Time Nick Message 00:31 aldenp hi; are nested modpacks supported? 01:16 MinetestBot cheapie: Jul-29 06:37 UTC Hey, did you have the chance to look at my commit for the digistuff nic POST? (https://github.com/pandorabox-io/digistuff/tree/nic-post) :) 01:21 aldenp does anybody know if nested modpacks are allowed? 01:22 VanessaE they are not. 01:22 aldenp huh 01:24 aldenp is there another way to include modpacks with my own modpack? 01:33 saintdev How can I grant myself all privileges after registering my account on a local server? 01:34 saintdev The wiki says auth.txt has privileges, but I only have an auth.sqlite 01:41 ANAND saintdev: The files backend has been deprecated, and auth uses sqlite now. 01:41 ANAND But the data stored in the auth DB hasn't changed 01:41 ANAND Granting privs is just a matter of entering a chat command 01:41 ANAND /grantme all 01:42 aldenp you can set `name` to your username in minetest.conf according to this: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1567 01:53 saintdev ANAND: will that work with default privs? 01:54 saintdev aldenp: I might just have to set that temporarily 02:01 expandingdev1 anyone know anything about bump/normal maps in minetest? specifically, what tells minetest that the image is a normal map? I remember a prefix like _normal or _n at one point but no i forget and the lua modding docs arent being very helpful 02:07 Lone_Wolf > is there another way to include modpacks with my own modpack? 02:07 expandingdev1 depends on the licensing of the modpack 02:07 Lone_Wolf Might be better of doing a game. What's this modpack of yours for? 02:08 Lone_Wolf @expandingdev1: I don't think nested modpacks are allowed. And as long as you don't change the modpack and you don't relicense it either you shouldn't need to worry about the license IIRC 02:09 expandingdev1 Lone_Wolf oh silly me, i read modpack as "mod" 02:10 Lone_Wolf ah, okie 02:12 expandingdev1 btw i figured out the whole normal maps thing 02:13 aldenp I'm just making a modpack for my server, so that I can easily test in singleplayer worlds as well 02:14 aldenp licenses aren't really an issue either because what I've actually done is wrote a script that automatically fetches & updates the git repositories, so I'm not actually redistributing anything (besides, if a mod didn't allow redistribution I would not want to use it on my server) 02:14 aldenp that said, the solution I've gone with was modifying my script to automatically detect whether or not a given repository was a modpack and, if so, unpack A) the mods B) settingtypes.txt into the larger pack 02:15 aldenp it even combines the settingtypes.txt from any nested packs into a single file, so it actually works 02:16 aldenp or at least it's been working fine in my singleplayer world, bar some issues with the naming of the mods in mesecons (which has now been fixed) 02:20 aldenp if anybody is interested I can link the code, it mainly targeted at keeping server mods up to date 02:38 expandingdev1 anyone know about parallax occlusion file naming convention? 06:05 ANAND saintdev: Yes, entering /grantme all into the chat will grant all registered privs to the player who invoked the chat command. 10:46 jas_ !mod 10:46 MinetestBot jas_: Ambilight [ambilight] by scaamanho - https://forum.minetest.net/viewtopic.php?t=19678 15:24 harrison Are there more developers using Linux than Windows? 15:27 sfan5 minetest developers? certainly 15:29 harrison well, i abhor Windows, yet I may have to get a Windows box so I can present a Windows port of the code that I am developing 15:30 harrison I have been paying attention to Minecraft since it begon 15:30 harrison or shortly thereafter 15:31 harrison and I am going to "mimic" it now -- using a realtime voxel raytracer 15:32 harrison i am a graphics coder, not a gamer, so i have been watching youtube videos to see how ppl interact with minetest 15:47 harrison i was very impressed with Second Life in some ways -- horrified in others 15:48 harrison The terrain mesh was SO UGLY 15:49 harrison but "create everything in the world using inworld tools" -- great 15:51 harrison except -- of course textures had to be edited with an external tool