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IRC log for #minetest, 2019-09-16

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All times shown according to UTC.

Time Nick Message
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03:01 BluedelaOof[m] is it a bad idea to use detached inventories to attach callbacks to player inventories?
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08:34 jas_ not sure.  sounds like it's worth a try, though i'm imagining additional latency.  you're talking about using a detached inventory instead of a regular player inventory?  if the end is simply to use callbacks, there exists minetest.register_on_inventory_action and minetest.register_allow_inventory_action (or such) -- but i'm not entirely convinced they work all the time, or maybe it's my limited
08:34 jas_ understanding of them.  anyway, good luck.
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09:57 ANAND The normal inventory callbacks are inconsistent, in a way that they're only called when an inventory is modified in C++, and Lua-side inv. modifications don't trigger them.
09:57 ANAND ... or the other way around.
09:58 ANAND See #8390
09:58 ShadowBot https://github.com/minetest/minetest/issues/8390 -- minetest.register_on_player_inventory_action ignores many inventory changes
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09:59 ANAND Yea, they're called only for C++-side inventory modifications
10:00 jas_ interesting
10:00 jas_ ty
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17:42 Nigel Hi. Is there any way to make an entity emit light? my api searching and google-fu is failing me today
17:42 sfan5 there isn't
17:43 Nigel bah 8(
17:44 sofar it can glow but that's it
17:44 Nigel that would be a good start...
17:45 Nigel would you be kind enough to enlighten me as to how? (see above)
17:47 Nigel or at least where to look?
17:48 sfan5 https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L6032
17:48 Nigel thanks ;-)
17:50 Nigel That is entirely good enough for my use case. Thankyou both, feel free to enjoy your !next goodness
17:51 BuckarooBanzai !next
17:51 MinetestBot Another satisfied customer. Next!
17:52 BuckarooBanzai (sorry) :)
17:52 * BuckarooBanzai likes that command...
17:52 Nigel 8)
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17:55 BuckarooBanzai Nigel: i was recently on your adventure server (thats yours, right?) the clouds give the whole thing a nice touch, but the rockets?
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17:55 BuckarooBanzai *rocketlauncher
17:56 Nigel on Adventuretime? the biomes & skins are designed to be the world of OOO from the cartoon, but I dont try to  control what gets built there 8o)
17:57 Nigel it's just a thinly skinned creative server formy daughters & friends ;-)
17:57 Nigel ^for my
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17:58 BuckarooBanzai you have a rocketlauncher that is pretty destructive, just saying... :/
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17:58 Nigel ah, that was removed.. It was a one day request from my daughter.
17:59 Nigel which stayed many days.
17:59 Nigel and someone greifed the whole server ;-)
17:59 Nigel heheh
17:59 BuckarooBanzai i did have that too on my creative server, until the kids found out.... my city now has lots of holes... :(
18:00 Nigel so I used an old backup of the map, and a python script to re dig & place the 'good' players nodes
18:00 Nigel ^oof hehehe
18:00 Nigel map is actually tider  now ;-)
18:01 Nigel & btw thanks for the missions mod, I badly undserutilise it at spawn on my weirdworld server ;-)
18:01 Nigel ^under-utilise
18:01 BuckarooBanzai i saw that :) i have big plans for that thing but not the time it needs... :P
18:02 Nigel yeah, it's an amazing idea. I used it more until the spawn area was subjected to a terrible accident...
18:03 Nigel it involved a rubber band, 2 beers, and the thick end of worldedit.
18:04 BuckarooBanzai :X
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20:03 BluedelaOof[m] ~~Now I'm curious to see a slingshot mod, gg~~
20:04 Krock do it
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20:06 BluedelaOof[m] ~~I already need to implement projectile weapons like crossbows, so~~
20:07 BluedelaOof[m] Lol I try to use strikethrough and it doesn't work
20:07 Astrobe Bows and slingshots already exist,
20:08 Astrobe though the slingdhot one is not a weapon actually.
20:09 BluedelaOof[m] I kinda meant implementing it in my own game
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20:39 MinetestBot [git] mbartlett21 -> minetest/minetest_game: Add option for non-jumpable fences and walls c42a525 https://git.io/JeOlz (2019-09-16T20:38:02Z)
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