Time Nick Message 04:28 leo_rockway CopenBra[m]: from MISSING_ENGINE_FEATURES.md in the root directory of MineClone2: 04:28 leo_rockway #### Tools/wielded item 04:28 leo_rockway - “Lock” hotbar for a brief time after using an item, making it impossible to switch item or to attach/mine/build until the delay is over (For eating with delay) 04:28 leo_rockway although I'm not sure that was exactly what you were asking. 04:29 leo_rockway what you're asking is also an engine limitation too, though. If you create a compass you'll see that it doesn't animate either. 04:29 leo_rockway it continuously updates. 04:29 leo_rockway (when you wield it, I mean) 04:31 leo_rockway CopenBra[m]: you can see that this was asked here (point "3") https://forum.minetest.net/viewtopic.php?f=50&t=16407&p=318869&hilit=eat#p318869 13:21 yw05 orwell96_mt: is it possible to make trains show something like "Waiting for signal..." when it stops in front of a signal? 13:21 orwell96_mt hm, it would be possible 13:22 orwell96_mt but this would propably also show up when the train "waits" at a track end 13:22 yw05 oh 13:23 yw05 I mean, could you make it in a way that the signal sends such data instead of safety override 14:04 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Add support for 9-sliced backgrounds (#8600) 13429a989 https://git.io/fjwBA (152019-06-22T14:03:54Z) 14:22 CopenBra[m] Look what I built! (tutorial used: https://www.invidio.us/watch?v=aA33H11Ie9A&listen=0) 14:22 * CopenBra[m] uploaded an image: mineclone-house.png (340KB) < https://matrix.org/_matrix/media/v1/download/chat.weho.st/rVMVpYFQnkhShLrUxFMxVGci > 14:23 Krock yay another fellow invidious user 14:23 nepugia 'yay'? 14:23 Krock seen the tutorial as well, but it feels way too symmetric 14:23 Krock hi nep. "yay" as in "excitement" 14:23 CopenBra[m] lol 14:23 nepugia excitement for more youtube users? 14:24 Krock for this specific frontend 14:24 nepugia I would rather just have less youtube overall honestly ;) 14:24 CopenBra[m] yeah not much room for a basement eithr 14:24 Krock and plants will have a hard time to grow down there as well 14:25 CopenBra[m] we're not youtube users, we're invidious users! 14:25 nepugia uhm... 14:25 Krock heh. the video request goes all to the same server. youtube 14:25 Krock *video and audio 14:25 nepugia if i play my youtube video in mpv above some bad html5 player, it is still a youtube video.. from youtube 14:25 nepugia it doesn't become a "mpv video" :) 14:26 Krock if you download it, it does. 14:26 Krock although it was youtube at some point 14:27 nepugia if anything the downloaded thing becomes a m4a / webm / whatever video ;) 14:30 CopenBra[m] you can proxy the request 14:30 CopenBra[m] but are there any good minetest/craft tutorials on peertube? 14:30 nepugia I wouldn't touch peertube with a pitchfork ;) 14:35 galaxie Or a 39 1/2 ft. pole. 14:36 CopenBra[m] eh? why not? 14:36 Krock that's 12m for those who don't calulate with football fields per square farenheit 14:37 nepugia Because WebTorrent (the "upload" part) Sucks, legally 14:38 nepugia Also, if i watch a video on one server, i want it from that godamn server 14:41 CopenBra[m] Bittorrent isn't illegal, just some of the things shared with it. Linux distros have torrents all the time. 14:41 nepugia I didn't claim that BitTorrent is illegal itself 14:41 xerox123 bullet velocity of an AR-15 per football field per mile farenheit 14:41 xerox123 all squared™ 14:45 nepugia That reminds me... the best way to accelerate a windows PC is 9.8m/s^2 14:47 BuckarooBanzai nepugia: i need to remember this one :) 14:51 CopenBra[m] What's your favorite Minecraft/test tutorial, on any video platform? 14:52 nepugia minetest has a tutorial? 14:55 CopenBra[m] there's plenty of minetest videos nowadays: https://www.invidio.us/search?q=minetest+tutorial 14:55 nepugia you mean video introductions then? :) 14:55 CopenBra[m] also there's a tutorial game by Wuzzy: https://content.minetest.net/packages/Wuzzy/tutorial/ 15:03 galaxie nepugia: As in, drop it? That's the speed of gravity no? 15:05 nepugia galaxie: the acceleration in 1G, so yea, drop it, or throw it out of a window 15:06 Krock we need a mic drop mod. not really. not. 15:09 DS-minetest if I have to rebase, should I squash before rebasing? 15:10 Krock definitely 15:10 Krock it'll save you a lot time to solve conflicts 15:10 Krock git rebase -i HEAD~ 15:10 DS-minetest ok 15:10 Krock then git rebase upstream/master 15:12 DS-minetest if I have to choose between shash and fixup, should I choose fixup? 15:13 Krock do you mean "stash" as in "backup workspace changes for re-applying afterwards"? 