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IRC log for #minetest, 2019-08-08

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All times shown according to UTC.

Time Nick Message
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04:04 jas_ i have infinite reach now.  i tested in minetest_game sineplayer.  i don't know why, but in creative_mode = false, i have infinite reach and can dig far nodes.
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07:38 jas_ :'( i just right click to try and jump.  (even after all these years, the habit pops up)
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14:20 jas_ any way to make breath bubbles always visible?
14:22 ANAND modify builtin, maybe?
14:23 sfan5 pretty sure that's client-side
14:23 sfan5 hm or maybe not, if it just uses the HUD API
14:23 jas_ ok.  i'll look, but was thinking i could turn 'em off and do it manually a la hud_hunger
14:24 jas_ was hoping there was just a property to make them always visible, and use them directly.  because i want to use breath with bubbles, but change the icon
14:25 jas_ and use set_breath() and breath_max
14:25 jas_ someone, benrob? made a breath-based stamina/sprinting mod i thought was a cool idea
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15:01 jas_ now i'm wondering if it's possible to make floating dungeons above y=0 in singlenode..
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16:04 MinetestBot [git] ClobberXD -> minetest/minetest: guiVolumeChange: Fix child not being removed cc610c7 https://git.io/fj7Jt (2019-08-08T16:03:35Z)
16:06 MinetestBot [git] ClobberXD -> minetest/minetest: Allow customizing chat message format (#8529) d1c27c7 https://git.io/fj7Jm (2019-08-08T16:04:46Z)
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17:34 MinetestBot [git] SmallJoker -> minetest/minetest: Builtin UI: Move box element to ensure correct draw order b19400a https://git.io/fj7Uw (2019-08-08T17:33:43Z)
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20:54 Andrey01 hello
20:56 Andrey01 is there an idea how to make a certain mod to being loaded after all other mods have been loaded?
20:57 behalebabo you can register a function to load after all other mods with minetest.register_on_mods_loaded
20:57 behalebabo *run, not load
20:57 behalebabo example: minetest.register_on_mods_loaded(function() print("everything is already loaded!") end)
21:01 Andrey01 no, I need to make a mod to be loaded after all other mods and not to be loaded before, can I anyhow handle mods loading?
21:03 behalebabo other than manually inserting all other mods into your mods depends list, no
21:03 behalebabo what are you trying to do?
21:04 Andrey01 hmm, ah yes, I can add all mods in depends
21:05 Andrey01 thanks for an idea at any case
21:07 Andrey01 hmm, no, although this way would not fit, because the mod will not know what mods have a user to load them all before
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23:32 Copenhagen_Bram Do you think it'd be possible to add time acceleration to minetest?
23:32 Copenhagen_Bram It'd be neat if when you slept on a bed, time was accelerated until morning, instead of the position of the sun being set to morning
23:32 Copenhagen_Bram mobs would move around, crops would grow during sleep
23:45 Soni idea: mod that adds vapeable potions. they also leave a lingering effect in the air. could make for interesting combat mechanics. (poison vapes anyone?)
23:46 Soni obviously the vaper takes the biggest hit

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