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IRC log for #minetest, 2019-09-06

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All times shown according to UTC.

Time Nick Message
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02:45 elry please, someone can give me an example of set_bone_position?
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03:38 elry please, someone can give me an example of set_bone_position?
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06:16 IhrFussel ANAND, //replace air air will *always* work
06:16 IhrFussel It fixes every single shadow
06:17 IhrFussel You need to mark the whole area round the shadow first ... if you don't know how high you need to mark place some dirt (or similar) nodes next to the shadow and build a tower until the dirt gets brighter...that's where the 'shadow' ends
06:18 IhrFussel around the shadow*
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06:25 ANAND IhrFussel: I'll try that out, thanks!
06:34 ANAND IhrFussel: //replace air air doesn't work
06:35 IhrFussel It should work if it is really just a glitched shadow caused by WE
06:36 IhrFussel You need to surround the entire shadow area inside pos1 and pos2
06:36 IhrFussel And the shadow can go 100s of nodes high it depends at what height you used WE
06:37 ANAND I enclosed the whole 220x140x220 schem within pos1 and pos2
06:37 ANAND The shadow *looks* like it's only around 50-60 nodes in height
06:38 IhrFussel Place a bright node above the project and see if it gets darker
06:38 ANAND I'll try increasing the height of the selected region
06:38 ANAND A bright node?
06:38 IhrFussel Recently I had a single square shadow at my server spawn and found out that it was 600 nodes high cause a MOD used WE above the spawn at that height
06:39 ANAND wut
06:39 IhrFussel I mean any node that shows you easily if there is a shadow beneath it
06:39 IhrFussel Like white
06:39 ANAND Ah ok
06:39 ANAND Will try
06:40 IhrFussel If the node gets darker on placement build a tower until it stops getting darker
06:40 ANAND Hmm, it doesn't seem to go much higher, but I don't know how low it goes
06:41 IhrFussel Then try noclipping deep into the ground
06:41 ANAND I have a structure that sits right on top of the dark region, and its upper surface is perfectly bright
06:41 IhrFussel Try to mark from Y -200 to Y 200 for example
06:41 ANAND Ok
06:42 IhrFussel Replacing air with air is super fast so not much delay/lag will be caused (in case you do it on a server)
06:44 ANAND Nothing changed, except for weird lighting right at the bottom of the schem
06:44 IhrFussel So the shadow changed?
06:46 IhrFussel I had some of those nasty shadows on my map several times... Sometimes you have to mark a really huge area around them ... 100 or more nodes in each direction
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06:47 IhrFussel I'm also not sure if the schematic itself could 'store' such a shadow somehow...I think no but if you can try moving the schematic away for a sec and see it the shadow remains
06:47 IhrFussel if*
06:49 ANAND I'll try
06:49 ANAND Btw, I can host it on a server, if you'd like to come take a look
06:50 IhrFussel I can do that
06:51 IhrFussel 5.X server I'm guessing
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13:23 jas_ !title https://forum.minetest.net/viewtopic.php?f=10&t=22959&p=356418#p356418
13:23 MinetestBot jas_: [Server] Lavaland - Minetest Forums
13:23 jas_ i added a ring of levitation that requires a recent minetest client
13:23 jas_ !mod
13:23 MinetestBot jas_: Node Update Alerts [nua] by Aftermoth - https://forum.minetest.net/viewtopic.php?t=14463
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13:42 kurtzmusch !mod
13:42 MinetestBot kurtzmusch: Minetest_MarSurvival by linushsao - https://forum.minetest.net/viewtopic.php?t=14869
13:43 kurtzmusch !help
13:43 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md
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14:02 jas_ !server
14:02 MinetestBot jas_: [RU] L.O.R.D. | 84.204.209.222 | Clients: 0/30, 0/1 | Version: 0.4.16 / lord | Ping: 53ms
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16:37 MinetestBot [git] sfan5 -> minetest/minetest: Fix Irrlicht 1.9 support ea9b241 https://git.io/fjjog (2019-09-06T16:29:29Z)
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20:39 MinetestBot [git] mbartlett21 -> minetest/minetest_game: Xpanes: Use 'swap node' instead of 'set node' d99a176 https://git.io/fjjXY (2019-09-06T20:39:23Z)
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21:35 cheapie <but_why.webp>
21:35 cheapie Is swap_node() faster?
21:42 VanessaE it can be -- it doesn't alter metadata
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