15:13 Krock yes? yes. 15:14 DS-minetest I mean squash, sry 15:14 DS-minetest it says fixup is like squash but deletes the description 15:15 Krock I always used squash, but fixup should do it as well 15:15 Krock I bet you'll have to edit the commit message afterwards anyway so it doesn't matter 15:15 DS-minetest ok 15:16 Krock bunch of Ctrl+K to remove the lines.. not much work. "s" (squash) all into the commit which makes most sense 15:18 DS-minetest if used squash for one commit and fixup for all the others, the commit messages with fixup are commented out now 15:20 Krock ah I see. not an important difference, though 15:20 Krock unless you'd want to squash like 40 commits 15:20 DS-minetest it were 30 15:20 DS-minetest heh 15:20 Krock ah. 15:21 Krock in that case you could maybe even save some time by generating a diff and applying that on top of the unmodified branch 15:39 DS-minetest can I do a rebase --continue without really resolving the conflicts by adding the files with the conflict markers without editing them and then resolve the conflict in a separate commit? this might be better for reviewing 15:40 Krock if you prefer.. yes. 15:40 Krock but I think it will be harder to solve them as you can now compare what part of the line you wanted to change 15:41 DS-minetest ? 15:44 Corey[m]1 DS-minetest: if the new commits rely on the newer changes you end up with markers mixed into other markers completely destroying the code, it's better to resolve them as you go along, or avoid writing code that causes such disruptive rebases 15:44 Krock ^ 15:45 DS-minetest ok, I'll rebase directly 15:46 Corey[m]1 Also hi, I was wondering, does anyone know how to get io.open() in minetest working, I need it for exporting some details, but the mod security is happy to shoot me down 15:46 nepugia disable mod security for that mod? 15:47 ANAND ^ 15:47 ANAND Rather, add that mod to trusted mods 15:48 Corey[m]1 Hmm, I'm sure I did that previously to get ffi, lemme check 15:48 Corey[m]1 Ah, I have to use request_insecure_environment, and then io from there, not the base io 15:49 Corey[m]1 I'll try that, and let you know if it works 15:50 DS-minetest should I rather add a new gui-9-slice-image class or implement the 9-slice-background as 9 images (when parsing) 15:51 Corey[m]1 sweet victory, thank you nepugia and ANAND 15:54 * DS-minetest thinks. he will add a backgroundimage class 16:00 Krock Corey[m]1: I think you could open the file during init, but not to a later time 16:00 Krock writing to the world path will always work 16:01 Corey[m]1 I open the file during the on_mods_loaded hook 16:01 Corey[m]1 That's where I really needed it, after that I just throw away the io, I don't need it anymore 16:02 nepugia why do you only need it then? :3 16:02 Corey[m]1 Because I just wanted to export my mod's nodes as a toml file, and then transform that toml file into magical html for documentation 16:02 Corey[m]1 Because I don't want to write 100+ html files by hand 16:06 Corey[m]1 The added benefit is I can export the recipes as well, and then just run the build process all over and obtain fully up to date documentation, at almost zero-cost 16:06 nepugia "source code is documentation" 16:07 Krock make markdown files? 16:08 Corey[m]1 Krock: I did that initially, it spiralled out of control 16:09 Krock Your Smart Assistant found a matching song for the pattern "out of control": https://invidio.us/watch?v=kJHpJKMTDQA 16:09 nepugia "smart" -> "for suckers(tm)" ;? 16:09 Krock markdown is quite powerful, as you can generate tables and basic text formatting easily 16:10 Krock whereas in HTML you'll surely need some style file around 16:10 nepugia lolwhat krock 16:11 Corey[m]1 Krock: I know I use it everyday 16:11 Corey[m]1 But for this case, I need the data more than the formatting 16:12 Corey[m]1 I can always fiddle around html, and css, since that's part of day job 16:13 Corey[m]1 But getting the texture names, the node boxes, descriptions, recipes, and additional metadata, that is only available in the mod and always up to date was the hard part 16:13 Corey[m]1 If all goes well, I can also use webgl to provide a 3d render of the node in the docs, but that's just a 'nice to have' 16:15 nepugia I would be happy if someone would add css support to my fav browser :P 16:19 Corey[m]1 nepugia: Which browser doesn't have css support? are you using a terminal browser? 16:19 nepugia links2, but i don't use it as a terminal browser 16:24 Corey[m]1 I've never seen that before, that was interesting, sadly I couldn't find an arch package to try it out for myself, I did find links1 though 16:24 nepugia you can download it from their site i suppose 16:27 nepugia (as in compile it) 16:28 Corey[m]1 Hey, I get to compile it, fun times ahead :D 16:29 nepugia I compile stuff all the time, specially minetest ;) 16:32 Corey[m]1 I've been working bit further away from the metal, using Elixir, so it compiles, somewhat 16:33 Corey[m]1 hey it runs 16:33 Corey[m]1 I have it terminal node 16:33 nepugia i only use it in graphics mode, terminal mode is fine if i don't have a proper video output 16:34 Corey[m]1 I forgot to enable graphics mode 16:40 Corey[m]1 well it runs, I just have no idea how to use it, I'll consult the documentation later 16:40 nepugia press g 16:41 nepugia or escape 16:42 Corey[m]1 Oh 22:36 CopenBra[m] What's the differences between regnum and whynot? 23:15 AidanLandBcB hi i just got a new raspberry pi and with a fresh install of raspbian i tried installing mt5 on it because i want to have this run as a server. the version in the raspbian repos is 4.15 and when i compiled from source i got an error with cmake. any help with how i should install it? 23:28 CopenBra[m] what's the cmake error?