats debian for you. i hate debian with a passion 15:16 Wuzzy because of their outdated package policy 15:16 nvz the same version is in buster-backports 15:16 nvz the latest 15:16 Wuzzy but thats the thing. why make users jump through hoops? just remove the hoops 15:16 nvz those issues have improved a lot over the years.. we now actually change versions of things like browsers and such 15:17 nvz its about the priorities.. which is stability and freedom foremost.. 15:17 Wuzzy anyway i think minetest has huuuuuuge potential, much of which is still untapped. Inside The Box gives already a glimpe of what things you can do with it 15:18 Wuzzy but minetest still has sooo many issues. mostly the main menu, controls are a little bit insane (but just a little bit), entities are a complete clusterfuck, and as a result, all mobs suck 15:19 Wuzzy I think UI is currently Minetest's biggest problem. not just the main menu actually 15:19 Wuzzy its also such basic things like the font 15:19 Wuzzy there's one font for the entire game, and its tiny, and you cant change it as a game. 15:20 Wuzzy you can change it as an user, but chances are high you probably screw up a lot of game/mod UIs 15:20 Wuzzy I'm sure all of the issues will be fixed eventually. its just a matter of time. 15:20 Calinou I also find the default font to be too small 15:22 Wuzzy oh that reminds me 15:23 Wuzzy the main menu redesign totally must take a new font into account. even if its not actually used immediately 15:24 Wuzzy otherwise the design will assume the tiny font, and probably use tiny widgets everywhere … and this will just bite us in the ass later 15:24 sfan5 is there an issue open that proposes bigger fonts? 15:25 Wuzzy i want to bet there is 15:25 kurtzmusch "entities are a complete clusterfuck" im really hoping CSM will remedy this 15:26 Wuzzy https://github.com/minetest/minetest/issues/4898 15:26 Wuzzy ohh noooo! not csms again! 15:26 Wuzzy csms cant fix a rotten core 15:26 Wuzzy its not just efficiency. its the entity API as well 15:26 kurtzmusch = ( 15:27 Wuzzy entities are not well designed imo 15:27 kurtzmusch it seems to me that even on singleplayer entities lag half a second or more, maybe the protocol for internet isnt good either.. ? 15:27 Wuzzy it seems entities and players are very similar but they're not 15:28 Wuzzy i mean, a lot of player functionality is not present for entities (like falling to the ground). so basic features must be 100% replicated in lua. really ugly 15:29 Wuzzy theres also no entity aliases, or entity groups (except damage groups, but they're different) 15:29 Wuzzy lack of aliases makes "renaming an entity" especially annoying 15:30 Wuzzy and the whole function set is just weird. the whole player <-> entity relationship is a little crazy 15:30 nepugia kurtzmusch: i dont think that csm will do anything for entities :) 15:30 Wuzzy you can set velocity for entites. you cant for players 15:30 nepugia and minetest doesnt even have csm mods in the sense that gmod has them, only the equivalent of user scripts 15:30 Wuzzy players have gravity. for entities you must code it by hand 15:31 Wuzzy sfan5: https://github.com/minetest/minetest/issues/4898 https://github.com/minetest/minetest/issues/5105 15:31 sfan5 well that's not about the default font size 15:32 Wuzzy wow 15:32 Wuzzy lol apparently theres indeed no issue about default font size 15:33 Wuzzy i thought this is such an obvious missing feature that someone MUST have posted it before. haha 15:33 kurtzmusch will csm allow to control position/rotation animation of entities: if yes then we might have decent mobs 15:33 Wuzzy btw a much overlooked recent feature addition for entities was rotation in all 3 axes 15:34 Wuzzy that was one major lacking feature. glad its available now. i already used it in MCL2 for flying arrows :) 15:35 Wuzzy previously, only rotation around 1 axis (yaw) was possible 15:35 kurtzmusch nice 15:35 nepugia Wuzzy: huh, the default font size has always been adequate for me :) 15:35 nepugia i guess that heavily depends on the device you play on though 15:35 Wuzzy another issue about font is that its not monospace 15:36 Wuzzy i believe this has been brought up 1 million times before 15:36 nepugia kurtzmusch: no, because servers cant provide clientside mods with the current architecture 15:37 kurtzmusch i thought that server provided csm was the current focus for development... 