Time Nick Message 00:41 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Various settingtypes.txt improvements (#8867) 134291961 https://git.io/fjAjJ (152019-08-28T00:39:33Z) 02:07 MinetestBot 02[git] 04TumeniNodes -> 03minetest/minetest_game: Add new TNT sounds 13553b0f9 https://git.io/fjAjX (152019-08-28T02:06:23Z) 02:19 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Spawn: Avoid spawning outside small worlds 135c3e4b1 https://git.io/fjAjH (152019-08-28T02:19:34Z) 15:17 scr267 What is the most appropriate way to handle recipe conflicts on a server? 17:33 BuckarooBanzai scr267: i solved it with de-registering and re-registering: https://github.com/pandorabox-io/pandorabox_custom/blob/master/recipes.lua 17:33 BuckarooBanzai (in a separate mod of course) 17:45 scr267 BuckarooBanzai, that sounds like a pretty decent solution :) 17:45 scr267 Thanks for that! 17:46 scr267 I didn't want to modify the mods themselves as it becomes unrealistic to maintain, especially with updates. 17:46 aldum well, what's git for? :D 17:46 BuckarooBanzai Yeah, me too ;/ 17:46 scr267 aldum, I guess, but I don't have a proper setup for my mods :-/ 17:47 scr267 the mods I use I mean 17:47 BuckarooBanzai scr267: how are things in aurelium-land? :) 17:50 scr267 Pretty ok I guess :) - I just don't seem to have any time these days to manage it 17:51 scr267 And how about you, hows pandorabox doing? 17:54 BuckarooBanzai Pretty ok ingame wise, just some sporadic lag orgies now and then :) can't really pinpoint the cause yet :( 17:55 BuckarooBanzai But yeah: time is always the limiting factor... 17:55 Krock aldum: do you need an introduction into git? 17:56 BuckarooBanzai Krock: pretty sure that was meant to be sarcastic 17:56 Krock then please add "/s" 17:56 Krock sarcasm is very hard to see in text 18:01 aldum it was more of a rethorical question, not really, and there was a smiley in there 18:01 aldum but sorry for accidentally misleading 18:02 aldum *not really sarcasm 18:03 kurtzmusch i think sarcasm should be wirten in italics 18:03 aldum or mixed caps, that's the newest with the cool kids 18:04 aldum oddly, it is very expressive 18:05 Krock sarcasm 18:05 kurtzmusch mixed caps is disgusting lol 18:06 scr267 BuckarooBanzai, yep :-P 18:07 kurtzmusch aBsOlUtElY dIsGuStAnG 18:07 kurtzmusch and very hard to type 18:08 aldum yes, that https://i.redd.it/8e0f9l7coi131.jpg 18:15 Krock I have a script for that 18:15 Krock but where is it 19:15 embden Hi, is there any story mod in minetest? 19:18 embden or something like creepers from Minecraft 20:05 Krock there are mobs, embden 20:05 Krock !mod mobs 20:05 MinetestBot Krock: Mobs Redo [mobs] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=9917 20:05 Krock beware, this is only the API. see links in the topic for real mobs 20:05 Krock - off - 20:10 scr267 !mod perpetualmotionmachine 20:10 MinetestBot scr267: There are no results for this query :( 20:10 scr267 ah, nuts! :( 20:11 scr267 !mod coldfusiondevice 20:11 MinetestBot scr267: There are no results for this query :( 20:11 scr267 Doh! 20:11 aldum I do have a question though: where is the collision detection implemented/customised, in a mod or in the engine? 20:12 scr267 I'm not familiar but I'd say Its 99.999% sure to be in the engine. 20:12 scr267 Although, maybe modding allows for some customization? 20:12 aldum the algo, surely 20:13 aldum you can specify a hitbox though 20:13 scr267 I could point you to the modding wiki but you've probably already seen it :-/ 20:13 scr267 aldum, sorry I don't have the answer 20:15 scr267 But just for good measure: https://dev.minetest.net/Category:Methods 20:17 aldum looking at the modbook now 20:17 aldum >collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3}, 20:17 aldum well, I found that, but what does it really mena 20:17 aldum mean 20:18 scr267 I'm not sure but I think you are on to something 20:18 scr267 I'm not sure what the precision point's scale is anyway 20:18 rubenwardy that's a node box 20:19 rubenwardy a node is a table with { x1, y1, z1, x2, y2, z2 } 20:19 rubenwardy where co-ordinates go from -0.5 to 0.5 20:20 aldum thank you 20:20 aldum still hard to picture, but it helps 20:22 scr267 There is some neat reference to that here: https://forum.minetest.net/viewtopic.php?f=47&t=15451 20:22 scr267 Actually the description by qwertymine3 is helpful. 21:17 nri hi scr267 21:48 fruitsnack hello, is there a way to update particlespawners for newly joined players? 21:48 fruitsnack So they can see active spawners