like gimp 15:52 harrison really a toy world (minetest, SL, opensim,....) should have a gimplike tool inworld, even a simplistic one 15:56 aldum minecraft had some mapeditors like that 15:57 aldum like voxel sniper 15:58 harrison i can do voxel raytracing, full screen, at about 30 fps now 15:58 harrison but it takes a very multicore CPU 16:02 harrison oh yeah! i remember the voxel snipering thing now! 16:02 harrison very cool 16:16 lllI1I AreaStore's to_string method returns a string which sometimes isn't saved properly by StorageRef's set_string method 16:17 lllI1I a workaround I found was to use minetest.encode_base64 and minetest.decode_base64 on the string before and after saving and loading the AreaStore respectively 16:18 lllI1I is this behavior of StorageRef's by design or unintended? 16:18 sfan5 does "StorageRef sometimes does not save strings properly" sound like intended design to you? 16:18 lllI1I just wanted to be sure 16:19 sfan5 it's not, you should open a bug 16:19 lllI1I when I was debugging I found that the to_string method of AreaStore is an invalid UTF-8 string and I think that's what the issue is 16:21 sfan5 then the issue is that most(?) of the metadata related code is not binary-safe 17:46 nige_ Hi. just trying NodeCore game with my daughter. does anyone know of any instructions anywhere? 17:48 rubenwardy Best place to ask will be on their official discord: https://discord.gg/SHq2tkb 17:49 nige_ yeah, problem with that is it's on discord... 17:50 epoch ha 17:50 epoch burn, discord. 17:50 nige_ Oh, well. anyway, as usual thanks rubenwardy 17:51 rubenwardy you could try asking on the official Minetest server 17:51 epoch https://wiki.veriblock.org/index.php?title=HowTo_run_NodeCore these? 17:52 nige_ I didn't know they had one... that's an excellent idea. thanks. 17:52 * nige_ goes off to hunt it down... 17:52 rubenwardy I've also asked the people on the discord to join IRC, nige_ 17:53 nige_ 8o) 17:56 nige_ hmmm. no server listed on the serverlist ;-( 17:56 sfan5 epoch: hah, that's a blockchain 17:57 epoch thought it was kind of weird 17:57 nige_ trying to help tho, makes me feel warm ad fuzzy ;-) 17:57 nige_ thanks anyway 17:57 nige_ ^and 17:57 epoch assuming you mean this: https://content.minetest.net/packages/Warr1024/nodecore/ 17:58 nige_ yes indeed, a fully in world game for MT... I LOVE the idea, but getting started is hard without some instructions. 19:33 BurningPrincess How would I go about finding someone esle's command block? 19:35 Enricoo I only know C++ block, it cracks everything in MT 19:35 Krock place a command block that executes //lua minetest.find_nodes_near(..) 19:36 Krock whereas the API looks out for other command blocks 19:36 * Krock uses a fire extinguisher to cool the BurningPrincess down 19:58 BurningPrincess Krock: still sounds like a pain to check the whole map, its one command block I am looking for 19:58 BurningPrincess Krock: thanks for the knowage 19:59 BurningPrincess Krock: can I PM? 20:00 Krock the whole map? register LBMs 20:00 BurningPrincess Krock: What does that mean? 20:01 Krock well, if you have control about the mods on that server (even if only singleplayer), it is possible to write a callback that logs all found nodes to some file or so 20:01 BurningPrincess I don't have acess to teh server, but I know someone who does 20:02 BurningPrincess I don;t even know how to code. Sorry/. 20:04 BurningPrincess Krock: thank you anywauy 20:04 Krock well, can't help more than that. alternatively save the map locally and use WE or something like that 20:04 Krock or modify the client to add waypoints in place of the command blocks 20:05 BurningPrincess Its more like looking for a needle in a very big haystack 20:05 Krock if it's exposed to open air: run minetestmapper with the command block's color set to red or so 20:06 BurningPrincess Krock: I might end up saving the map and making my own server due to something going on on that server 20:06 BurningPrincess The owner does want to map it so that could be helpful., thanks 20:07 Krock !next 20:07 MinetestBot Another satisfied customer. Next! 20:07 BuckarooBanzai BurningPrincess: did you check the logs? the placing of the block should be logged (even with coords) 20:07 BurningPrincess BakerPrime: Its a server I don't have logs due to njust being an admin. 