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IRC log for #minetest, 2019-09-15

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All times shown according to UTC.

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12:16 yvanhoe Hi, just a quick question: what is the status/point/intent behind these? https://github.com/minetest-game-mods
12:16 yvanhoe https://github.com/minetest/minetest_game/ seems to be the main place for developping the minetest game content. Is there a plan to make it depend on a submodule per mod in the future?
12:20 sfan5 there isn't
12:20 sfan5 minetest-game-mods is provided by a third party for convenience
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14:16 if_gaga0 hello gous, i found video on youtube https://www.youtube.com/watch?v=TrCkl58b9PI where someguy added a web browser in minetest game, my question, is a possible to add linux terminal (like xterm, roxterm, etc) in the minetest game with lua modules? if yes, in which way i'm shoud googling?
14:17 Krock google for "how to use greenscreen"
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14:19 Krock or animated textures
14:20 Krock but those are static ofc. no stream/realtime stuff
14:25 if_gaga0 Krock: thanks, i found some artifacts https://github.com/evrooije/minetest-cef3/ and https://forum.minetest.net/viewtopic.php?f=7&t=17003
14:25 nepugia if_gaga0, you probably don't want a "real" vt100 terminal
14:25 nepugia is it possible to make a commandline like ui? likely yes
14:25 nepugia but running weechat in minetest.... ehh
14:25 nepugia Krock, just make a bigger screen then, one node one pixel ;)
14:27 Krock nepugia: using color palettes you wouldn't even need to register a bunch of nodes. one could have 256 (?) different colors
14:27 Krock at least 16 colors are possible, I know this
14:27 nepugia oh, i ment one node one char, sawwy
14:27 nepugia one pixel would work too
14:27 nepugia though
14:27 nepugia changeable texture as runtime is something i want though... :)
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14:33 if_gaga0 nepugia: in my case, i really want to run "real" vt100 terminal and run some commands inside him, like "ssh host"
14:33 if_gaga0 i can run it in docker container and share screen trough x11vnc or similiar
14:34 nepugia so you just want to render your X11 windows inside minetest basically?
14:34 if_gaga0 nepugia: yes, exactly
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14:37 if_gaga0 nepugia: for details, i think you already watched "dockercraft" video https://www.youtube.com/watch?v=eZDlJgJf55o
14:37 nepugia At the moment minetest certainly doesn't support that
14:37 if_gaga0 nepugia: sad
14:37 nepugia I don't think i watched that, but using namespaces for tiny computers in a game might be interesting
14:37 nepugia but docker is certainly overkill for such a task
14:38 rubenwardy Minecraft has an unfair advantage in that their mods are engine mods, whereas we use plugin mods
14:38 if_gaga0 yep, i think the same
14:38 rubenwardy but you could do a mod in the same way with Minetest
14:38 rubenwardy by modifying the engine
14:39 rubenwardy It's the reason that our mods don't break between updates - we define a stable API
14:39 DS-minetest and claim in docs that it's unstable
14:39 rubenwardy but making plugin mods outside of the scope of that API is impossible
14:39 if_gaga0 rubenwardy: thanks, got it
14:39 rubenwardy the docs don't claim that
14:39 nepugia Eh, i have seen enough mods that broke because apis got deprecated
14:40 rubenwardy in 5.0.0, yes
14:40 rubenwardy a major release is major
14:40 rubenwardy but the 6 years prior, and likely 6 years more
14:41 rubenwardy and compared to Minecraft Java where every single release will break most mods
14:41 nepugia I am still eagerly awaiting the set camer view angle calls getting into clientside mods... :)
14:42 rubenwardy DS-minetest: https://rwdy.uk/LRfEY.png
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14:42 DS-minetest it's weird, I thought there was something that said this
14:43 rubenwardy the client-side scripting API is unstable
14:43 rubenwardy but not the main API, which 99.9% of mods use
14:43 rubenwardy https://github.com/minetest/minetest/blob/master/doc/client_lua_api.txt#L9
14:46 if_gaga0 okay, sorry gyus, if i asked a "stupid" questions, and sry about my english, i'm totaly n00b in minecraft community
14:47 nepugia if_gaga0, i don't think your question is stupid
14:47 if_gaga0 maybe anoyne saw lua module for minetest that represent filysystem in minetest UI?