15:37 nepugia well, the current csm that is there isnt that at all 15:37 kurtzmusch iirc 5.0 had breaking changis to allow for this 15:38 nepugia the current clientside mods don't even have set camer angle calls, (but the serverside variant does) which is kinda stupid 15:41 kurtzmusch Wuzzy: you mentioned ITB... the reason its a good game its because its gameplay doesnt rely on any entity = ) 15:42 Wuzzy hehehe 15:42 Wuzzy well not 100% true. 15:42 kurtzmusch games that rely on entitys are bound to look/feel bad/unpolished imo 15:42 Wuzzy you forgot falling nodes 15:43 kurtzmusch huum, true 15:43 Wuzzy kurtzmusch: yeah i have that impression too 15:43 Wuzzy falling nodes are pretty much a solved problem thankfully 15:43 Wuzzy I think entities also have a lot of problems with collision 15:44 Wuzzy there's so many issues in MCL2 that surround mobs ... 15:45 nepugia Wuzzy: that you can't dig falling nodes seams like a problem to me though, i don't think they are solved as such really 15:45 nepugia (also lighting) 15:55 codic rubenwardy; how would i pull in your pr? 15:56 codic for the new layouts 15:56 codic and the how would i change the layout? 15:56 codic to the vertical one where all menu items are on the left 15:56 codic * and how would i change the layout? 15:58 Wuzzy dig falling nodes? it never bothered me 15:58 Wuzzy they fall so fast its been never a problem for me 15:59 Wuzzy sfan5: here you go: https://github.com/minetest/minetest/issues/8948 15:59 codic why would you dig falling nodes? 15:59 codic they fall way too fast 16:00 codic a good font is: https://www.urbanfonts.com/fonts/Minecraft.font 16:00 codic i use it 16:00 codic pretty good 16:00 codic works on linux 16:01 Wuzzy but it surely breaks many game uis, doesnt it? 16:01 Wuzzy or do you only use the smallest font size? 16:02 codic no it dosent 16:02 codic i use the standard font size 16:02 codic and mineclone 2 and minetest game w/ dreabuilder 16:02 codic work 16:02 codic post screenshots work 16:02 codic i will post screenshots later i mean 16:02 codic Sorry I was typing WAY too fast lol 16:04 Wuzzy hmmm not too bad actually 16:04 Wuzzy i'm trying it 16:04 codic ok 16:04 Wuzzy sadly, its missing umlauts 16:04 codic pretty cool 16:04 nepugia Wuzzy: acumalitive it is annoying me, for example when a lot of sand is falling down 16:04 codic umlauts? 16:05 codic oh ok 16:05 Wuzzy äöüÄÖÜ 16:05 codic but minetest dosent need them 16:05 codic unless we type in another lang 16:05 nepugia although it also annoys me that dig progress doesnt stay on a block for some time, though that is especially annoying with faster tools 16:05 nepugia codic: why /wouldnt/ you dig them? 16:06 Wuzzy hmmm speaking of fonts 16:06 Wuzzy i should probably start using larger fonts regularily 16:06 Wuzzy so i immediately see where my UI breaks :) 16:06 nepugia I mean, if you want a lot of sand digging in a straight line makes sense, but each time the falling sand entity falls into your view your dig progress just gets reset, and you have to wait for it to settle to continue making dig progrees 16:14 Wuzzy codic: i like Minecraftia better: https://www.urbanfonts.com/fonts/Minecraftia_2_0.font 16:14 Wuzzy its even under libre license CC BY-SA 3.0 (yay!) 16:47 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Inventory: Properly revert client predictions (#8945) 1394a5df7 https://git.io/Je3vx (152019-09-18T16:47:09Z) 17:19 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Settings: Prevent mutex deadlock in remove() (#7803) 134271889 https://git.io/Je3fQ (152019-09-18T16:48:41Z) 17:38 BuckarooBanzai Spammer in the forum: https://forum.minetest.net/search.php?author_id=25417&sr=posts 17:48 clavi there should be a report function in the forum 17:49 clavi I mean directly on someone's profile 17:49 BuckarooBanzai clavi: or more moderators.... 