Time Nick Message 09:47 jas_ !server 09:47 MinetestBot jas_: Lui-Gs Minetest-Server | minetest.gerloni.net | Clients: 0/15, 0/0 | Version: 5.0.1 / minetest | Ping: 42ms 09:47 jas_ hm, too bad the result does show their server_address, which typically points to a forum thread. 09:48 jas_ doesn't* 12:33 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest_game: Fix water no longer waving 13888383a https://git.io/JeYwR (152019-09-14T12:30:44Z) 15:58 kurtzmusch to all: what about doing underwater nodes as a single per mapblock? 15:59 kurtzmusch the solutions that uses entities is visialy good, but maybe the performance issue could be overcome by having one entity per mapblock 16:00 kurtzmusch a guy already made a mod that merges lots of blocks into a single entity 16:01 DS-minetest who uses entities to simulate under-water nodes 16:01 DS-minetest ? 16:02 kurtzmusch i saw an old topic on the forums 16:03 VanessaE minetest has special nodes for that purpose 16:03 VanessaE "rooted plantlike" or some such 16:03 VanessaE basically it's a block of dirt where the model rises up into the above node space. 16:04 VanessaE MT doesn't know the upper bit is there, so it can flood it with water 16:04 VanessaE voila, underwater plants. 16:04 kurtzmusch what about staris and slabs? 16:04 kurtzmusch fences 16:04 DS-minetest they have air in them 16:05 VanessaE yeah, those don't use the double-high trick 16:05 kurtzmusch imagine doing all combinations 16:05 kurtzmusch pluse no possibility for rotatio n 16:05 VanessaE better to have a node def flag that allows the engine to fake putting water in the same space 16:06 kurtzmusch my dog, my spelling 16:06 VanessaE (it would have to look for adjacent water nodes though) 16:06 kurtzmusch is this currently possible without changing the engine? 16:07 VanessaE no 16:08 VanessaE not without resorting to tricks similar to the rooted-plantlike thing. 16:08 VanessaE I did something like that with mesecons' water turbine 16:08 VanessaE the actual node is the bottom cubic part 16:09 VanessaE the water vanes on top are part of the bottom part's model, so like rooted plantlike, the engine doesn't even know anything is in the space above, so water will go right through it 16:09 kurtzmusch but that would require 1 node definition for every possible combination of ground+whatever is above it 16:09 VanessaE yes exactl 16:09 VanessaE which would be totally impractical. 16:09 kurtzmusch also, im not sure rooted-plants can have colisions 16:10 VanessaE idk if they're set to have, but they could if the engine didn't tend to glitch out on > 1m collision boxes 16:10 kurtzmusch i wouldnd say impracticall because you can generate the combinations with code, but that would consume all 30k of available nodes ids 16:10 VanessaE it would be no different from a door or refrigerator 16:11 VanessaE consuming all available node defs is what makes it impractical. 16:14 kurtzmusch https://forum.minetest.net/viewtopic.php?f=11&t=16485&hilit=underwater&start=50 look at the image where entityes were used 16:21 kurtzmusch combined with https://forum.minetest.net/viewtopic.php?f=11&t=20115&hilit=woolen+meshes 16:59 kurtzmusch nevermind, the entire entity would have the same light level and that would look awfull 17:43 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Formspecs: Introduce formspec_version to mods 139acd36b https://git.io/JeY65 (152019-09-14T17:43:08Z) 17:43 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: CSM: Fix itemstack:get_meta() 'metadata' indexing error 13b0baa69 https://git.io/JeY6d (152019-09-14T17:42:30Z) 17:43 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Load CSM environment after the restrictions are known 1323677be https://git.io/JeY6F (152019-09-14T17:42:25Z) 18:17 MinetestBot 02[git] 04ClobberXD -> 03minetest/minetest: client.h: Add missing const's 138e42a25 https://git.io/JeYi8 (152019-09-14T18:16:55Z) 18:17 MinetestBot 02[git] 04ClobberXD -> 03minetest/minetest: LocalPlayer: Fix code-style 1316d6ca3 https://git.io/JeYi4 (152019-09-14T18:16:55Z) 18:17 MinetestBot 02[git] 04ClobberXD -> 03minetest/minetest: client.cpp: Fix code-style in