20:08 BurningPrincess I mean BuckarooBanzai 20:08 BuckarooBanzai Oh, ok... 20:08 BurningPrincess BuckarooBanzai: basic ideas is that an admin has made a command block yp stop him being priv removed and that might become inpornat later 20:08 BurningPrincess It gives him is privs back each min or so 20:09 BuckarooBanzai an ingame backdoor? sounds cool :) 20:10 BurningPrincess BuckarooBanzai: I guess that is what it is. But I don't wsant to have to go looking thoiugh the entire map to find and remove it 20:11 catspar hay BurningPrincess 20:11 BuckarooBanzai If you don't have server access it will be hard :/ 20:11 BurningPrincess catspar: Hi/. Who are you? 20:11 catspar im andrew from Blockcity creative 20:12 BurningPrincess BuckarooBanzai: Ok. Sounds like the ownly way to conter is either social engineering (to get him to give up with it is) or getting the owner to make a mod to find it 20:13 BuckarooBanzai BurningPrincess: banning would be an option too... 20:13 BurningPrincess BuckarooBanzai: Hm. Maybe, But then the bot would need an way of ignoring his commands to stop him just unbanning himself vbia IRC/discord 20:14 BurningPrincess Sounds like a very. very tall order 20:14 BuckarooBanzai Uff, there are plenty of attack angles... 20:15 nepugia maybe make a mod that loads before the commandblocks mod, and change the meaning of the give privs to user X command to "remove this block" 20:15 nepugia or just alter the commandblock mod to do that :) 20:15 BurningPrincess I hope it won';t get to priv stripping, banning or anything like that 20:15 BurningPrincess Thank you anyway 20:16 nepugia BurningPrincess: if he has one block now, whats to stop him from making a block that makes more blocks to give him back privs? and i.e loading them -10k blocks bellow the surface 20:16 BurningPrincess I was thinking that. I would need to find ALL of them 20:17 nepugia Or you modify the mod to no longer allow stuff and instead log block position 20:17 nepugia (or alternatively just remove the block on trying to give privs) 20:17 BurningPrincess Ok 20:18 BurningPrincess its a really petty thing me and him are likly to end up fighting over as well and I want the server onwer to sort it out before it becomes abuse of admin privs 20:19 nepugia tbh commandblocks should probably just not have that kind of authority 20:19 nepugia and on a personal level i fail to see why "admins" should have any more priviliges than kick, seeing as you clearly don't administer anything in the software stack :P 20:20 BurningPrincess I mostly end up protecting people's builds, making worksites and sometimes doing other stuff 20:25 BurningPrincess nepugia: BuckarooBanzai Thank you ffor helping 20:28 BurningPrincess What do you count as on topic general talkj here? 20:28 nepugia I think the topic describes that pretty well 20:28 * BurningPrincess nods and checks /topic 20:41 BurningPrincess Would a load of land added via a mod at say 5000 y make a big shadow on the land under it? 21:58 nepugia I assume that depends on whether it renders hmm 21:58 nepugia it might as soon as its loaded 21:58 nepugia but minetest doesnt really have directional shadows 21:58 nepugia or... water reflections :'( 22:01 aldenp does anybody have a preferred texture pack that changes the look of unified_inventory? 22:11 Calinou heh, I noticed the "Post your screenshots!" forum thread has over 1,000,000 views 22:11 Calinou I love how some of the first images in the thread are still up, like http://s005.radikal.ru/i209/1107/7e/2aa3a76c7c18.jpg 22:12 sfan5 those were the days 22:13 Calinou the Photobucket watermark wasn't here back in the day too… 22:13 Calinou (see some of the images on the first page) 22:21 rubenwardy wish I found MT earlier 23:04 gorilla Calinou: Interesting that Photobcket didn't retrospective watermark the older images. 23:18 BluedelaOof[m] is there a way to delete detached inventories after creating them? 23:38 Calinou gorilla: they did watermark them retroactively, actually 23:39 gorilla Calinou: oh. Sorry I hadn't read about that.