17:51 DS-minetest just reporting one post should be enough, the moderators can then look at the users posts 18:02 clavi okay 18:07 clavi why does minetest.net not redirect to www.minetest.net but instead serve an invalid TLS cert? 18:14 Astrobe Technically you need a valid cert to have a brwoser accept anything including a redirection, but I guess this does not really answers the question. 18:15 nepugia maybe it is the same cert for both but only www. is in the cert? 18:15 nepugia my browser doesnt let me inspect it, gonna look up the openssl syntax... 18:17 Astrobe Is it not the site managed by someone a bit hostile to the MT community? Or was it minetest.com? 18:32 Astrobe nope, it seems to be minetest.org. I have no cert issue with minetest.net, with or without www btw. 18:35 nepugia minetest.net:443 -> Verify return code: 18 (self signed certificate) 18:35 nepugia maybe your cert store has more stuff than mine ;) 18:39 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest_game: Fix more translation strings (#2487) 13b4c7522 https://git.io/Je3UG (152019-09-18T18:38:27Z) 18:43 Astrobe Might be the case. I have two suspicious certificates; also one for dev.minetest.net for some reason. 18:44 Krock Both Let's Encrypt. Safe to me 18:46 nepugia Krock: issuer=/C=FI/CN=everything.8dromeda.net 18:46 nepugia openssl s_client -showcerts -connect minetest.net:443 18:49 Krock nepugia: it's about dev.minetest.net. there are different certs 18:50 nepugia Krock: eh, minetest.net:443 sais self signed for me regardless 18:51 Astrobe But I thought dev.minetest.net was evil? ;-) 18:51 * DS-minetest tries to make it a bit less evil 19:58 Wuzzy how can move threads to Mod Releases? https://forum.minetest.net/viewtopic.php?f=11&t=10418 19:58 Wuzzy who* 19:59 DS-minetest a person that is too lazy to do so 19:59 DS-minetest multiple persons* 20:23 kurtzmusch can i name variables starting with _ in lua ? 20:24 DS-minetest sure 20:24 kurtzmusch ok thangs 20:24 DS-minetest you can also name your variable __ or _ 20:24 DS-minetest afaik 20:25 kurtzmusch so mods dont acces my globals 20:25 kurtzmusch like modname={} is for public acces and _modname={} for mod access only 20:26 sfan5 you can also just use a file-scoped local 20:26 kurtzmusch but i like to have many files 20:27 kurtzmusch and variables accessible between them 20:27 kurtzmusch but no truly global, like mod-scoped 20:28 kurtzmusch i think its a C thing to put an _ in front of vars that are internal for libraries... 20:28 sfan5 not impossible https://github.com/minetest/minetest/blob/master/builtin/game/init.lua#L8 20:28 sfan5 see also line 31 and the referenced file 20:29 calcul0n i'd rather use modname = { global_var=..., _private_var=... } but that's a matter of style 20:39 codic Wuzzy: i never knew, thx! 20:41 codic but i found a better one unifont 20:41 codic gnu unifont 20:42 Astrobe In C, _ prefix is reserved by convention; there's no compiler protection behind it. 20:43 kurtzmusch yeah, i know but i figured, since theres already a pattern for this, id use the same well estabilished pattern 20:44 Astrobe At some point, what you like to do is less important that what is idiomatic to the language; those who try to force rather than adapt often only obtain a Pyrrhic victory. 20:46 Astrobe The fact that you have this problem is a bit suspicious per se; it seems that some module spreads in multiple files, which is bad practice. 20:47 kurtzmusch https://pastebin.com/yc2WC8Px why am i getting nil from get_perlin_map? 20:47 sfan5 the "modules" of your mod may want to share state but not expose it, it's not bad practice per se 20:48 kurtzmusch Astrobe: i usually end up overthinking these kind of things 20:49 kurtzmusch sfan5: yeah, thats what i will want to do in the future 20:51 Astrobe OOP say you should send messages in this case, not share state directly. Golang says something like that too: "Do not comminicate by sharing memory; instead, share memory by communicating" 20:52 sfan5 lua has no proper OOP so make of that what you want 20:52 Astrobe kurtzmusch: maybe you call it before MT init is finished? I think there's a restriction like that. 20:53 kurtzmusch huuuum, interesting is there a func to see if said init has finished? 