Time Nick Message 00:31 jas_ !mod 00:31 MinetestBot jas_: Poop mod [caca] by Maour - https://forum.minetest.net/viewtopic.php?t=4783 00:31 jas_ :) 00:46 ANAND hehe 11:02 fruitsnack hey guys, is there some limit for users to send private messages on forum? I received a message, but I can't reply 11:02 fruitsnack Maybe it has to do with me having only 4 posts 11:18 fruitsnack rubenwardy: sorry for pinging, but is there a way for me to reply to a forum PM without leaving a required amount of messages in various threads? 11:18 BluedelaOof[m] your post quantity might be relevant, idk though 11:19 fruitsnack My account was registered in 2017, but I have only 4 messages 11:19 fruitsnack Yes, I suppose it's the reason, but I don't want to go spamming on the forum just to get the required amount and reply to my original PM 11:20 fruitsnack I also can't reach the person in any other way, can't find email, irc, github page, etc 11:20 sfan5 fruitsnack: link to your forum account? I can "upgrade" it so you have the ability to reply 11:20 sfan5 or at least should be able to 11:21 fruitsnack https://forum.minetest.net/memberlist.php?mode=viewprofile&u=22269 11:26 sfan5 hmm 11:29 sfan5 looks like that doesn't work 11:33 fruitsnack Why? It seems I can send PMs now 11:34 fruitsnack Thanks 11:34 sfan5 oh really? because it still says "New member" on your profile 11:34 sfan5 well then 12:15 norkle 2. 13:20 skyfight84 hi 13:20 DS-minetest hi 13:20 skyfight84 can i have ops? 13:21 DS-minetest !next 13:21 MinetestBot Another satisfied customer. Next! 13:21 skyfight84 !next 13:21 MinetestBot Another satisfied customer. Next! 13:23 kurtzmusch lol 13:24 skyfight84 Try /msg ChanServ FLAGS #minetest DS-minetest +OV 13:24 skyfight84 !all 13:24 skyfight84 !help 13:24 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 13:25 skyfight84 bye 13:25 skyfight84 bye 13:25 skyfight84 bye 13:25 skyfight84 bye 13:25 skyfight84 bye 13:25 skyfight84 bye 13:25 skyfight84 bye 13:25 skyfight84 bye 13:25 skyfight84 bye 13:25 skyfight84 bye 13:25 skyfight84 bye 13:25 skyfight84 bye 13:25 skyfight84 bye 13:25 skyfight84 bye 13:25 skyfight84 bye 13:25 skyfight84 bye 13:25 skyfight84 bye 13:25 skyfight84 bye 13:25 skyfight84 bye 13:26 skyfight84 bye 13:26 skyfight84 bye 13:26 DS-minetest don't spam! 13:26 skyfight84 Will i get banned/kicked? 13:27 skyfight84 :O ? 13:27 skyfight84 bye 13:27 skyfight84 ! 13:28 H4mlet 35 years wasted 13:29 DS-minetest hm? 13:30 H4mlet skyfight84 == 35 years wasted 13:32 DS-minetest !mod mesecons 13:32 MinetestBot DS-minetest: Mesecons (= redstone) [mesecons] by Jeija - https://forum.minetest.net/viewtopic.php?t=628 15:01 blaise hey, uhrm.. are there new instructions for getting mods to work with minetest-5.0.1 ? 15:03 sfan5 installing mods hasn't changed from the 0.4 series 15:03 blaise so, I guess maybe the mods themselves are just broken.... 15:04 nepugia if you are asking about fixing them, that depends on the written code, in some cases api calls just have to be changed 15:07 H4mlet blaise: https://github.com/minetest/minetest/blob/76325d0ba925cfdd18e387ae96d27921136e98e5/doc/lua_api.txt#L155 15:08 blaise yes, that's very nice... 15:18 blaise has anyone used technic with minetest 5.x? 15:19 blaise and, what about unified inventory? did that project die? 15:20 blaise wtf is with needing username and password with github?! 15:21 blaise I'm just trying to pull.. I'm not pushing to the repo.... wtf 15:21 H4mlet Enjoy MicroSoft. 15:22 H4mlet You're lucky that they aren't asking your phone number. 