14:47 Krock mods break when they use undocumented functions, or when the API was marked as deprecated for a long time (and finally removed)
14:47 nepugia Personally i am kind of annoyed that some mods aren't possible due to lack of dynamic textures
14:47 if_gaga0 or maybe some discussion on gitgub,forums?
14:47 Krock github sounds like you're drowning
14:48 nepugia you can read the fs from mods if your mod has elevated priviliges afaik
14:48 Krock *gitgub
14:48 * DS-minetest searched for an unstability note in older versions of lua_api.txt but couldn't find anything
14:48 nepugia syrupthinker remotely hacked my computer before the securiy stuff :)
14:48 if_gaga0 i mean, i ran minetest server, connect to them, and in some way, i saw hierarecly filesystem tree, like  connected rooms, or similiar
14:48 Krock DS-minetest: only the CSM API is unstable
14:48 DS-minetest mhm
14:49 if_gaga0 nepugia: yep, i understand this, i asked because maybe someone make research,prototype or something like that :)
14:49 nepugia there is some wayland wm that looks like a 3d game afaik
14:49 nepugia but i forgot it's name
14:50 nepugia maybe implement it in opencobalt, would be the funniest remote desktop
14:51 Astrobe OpenCobalt is still alive?
14:51 if_gaga0 my second idea is a implement file browser (for windows) or finder (osx) to explore filesystem thorugh minetest interface
14:52 nepugia if_gaga0, eh... you could do that, but why :)
14:52 nepugia Astrobe, i think so
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14:53 if_gaga0 nepugia: i fan of plan9/inferno filesystem ;-) they provide all entities as a file (like /proc filesystem in linux), and i want interact with that filesystem with minetest
14:54 Astrobe Every file is a chest.
14:54 nepugia /proc sucks :D
14:54 nepugia i know 9p
14:55 Astrobe Wait, did I join #suckless by mistake?
14:56 if_gaga0 sorry of offtopic
14:56 Astrobe yes, let other people talk :-)
14:58 Krock !next
14:58 MinetestBot Another satisfied customer. Next!
14:59 nepugia Astrobe, kek
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16:14 MinetestBot [git] DS-Minetest -> minetest/minetest: Fix the bgcolor formspec element (#8716) 1db3d25 https://git.io/JeYNp (2019-09-15T16:14:31Z)
16:14 MinetestBot [git] rubenwardy -> minetest/minetest: Fix formspec version backup in prepends losing data 1ea9bfc https://git.io/JeYNh (2019-09-15T15:56:11Z)
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17:17 DS-minetest is there a way to override an enum in c++?
17:18 DS-minetest (to add new entries)
17:24 Astrobe That would "break" ths switch...case statements that use that enum, so I don't think so.
17:27 sfan5 DS-minetest: no
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17:31 Krock override no, but you can add new types by casting
17:32 DS-minetest ah
17:32 DS-minetest but that would probably be hacky
17:32 Krock totally
17:33 Krock especially because you don't know what the target function does with it
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17:39 clavi is it possible to run mobkit and mobs_redo at the same time?
17:40 Krock !mod mobkit
17:40 MinetestBot Krock: There are no results for this query :(
17:40 Krock dunno. maybe
17:40 clavi https://forum.minetest.net/viewtopic.php?f=9&t=22112
17:43 Krock I don't see any conflicts
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19:48 kurtzmusch is it possible to increase lua memory? im testing mapgens and it crashes at 1gb
19:52 sfan5 disable luajit
19:52 sfan5 or switch to luajit gc64
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21:21 kurtzmusch since there are only 24 facedirs, does it mean i can use the ramaining bits of param2 to store other data?
21:55 if_gaga0 folks, i use singleonde mapgen and will create two simple nodes, http://codepad.org/MMkX8WQ7 i saw "new player" in minetest output, but can't see any nodes in the game, where is my problem?
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22:20 sofar Kurtzmusch: yes but a screwdriver may erase those bits
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