Time Nick Message 01:01 PMcPerson Hello, my game is set into French and I'm wondering if anyone here would know how to change it into english 01:06 LoneWolfHT /nick 01:06 LoneWolfHT Oh 01:06 LoneWolfHT game, not name 01:07 LoneWolfHT Close all minetest windows and remove the `language =` line in your minetet.conf 01:08 PMcPerson thank you very much 01:11 PMcPerson ah it didn't seem to work 01:11 LoneWolfHT You closed all of the MT windows? 01:11 LoneWolfHT If you don't they'll overwrite the setting change when you restart them 01:12 PMcPerson yes i closed all of them out first 01:12 LoneWolfHT is there still a `language =` line in your minetest.conf? 01:12 PMcPerson no there is not 01:12 LoneWolfHT huh 01:13 LoneWolfHT try adding `language = en` to the minetest.conf, with all MT clients closed beforehand as usual 01:14 PMcPerson i did that and it's still in french 01:19 LoneWolfHT You saved the changes to the minetest.conf too? :thinking: 01:19 LoneWolfHT Maybe try opening a singl client and changing it there 01:19 PMcPerson changing it in a client was the first thing i tried 01:20 LoneWolfHT You restarted the client once done? 01:47 PMcPerson yes i did 01:52 LoneWolfHT Not sure how to solve it then. I'm not very experienced in the language area anyway though. Could ask on the forums maybe 01:52 LoneWolfHT Or create/search for a Github issue 01:58 PMcPerson okay thank you for your time 03:25 mason Is there a particularly stable animal mod? My kids want something like Minecraft creative mode, and they like to spawn lots of animals, and that's really about it. 03:26 VanessaE mobs redo 03:26 VanessaE with the animals component 03:26 mason VanessaE: ah, cool, was looking at that - I'll try it. 03:27 mason I was looking at Mineclone, but I'm not sure there's anything there they really care about deeply. 03:28 mason I want to set up the server in a FreeBSD jail, the packaging for Minetest looks hairy, they ship 0.4.17.1, and I'm feeling lazy. But this looks like it'll run on 0.4.17.1. \o/ 03:29 mason VanessaE: If the server has the mods, do the clients need them too, or is the server having them enough? 03:29 Sketch2 just the server 03:29 mason cool 03:30 mason Thank you both. I'll dive into it again tomorrow. o/ 03:45 ubone how to ban if game says 'no such player'? 03:45 VanessaE use xban2 03:45 VanessaE it'll ban by both IP and username and cross-references them 03:45 VanessaE and they don't have to be online either. 03:49 ANAND or sban :) 03:49 VanessaE or iptables ;) 03:49 Sketch2 or router logs 03:50 VanessaE iptables: when nothing less than the brute force approach will do :) 03:52 ubone oh right 15:37 scr267_ Anyone has any idea what might cause this type of error? 15:37 scr267_ Process 10940 (minetestserver) crashed in EmergeManager::getCurrentMapgen()() 15:37 scr267_ -- Subject: ABRT has detected unexpected termination: minetestserver 16:18 lllI1I what proportion of performance is due to graphically rendering the scene vs interpreting map and entity data received from the server 16:19 lllI1I if I wanted to make a special NPC client for my server how much could I expect to save by removing all the graphics and UI handling 17:39 Giorge Woohoo 22:01 whiteph_ Hypothetically if I wanted to create a world that is all stone/ore, how would I do that? 22:03 Calinou use the "singlenode" map generator and change the block that's generated (by default, it's air) 22:03 Calinou I forgot how to change it though 22:04 Calinou oh, you have to register an alias in a mod: minetest.register_alias("mapgen_singlenode", "default:stone") 22:04 Calinou the second parameter is the node that will be generated 22:04 whiteph_ ah thanks 22:19 Glorfindel Calinou: isn't that going to be only stone though? whiteph_ sounded like they wanted some ores too 22:20 Calinou not sure if you can run steps after the stone is generated 22:20 Glorfindel although I guess it's a bit late now