15:22 blaise I can always spoof some skype nasties with that.. XD 15:23 H4mlet Basically they are forcing you to register in order to be able to pull. 15:25 * blaise digs out his keypassx database 15:27 blaise well this is going to be rather inconveinient... 15:29 * H4mlet hands blaise a cloak and a dagger: be careful, soon the Shadow will be upon us. ...One Git to rule them all, One Git to find them, / One Git to bring them all, and in the darkness bind them / In the Land of MicroSoft where the Shadows lie. 15:30 rubenwardy blaise: you have the URL wrong 15:30 rubenwardy or you're trying to clone over SSH 15:30 rubenwardy use https://github.com/a/b.git 15:30 rubenwardy or git://github.com/a/b 15:30 rubenwardy the other one clones over ssh, requiring auth 15:30 blaise I'm not using a url.. I'm just issuing a git pull 15:31 blaise it's using the same url that I cloned from from the various mod's authors posts in the forums 15:32 rubenwardy you will be using a url under the hud 15:32 rubenwardy *hood 15:32 rubenwardy git remote get-url origin 15:32 blaise midsys /var/lib/minetest/.minetest/mods/unified_inventory # git remote get-url origin 15:32 blaise https://github.com/minetest-technic/unified_inventory.git 15:33 blaise eh, hrmm 15:34 rubenwardy oh, that's gone 15:34 rubenwardy it's on gitlab now 15:34 rubenwardy https://gitlab.com/VanessaE/unified_inventory 15:34 rubenwardy oh wiat 15:35 rubenwardy well, it's not in minetest-technic 15:36 rubenwardy https://github.com/minetest-mods/unified_inventory 15:42 fruitsnack hey guys, is it safe to use math.randomseed()? Or I should better use PcgRandom()? 15:44 rubenwardy what do you mean by safe? 15:46 kurtzmusch does get_mapgen_object("voxelmanip") returns dimensions of mapblocks or mapchunks? 15:54 ANAND get_mapgen_object("voxelmanip") returns a voxelmanip object, AFAIK 15:55 kurtzmusch well, that i know but how much does it cover? 15:57 ANAND Ah, it returns the LVM, and min max positions of the emerged area 15:57 ANAND I'm sure these are node coords 15:57 ANAND not mapblock coords 16:00 codic minetest needs a new better gui 16:00 codic when wil we get it 16:00 codic will 16:01 codic idk 16:01 rubenwardy codic: 5.1.0 will have many GUI improvements 16:01 rubenwardy including the ability to style GUIs 16:01 rubenwardy 5.2.0 is likely to have a new main menu 16:01 rubenwardy because the new main menu will miss 5.1.0 at this rate 16:01 rubenwardy 5.1.0 is expected for the 6th of October 16:01 codic https://forum.minetest.net/viewtopic.php?f=3&t=12494 16:02 codic ok ok good 16:02 codic when will 5.2.0 be reeased? 16:02 rubenwardy 5.1.0 will have support for 9-slices for backgrounds 16:02 rubenwardy but not buttons yet 16:02 codic i can try contributing for 5.1.0 16:02 rubenwardy 5.2.0 will be in January-March 2020 16:02 rubenwardy we release roughly twice a year 16:02 sfan5 fruitsnack: the lua rng is already seeded, you don't need to call math.randomseed 16:02 codic oh ok 16:02 codic nice 16:03 codic I'll try contributing 16:03 codic how would you change the font to a more pixelated one like https://forum.minetest.net/viewtopic.php?f=3&t=12494 16:03 fruitsnack sfan5: no, I need a controlled sequence so I supply my own seed 16:04 sfan5 in that case pcgrandom might be better 16:04 sfan5 Lua just calls the C library, so the random sequence for a given seed is implementation-defined 16:04 codic https://forum.minetest.net/viewtopic.php?f=13&t=7735 16:06 codic anyone know how to change the font to something more pixelated like Minecraft? 