Time Nick Message 09:32 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: label[]: Fix cut-off translated text 132c9edef https://git.io/fjjHh (152019-09-07T09:15:12Z) 17:39 kiwi_43 Hello ! 17:39 Krock hi 17:39 kiwi_43 Is possible to include the redstone as Minecraft ? 17:39 kiwi_43 Is very cool ! 17:40 kiwi_43 But I know you have other problems, so... 17:40 MinetestBot 02[git] 04HybridDog -> 03minetest/minetest: Move debug.txt after it grows too big (#8904) 1336bfc67 https://git.io/fjjxY (152019-09-07T17:38:54Z) 17:41 Hawk777 kiwi_43: Perhaps you want something similar but not the same, like Mesecons? 17:42 Astrobe kiwi_43: https://forum.minetest.net/viewtopic.php?t=628 17:47 Krock use mesecons 17:49 kiwi_43 OK thanks. 17:50 kiwi_43 Other question (I'm new), why is a different graphic about the Minetest's cart and the Minecraft's cart ? 17:51 Krock because copying is illegal 17:51 kiwi_43 Yes, but if possible to create a similar graphic ? No ? 17:51 Krock yes it is 17:52 kiwi_43 And finally question because I must stop annoy you, how improve the general Minetest's code, without mode, the game we play at the beginning ? 17:53 Krock > implying being annoying 17:53 Krock without Mods, I assume? There will be nothing without mods 17:54 Krock vanilla minetest_game which is provided by default adds some common ores, and items 17:55 Krock some basics to start building. but for serious games you should extend that a bit using additional mods outside minetest_game 17:55 kiwi_43 So, when I have installed Minetest, I play with vanilla minetest_game ? 17:55 Krock that's an option 17:55 Krock Open & play, kinda. 17:56 Krock np 17:56 Krock !next 17:56 MinetestBot Another satisfied customer. Next! 18:08 Astrobe Looks like the "thanks" button is too close to the "close" button... 18:26 Krock [Close & Thanks] [Thanks & Close] [Close without thanking] 18:26 Krock whereas former surely does not work as intended 18:27 Krock "Are you sure you really want to close without thanking?" [Yes] [No] [Cancel] 18:29 filpAM I love how you can arbitrarly change the minetest resolution, but the HUD still keeps the same scale 18:29 filpAM *keeps unchanged 18:29 filpAM (I'm using the linux version) 18:29 Krock because the hud scaling has its own setting 18:29 filpAM hm? 18:29 Krock (Version does not matter) 18:29 Krock hud_scale is a setting, or so 18:29 Krock * hud_scaling 18:30 filpAM So how do I change it to keep the same scale as the resolution 18:30 Krock A) You can't 18:30 Krock B) Modify C++ code 18:31 filpAM You said there is a setting to change it 18:32 Krock Yes, to change the scale, but it does not change the scale by changing scales 18:33 Krock because nobody yet implemented it so that changing the scale of scale changing actually changes the scale of the HUD 18:33 Krock scale scale 18:34 Hawk777 I think what you’re saying is that you can change the size of HUD elements by changing the hud_scaling setting, but there’s no code to make it change automatically as resolution changes? 18:36 Krock yes 19:35 BurningPrincess What was the map gen with the big montains? It started with carp- 19:36 Krock carpathian 19:36 Krock documented btw 19:37 BurningPrincess Is it able to be used on the single player worlds with a 4.X client? 19:37 BurningPrincess I did not see it in a list of map gens on my 4x client when trying to make a single player world 19:38 Krock there's no 4.x client, and it was introduced with 0.5.0-dev 19:38 Krock which later became 5.0.0-dev 19:38 Krock it's time to update your client 19:39 BurningPrincess IO don't rember my exact 4.-whatever client so I used 4.X as I did not rember 19:39 BurningPrincess Now some time I will need to play with whatever map gens the 5.0.0 client has 19:39 Krock I think you meant 0.4.x 19:40 BurningPrincess Yes. Thank you 19:40 Krock 5.0.0+ maps are backwards compatible, so you can use them in 0.4.x as well. just the mapgen won't be available there 19:40 Krock for obvious reasons 19:41 * BurningPrincess nods 19:42 BurningPrincess I do have 5.0 but I don;t use it much as the server I play on is still 0.4.x 19:44 Astrobe It's the server that generates the map, not the client. 19:45 * BurningPrincess nods 19:45 BurningPrincess I just don;'t use my 5.0 client much 19:51 BurningPrincess This 1/4th of a curcle is harder then i thought