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IRC log for #minetest, 2019-07-07

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All times shown according to UTC.

Time Nick Message
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01:01 PMcPerson Hello, my game is set into French and I'm wondering if anyone here would know how to change it into english
01:06 LoneWolfHT /nick <newnick>
01:06 LoneWolfHT Oh
01:06 LoneWolfHT game, not name
01:07 LoneWolfHT Close all minetest windows and remove the `language =` line in your minetet.conf
01:08 PMcPerson thank you very much
01:11 PMcPerson ah it didn't seem to work
01:11 LoneWolfHT You closed all of the MT windows?
01:11 LoneWolfHT If you don't they'll overwrite the setting change when you restart them
01:12 PMcPerson yes i closed all of them out first
01:12 LoneWolfHT is there still a `language =` line in your minetest.conf?
01:12 PMcPerson no there is not
01:12 LoneWolfHT huh
01:13 LoneWolfHT try adding `language = en` to the minetest.conf, with all MT clients closed beforehand as usual
01:14 PMcPerson i did that and it's still in french
01:19 LoneWolfHT You saved the changes to the minetest.conf too? :thinking:
01:19 LoneWolfHT Maybe try opening a singl client and changing it there
01:19 PMcPerson changing it in a client was the first thing i tried
01:20 LoneWolfHT You restarted the client once done?
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01:47 PMcPerson yes i did
01:52 LoneWolfHT Not sure how to solve it then. I'm not very experienced in the language area anyway though. Could ask on the forums maybe
01:52 LoneWolfHT Or create/search for a Github issue
01:58 PMcPerson okay thank you for your time
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03:25 mason Is there a particularly stable animal mod? My kids want something like Minecraft creative mode, and they like to spawn lots of animals, and that's really about it.
03:26 VanessaE mobs redo
03:26 VanessaE with the animals component
03:26 mason VanessaE: ah, cool, was looking at that - I'll try it.
03:27 mason I was looking at Mineclone, but I'm not sure there's anything there they really care about deeply.
03:28 mason I want to set up the server in a FreeBSD jail, the packaging for Minetest looks hairy, they ship 0.4.17.1, and I'm feeling lazy. But this looks like it'll run on 0.4.17.1. \o/
03:29 mason VanessaE: If the server has the mods, do the clients need them too, or is the server having them enough?
03:29 Sketch2 just the server
03:29 mason cool
03:30 mason Thank you both. I'll dive into it again tomorrow. o/
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03:45 ubone how to ban if game says 'no such player'?
03:45 VanessaE use xban2
03:45 VanessaE it'll ban by both IP and username and cross-references them
03:45 VanessaE and they don't have to be online either.
03:49 ANAND or sban :)
03:49 VanessaE or iptables ;)
03:49 Sketch2 or router logs
03:50 VanessaE iptables: when nothing less than the brute force approach will do :)
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03:52 ubone oh right
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15:37 scr267_ Anyone has any idea what might cause this type of error?
15:37 scr267_ Process 10940 (minetestserver) crashed in EmergeManager::getCurrentMapgen()()
15:37 scr267_ -- Subject: ABRT has detected unexpected termination: minetestserver
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16:18 lllI1I what proportion of performance is due to graphically rendering the scene vs interpreting map and entity data received from the server
16:19 lllI1I if I wanted to make a special NPC client for my server how much could I expect to save by removing all the graphics and UI handling
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17:39 Giorge Woohoo
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22:01 whiteph_ Hypothetically if I wanted to create a world that is all stone/ore, how would I do that?
22:03 Calinou use the "singlenode" map generator and change the block that's generated (by default, it's air)
22:03 Calinou I forgot how to change it though
22:04 Calinou oh, you have to register an alias in a mod: minetest.register_alias("mapgen_singlenode", "default:stone")
22:04 Calinou the second parameter is the node that will be generated
22:04 whiteph_ ah thanks
22:19 Glorfindel Calinou: isn't that going to be only stone though? whiteph_ sounded like they wanted some ores too
22:20 Calinou not sure if you can run steps after the stone is generated
22:20 Glorfindel although I guess it's a bit late now
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