Time Nick Message 03:01 BluedelaOof[m] is it a bad idea to use detached inventories to attach callbacks to player inventories? 08:34 jas_ not sure. sounds like it's worth a try, though i'm imagining additional latency. you're talking about using a detached inventory instead of a regular player inventory? if the end is simply to use callbacks, there exists minetest.register_on_inventory_action and minetest.register_allow_inventory_action (or such) -- but i'm not entirely convinced they work all the time, or maybe it's my limited 08:34 jas_ understanding of them. anyway, good luck. 09:57 ANAND The normal inventory callbacks are inconsistent, in a way that they're only called when an inventory is modified in C++, and Lua-side inv. modifications don't trigger them. 09:57 ANAND ... or the other way around. 09:58 ANAND See #8390 09:58 ShadowBot https://github.com/minetest/minetest/issues/8390 -- minetest.register_on_player_inventory_action ignores many inventory changes 09:59 ANAND Yea, they're called only for C++-side inventory modifications 10:00 jas_ interesting 10:00 jas_ ty 17:42 Nigel Hi. Is there any way to make an entity emit light? my api searching and google-fu is failing me today 17:42 sfan5 there isn't 17:43 Nigel bah 8( 17:44 sofar it can glow but that's it 17:44 Nigel that would be a good start... 17:45 Nigel would you be kind enough to enlighten me as to how? (see above) 17:47 Nigel or at least where to look? 17:48 sfan5 https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L6032 17:48 Nigel thanks ;-) 17:50 Nigel That is entirely good enough for my use case. Thankyou both, feel free to enjoy your !next goodness 17:51 BuckarooBanzai !next 17:51 MinetestBot Another satisfied customer. Next! 17:52 BuckarooBanzai (sorry) :) 17:52 * BuckarooBanzai likes that command... 17:52 Nigel 8) 17:55 BuckarooBanzai Nigel: i was recently on your adventure server (thats yours, right?) the clouds give the whole thing a nice touch, but the rockets? 17:55 BuckarooBanzai *rocketlauncher 17:56 Nigel on Adventuretime? the biomes & skins are designed to be the world of OOO from the cartoon, but I dont try to control what gets built there 8o) 17:57 Nigel it's just a thinly skinned creative server formy daughters & friends ;-) 17:57 Nigel ^for my 17:58 BuckarooBanzai you have a rocketlauncher that is pretty destructive, just saying... :/ 17:58 Nigel ah, that was removed.. It was a one day request from my daughter. 17:59 Nigel which stayed many days. 17:59 Nigel and someone greifed the whole server ;-) 17:59 Nigel heheh 17:59 BuckarooBanzai i did have that too on my creative server, until the kids found out.... my city now has lots of holes... :( 18:00 Nigel so I used an old backup of the map, and a python script to re dig & place the 'good' players nodes 18:00 Nigel ^oof hehehe 18:00 Nigel map is actually tider now ;-) 18:01 Nigel & btw thanks for the missions mod, I badly undserutilise it at spawn on my weirdworld server ;-) 18:01 Nigel ^under-utilise 18:01 BuckarooBanzai i saw that :) i have big plans for that thing but not the time it needs... :P 18:02 Nigel yeah, it's an amazing idea. I used it more until the spawn area was subjected to a terrible accident... 18:03 Nigel it involved a rubber band, 2 beers, and the thick end of worldedit. 18:04 BuckarooBanzai :X 20:03 BluedelaOof[m] ~~Now I'm curious to see a slingshot mod, gg~~ 20:04 Krock do it 20:06 BluedelaOof[m] ~~I already need to implement projectile weapons like crossbows, so~~ 20:07 BluedelaOof[m] Lol I try to use strikethrough and it doesn't work 20:07 Astrobe Bows and slingshots already exist, 20:08 Astrobe though the slingdhot one is not a weapon actually. 20:09 BluedelaOof[m] I kinda meant implementing it in my own game 20:39 MinetestBot 02[git] 04mbartlett21 -> 03minetest/minetest_game: Add option for non-jumpable fences and walls 13c42a525 https://git.io/JeOlz (152019-09-16T20:38:02Z)