16:06 rubenwardy yes, you can provide fonts in a folder somewhere and then use the font setting to change fonts 16:06 codic i like the mc menu design better ? 16:07 rubenwardy the mc menu is an actual menu 16:07 rubenwardy The new mainmenu which will come in 5.2.0 will give each game its own main menu, with the default one looking much more like a game 16:07 tacotexmex The font ”Minecraftia” is available on dafont.com 16:07 fruitsnack sfan5: ok, thanks. 16:09 codic where is the font setting? 16:10 codic rubenwardy: thanks 16:10 rubenwardy search for it in advanced settings 16:11 codic ok 16:11 codic which folder is it? 16:11 rubenwardy the main menu 16:11 rubenwardy settings -> advanced settings 16:12 codic for fonts 16:12 rubenwardy any folder 16:12 codic not the menu entry 16:12 rubenwardy it doesn't matter where you place it, as the setting is an absolute path to the font 16:12 codic like where should i put the ttf files 16:12 codic or otf files 16:12 rubenwardy ie: you could put it in My Documents, and then use /home/username/Documents/fonts/abc.tff 16:13 rubenwardy ie: you could put it in My Documents, and then use font_path = /home/username/Documents/fonts/abc.tff 16:13 rubenwardy or whatever the setting is 16:13 codic oh ok 16:13 codic i see 16:13 rubenwardy be aware, minetest will just crash if the path is wrong 16:13 rubenwardy unless that was fixed 17:17 kurtzmusch !fracture 17:22 codic any font recommendations 17:24 codic and is there any code for the new gui so i acn contriute 17:24 codic like a pr or something 17:24 rubenwardy I would like textures 17:24 rubenwardy ie: for buttons and such 17:25 rubenwardy here's the PR for the new main menu: https://github.com/minetest/minetest/pull/8758 17:25 rubenwardy most of the new GUI code is already merged https://github.com/minetest/minetest 17:25 rubenwardy there's a few PRs too 17:26 rubenwardy a good way to help would be to make mods which theme the GUI, actually 17:26 MinetestBot 02[git] 04Calinou -> 03minetest/minetest: Improve undersampling settings 1305a7da6 https://git.io/JeOPU (152019-09-17T17:06:51Z) 17:26 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Inventory: Undo prediction on drop 13e0a85fa https://git.io/JeOPT (152019-09-17T17:02:01Z) 17:31 kurtzmusch i wonder what undersampling = 8 is gonna look like 17:45 Krock very pixelated 17:53 kurtzmusch im modifying a mapgen and it seems the logic for ocluding chunks is broken when using lua... even though the map has generated around me there are still many invisible chunks that only render if i zoom on them or walk close to them 17:57 Andrey01 hello, how is current player list of the default inv set? I can not find out the relevant lines in inventory.lua that does it. 17:59 Andrey01 it should have something like 'list[current_player;main;;]' as an argument of sfinv.make_formspec(), but it sets only 'listring' 17:59 Andrey01 *listring 19:06 BluedelaOof[m] by default, the main player inventory is `main`, with a size of 32 19:09 BluedelaOof[m] Andrey01: I probably should've mentioned you in the initial response, but my answer is above 19:22 Krock kurtzmusch: check generating and send distance 19:22 Krock and ensure you don't generate ignore nodes 19:38 kurtzmusch Krock: i remember that i changed those to be farther then the fog, and for normal mapgne this thing doesnt, happen... i changed my mapgen a little bit and now it seems to be bether, but i dont know why, it seesm to happen when a face should be rendered on a maphunk edge, but im not