Time Nick Message 10:56 weakman55 Hello, I was wondering how hard it is to modify how the player works/"looks"? Specifically, I would like to at least make the player fit inside just one "block" (I think it's called node?) and also to only move in "block" increments 10:58 weakman55 The far goal is to make a coding game where the player is a programmable bot, and players can modify the behaviour of their "bot" by specifying their own control schemes and/or GUI (Information from the world will be raw data streams from sensors which will then have to be interpreted through code and displayed likewise through code) 11:00 weakman55 (Game design wise a basic control scheme and GUI would ideally be provided so that new players can familiarize themselves with the overall game before diving into modifying their own "environment" (This does feel a bit off topic sorry =P)) 11:01 weakman55 Please mention me if you answer btw, I will be doing other stuff meanwhile =P 11:01 sfan5 the collisionbox and be changed to make the player fit anywhere you want 11:01 sfan5 you can disable client-side movement and create a GUI that the player is forced to use to move anywhere 11:02 sfan5 the engine is not really intended to be used like this, but it's possible with the APIs it gives you 11:02 weakman55 And the avatar graphics likewise then? (for multiplayer) 11:02 sfan5 you can replace the player with any flat texture or mesh you'd like 11:03 weakman55 Yeah, I figured it might be a long shot, but it's the easiest way to test mechanics and such since I don't really have any other voxel engine on hand =P 11:05 weakman55 But cool, now I know it is at least in theory possible, any pointers to where I can look for reference, or should I just start from the "beginning" (I will at least have to learn the basics of Minetest ofc =P ) 11:05 sfan5 there's uhh 11:05 sfan5 !book 11:05 MinetestBot sfan5: Minetest Modding Book - https://rubenwardy.com/minetest_modding_book/ 11:05 sfan5 you will have to look at the specific sections that apply to your usecase 11:06 weakman55 Alright, thanks, I will dig around and poke here if I have more specific questions, this was as mentioned to just check that it was at all possible 11:07 sfan5 oh and the actual reference: 11:07 sfan5 !api 11:07 MinetestBot Someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt 11:11 weakman55 (Y) 11:12 weakman55 That page should be renamed lua_api.md so that GitHub shows the page formatted 11:29 Krock no 11:29 Krock it's kept as a text file for a reason: you cannot link lines in markdown 11:30 Krock and many links would break as well 11:39 weakman55 mm, that is true 15:42 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Fix negative offsets not being supported by container[] 1341ad0f4 https://git.io/fjHfR (152019-08-03T15:20:15Z) 15:44 rootyjr Does the the ubuntu ppa package minetest provide minetest server? The only version of minetest server I can find is some 4.17 version in the ubuntu's universe repo. 15:47 rootyjr Wait, I figured it out there's an article online explaining it. 17:32 Andrey01 hello, do particlespawners that attached to objects change their positions depending to the object`s yaw? 17:32 Andrey01 it says ithey change in the lua_api.txt, but indeed it doesn`t 17:32 Andrey01 *they 17:33 DS-minetest I think, there is an issue about this 17:34 Andrey01 they stay at the same position that is defined in the particlespawner table disregarding the yaw change of the object 17:35 Andrey01 strangely... 17:35 DS-minetest see #8363 17:35 ShadowBot https://github.com/minetest/minetest/issues/8363 -- Attached particle spawners no longer rotate with object 18:36 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Add formspec testing to test mod in minimal 134f7fa8d https://git.io/fjHTc (152019-08-03T18:36:30Z) 18:36 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Add styles to most elements 139541165 https://git.io/fjHTC (152019-08-03T18:36:30Z) 18:37 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Add style[] tag with button support 13ec3795a https://git.io/fjHTW (152019-08-03T18:36:30Z) 18:37 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Add custom colorable GUIButton implementation 13d1a1c5c https://git.io/fjHTl (152019-08-03T18:36:30Z) 19:52 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Make the creative mod hand dig 'dig_immediate' nodes fast 132063fcd https://git.io/fjHku (152019-08-03T19:51:58Z)