Client::sendPlayerPos 13eea082e https://git.io/JeYiB (152019-09-14T18:16:55Z) 18:17 MinetestBot 02[git] 04ClobberXD -> 03minetest/minetest: Fix LocalPlayer::isDead always returning false if player is immortal 13e2d6445 https://git.io/JeYiR (152019-09-14T18:16:55Z) 18:17 MinetestBot 02[git] 04ClobberXD -> 03minetest/minetest: Send ActiveObjects once right after Init2 1381c7f0a https://git.io/JeYi0 (152019-09-14T18:16:55Z) 18:32 MinetestBot 02[git] 04An0n3m0us -> 03minetest/minetest_game: Add missing infotext to nodes (#2477) 131f7ea89 https://git.io/JeYii (152019-09-14T18:30:26Z) 18:44 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Built-in formspecs: Force version 1 131de4ca1 https://git.io/JeYi7 (152019-09-14T18:42:54Z) 19:11 kurtzmusch !book 19:11 MinetestBot kurtzmusch: Minetest Modding Book - https://rubenwardy.com/minetest_modding_book/ 19:12 kurtzmusch !api 19:12 MinetestBot Someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt 19:14 Krock !rtfm 19:14 MinetestBot Someone thinks you should read the manual. The development wiki is at http://dev.minetest.net, the regular wiki is at http://wiki.minetest.net. 19:15 Krock ^ sfan5 lua_api.txt is a better RTFM reference 19:17 DS-minetest + 19:17 DS-minetest !wiki 19:17 DS-minetest !help 19:17 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 19:18 DS-minetest !wik 19:18 DS-minetest !dev 19:18 DS-minetest ¿ 19:18 DS-minetest !wik DS-minetest 19:18 MinetestBot No such page. 19:19 DS-minetest ahh 19:19 DS-minetest !dev minetest.set_node 19:19 MinetestBot "Same as minetest.add_node" - http://dev.minetest.net/minetest.set_node 19:19 DS-minetest O_o 19:20 sfan5 the parsing is not perfect 19:20 sfan5 !wik Servers 19:20 MinetestBot No such page. 19:20 Krock !wiki Servers 19:20 MinetestBot No such page. 19:20 DS-minetest !dev Main_Page 19:20 MinetestBot "Minetest is a computer game inspired by Minecraft, Infiniminer and others." - http://dev.minetest.net/Main_Page 19:20 sfan5 yeah that's an example of it working fine 19:20 DS-minetest !wik Main_Page 19:20 MinetestBot "02Minetest is a 02sandbox construction game, created by Perttu Ahola (alias “02celeron55”) in year 2010, inspired by 02Infiniminer, 02Minecraft and similar games." - http://wiki.minetest.net/Main_Page 19:20 Krock !dev minetest.features 19:20 MinetestBot "List of current globals" - http://dev.minetest.net/minetest.features 19:21 DS-minetest !wiki Main_Page 19:21 MinetestBot "02Minetest is a 02sandbox construction game, created by Perttu Ahola (alias “02celeron55”) in year 2010, inspired by 02Infiniminer, 02Minecraft and similar games." - http://wiki.minetest.net/Main_Page 19:21 DS-minetest the help says, it's "wik" 19:41 DS-minetest !wik minetest.features 19:41 MinetestBot No such page. 19:41 DS-minetest !dev minetest.features 19:41 MinetestBot "Table containing API feature flags." - http://dev.minetest.net/minetest.features 19:41 DS-minetest tada 19:48 kurtzmusch !rail 20:20 apienk Hello, is there a way to force HUD reload from Lua? For example, when I enable damage while in game and wish to see healthbar. 20:25 Krock changing the damage state in-game is hardly even possible pre-5.1.0-dev 20:26 Krock you can set the armor groups to "immortal" but I don't think that will really disable all damage, or give it back 20:27 Krock apienk: here's the statbars code: https://github.com/minetest/minetest/blob/master/builtin/game/statbars.lua 20:28 Krock "enable_damage" must be set to true (minetest.conf) and the player may not be immortal 20:29 Krock you can trigger the player events manually by running runCallbacks(minetest.registered_playerevents, 0) 20:30 apienk Krock: thank you 20:30 Krock * minetest.run_callbacks 20:30 Krock !next 20:30 MinetestBot Another satisfied customer. Next! 20:31 Krock the function is undocumented but the functionality is unlikely to change 21:10 Krock orly? git rebase -i HEAD~n to 21:10 Krock +o 21:10 DS-minetest oorly¿ 21:11 DS-minetest orlyo¿ 21:11 DS-minetest ah, too 22:03 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Dungeons: Clean up parameters, improve structure variety (#8918) 1323bd563 https://git.io/JeY18 (152019-09-14T22:02:07Z)