sure 19:38 kurtzmusch better * 19:39 kurtzmusch ill retype this thing was just awfull 19:39 kurtzmusch v7 engine mapge: dont have any issues, chinks render beyond the fog 19:40 kurtzmusch my custom mapgen: chucks dont render even they should be rendering beyond the fog 19:40 kurtzmusch my custom mapgen after i changed something: seems better now, but im not sure why: it seems to be related to faces on mapchunk edges 20:55 kurtzmusch is it possible to query for used memory in lua? trying to prevent the 1gb crash 21:06 calcul0n kurtzmusch, collectgarbage("count") i think 21:07 calcul0n returns the total memory in use by Lua (in Kbytes). 21:07 DS-minetest do texture modifiers not work for particles? 21:14 DS-minetest >_> pixels are rendered after semitransparent faces 21:14 DS-minetest *particles 21:15 DS-minetest not pixels 21:25 hisforever Hi I'm puzzled anout Blacksails mod here is a past bin https://pastebin.com/ 21:28 hisforever https://pastebin.com/2zTX8ZPq 21:28 hisforever thats the right pastbin 21:29 kurtzmusch nice, thanks 21:48 hisforever thanks room I have to go 21:59 kurtzmusch !book 21:59 MinetestBot kurtzmusch: Minetest Modding Book - https://rubenwardy.com/minetest_modding_book/ 22:00 H4mlet kurtzmusch: https://forum.minetest.net/viewtopic.php?uid=19412&f=9&t=15214&start=0 22:02 DS-minetest !title 22:02 MinetestBot DS-minetest: [Mod] Placeable Books [books] - Minetest Forums 22:02 DS-minetest !mod book 22:02 MinetestBot DS-minetest: travelnet teleporters/bookmarks [travelnet] by Sokomine - https://forum.minetest.net/viewtopic.php?t=4877 22:02 DS-minetest !mod books 22:02 DS-minetest !mod books 22:02 MinetestBot DS-minetest: Books plus [books_plus] by red - https://forum.minetest.net/viewtopic.php?t=12140 22:41 jas_ !mod 22:41 MinetestBot jas_: Diamonds and steel edited [diamonds] by Hybrid Dog - https://forum.minetest.net/viewtopic.php?t=7146 22:43 jas_ "is it compatible with the old diamonds mod?" -addi, september sixth, 2013 22:43 DS-minetest jas_: you do that !mod thing quite often, like in a routine 22:43 jas_ i am rather excitable 22:44 DS-minetest aww that ppl removing links, here's the repo: https://github.com/HybridDog/diamonds 22:44 jas_ but you're right, it's like a routine :) 22:45 jas_ it was funny when it always said the same mod, but now that it gives a random one, for me it's like "mod of the day" 22:45 DS-minetest wanna confuse log reader, eh? 22:46 DS-minetest there are indeed quite often some nice results 22:55 kurtzmusch i actually wanted the modding book 22:55 kurtzmusch not the book mod 22:56 DS-minetest damn you are writing slow 22:57 kurtzmusch anyone knows what is the range that the perlin noise returns? 22:57 kurtzmusch -1 to 1? 23:00 kurtzmusch its seems so 23:42 kurtzmusch !mod alelujia 23:42 MinetestBot kurtzmusch: There are no results for this query :( 23:42 kurtzmusch !mod halelujia 23:42 MinetestBot kurtzmusch: There are no results for this query :( 23:43 kurtzmusch !mod Hallelujah 23:43 MinetestBot kurtzmusch: Hallelujah Mountains [cloudlands] by DrFrankenstone - https://forum.minetest.net/viewtopic.php?t=20257 23:49 codic rubenwardy how would i implement your skin 23:50 rubenwardy huh? 23:50 rubenwardy oh, for GUI 23:50 rubenwardy get a 5.1.0-dev copy of Minetest 23:51 rubenwardy look at the documentation for styling formspecs and formspec prepends 23:51 rubenwardy then make backgrounds and stuff 23:51 rubenwardy although, note that it's very limited 23:51 rubenwardy but having skin mods to test it is very useful when extending