20:57 kurtzmusch ok so i did get return by moving the call inside another function... 20:57 sfan5 init has finished as soon as your mod code has run once 20:57 Astrobe In this case, use after(). 21:00 Astrobe Lua is actually prototype-based OOP. 21:02 Astrobe gn 21:16 codic this font is also nice: https://www.fontspace.com/carl-osterwald/profontwindows 21:17 codic or https://www.fontspace.com/jdgraphics/minecraft 21:27 codic Wuzzy: is MC2 compatible with 5.1.0? 21:27 codic im restricted to a certain amount of terrain 21:27 Wuzzy what is 5.1.0? 21:28 codic the beta 21:28 codic git version 21:29 Wuzzy 5.1.0 does not exist. 21:29 sfan5 if it is compatible with 5.0 it will be compatible with any other version in the 5.x series 21:29 sfan5 (exceptions are possible but very unlikely) 21:29 Wuzzy even -dev? ? 21:29 codic it does 21:29 codic 5.10-dev 21:29 codic anyways survival works but not creative 21:29 Wuzzy no, MCL2 is not compatible with 5.1.0-dev 21:30 Wuzzy i never aim compat with -dev 21:30 Wuzzy i only look at latest stable 21:30 codic :( 21:30 Wuzzy its to keep my sanity 21:30 codic can you try to make it compatible? 21:30 codic lol 21:30 codic it seems the same wait 21:30 Wuzzy no 21:30 Wuzzy i would get insane 21:30 Wuzzy running after a daily changing codebase is not good for my mental health 21:30 codic ok my old worlds didnt work 21:30 codic but a new world did 21:30 codic lol 21:30 codic thats good 21:30 codic you dont need to 21:31 Wuzzy the meshhand seems broken 21:31 sfan5 if you're reasonably sure that changes will stay, being compatible with -dev just means you do changes once at a time instead of all at once when 5.1 comes out 21:31 codic whats the meshand 21:31 Wuzzy sfan5: did you know? meshhand mods are currently borked in -dev 21:31 codic wht is it 21:32 sfan5 I did not know since I probably don't use this feature myself 21:32 Wuzzy meshhand is the hand based on a mesh 21:32 Wuzzy its pretty hacky, admittedly 21:32 codic i dont use it lol 21:32 codic how would you change fly from k to space space 21:33 codic wait it dosent work wuzzy 21:33 codic https://i.imgur.com/XUIq3Hk.png 21:33 Wuzzy go into all settings and search for "jump" 21:34 codic for? 21:34 Wuzzy ... 21:34 codic for what 21:37 codic Wuzzy for what? 21:37 Wuzzy ... 21:37 Risk64 I have the 'craftguide' mod installed and can invoke it with '/craft' in the console. That's somewhat uncomfortable. How is it supposed to be used? Can i bind it to a key or something? 21:37 Wuzzy ? 21:37 Wuzzy Risk64: you must craft a craft sign or a craft book 21:38 Wuzzy sign → craft sign. or book → craft book 21:38 Risk64 ok, thx. I'm still at the very beginning. So i guess it comes later.. 21:39 codic what is ...? 21:39 codic and mt eeds menu music 21:39 sfan5 codic: you will find a setting that changes the keybind exactly the way you want 21:39 codic ok i see what you mean 21:40 codic anyone know why mcl2 dosent work with 5.1.0 in creative? 21:40 codic anyone mind testing it? 21:40 codic i found it 21:40 BluedelaOof[m] Let me see if I have MCL2 installed 21:42 codic ok 21:42 DS-minetest !wiki Main_menu_music 21:42 MinetestBot "Minetest currently (as of 5.0.1) does not play any music in the main menu by default." - http://wiki.minetest.net/Main_menu_music 21:42 Wuzzy sfan5: the meshhand also fails in The End, a game for -dev 21:42 DS-minetest codic: ^ 21:43 sfan5 good to know but reporting a bug is going to be more effective than telling me 21:43 Wuzzy no idea if its a bug in The End or not 21:44 BluedelaOof[m] I don't have mcl2 installed oof 21:51 codic :( 21:51 codic get it from the content store 22:37 MinetestBot 02[git] 04pangeneral -> 03minetest/minetest: Fix misuse of AsyncTask (#8799) 136a7f5c0 https://git.io/Je3Lz (152019-09-18T22:37:06Z) 22:37 MinetestBot 02[git] 04An0n3m0us -> 03minetest/minetest_game: Set fuel percentage to decrease (#2481) 13cbb0529 https://git.io/Je3Lg (152019-09-18T22:36:50Z) 22:39 MinetestBot 02[git] 04TranslucentSabre -> 03minetest/minetest: Also print help commands to chat for server terminal (#8869) 13c413eeb https://git.io/Je3LK (152019-09-18T22:37:56Z)