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IRC log for #minetest, 2019-06-16

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All times shown according to UTC.

Time Nick Message
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00:34 paramat odd, the player should ideally still sink
00:59 powerolive joined #minetest
01:00 powerolive .........
01:04 CopenBra[m] Another good idea would be to not change the pitch of up/down movement via sneak or space. Most games I've played with pitch movement work like that.
01:07 paramat yes that is being considered now
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01:17 CopenBra[m] oo neat
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02:12 CopenBra[m] So what are some fun things to do with mesecons? Is there a mesecons tutorial?
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03:19 LoneWolfHT > `Another good idea would be to not change the pitch of up/down movement via sneak or space. Most games I've played with pitch movement work like that.`
03:19 LoneWolfHT I support that
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10:31 BuckarooBanzai hi all, i upgraded my mapserver to the latest web-technology, can i bother some of you to quickly check https://test.pandorabox.io/map/#0/-1624/416/8 and tell me if there are some issues (no website, errors, etc) thx for the help in advance :)
10:31 ShadowBot BuckarooBanzai: Error: Delimiter not found in "HTTP Error 404: Not Found"
10:33 norkle YEEE!
10:38 VanessaE BuckarooBanzai: do you have a tutorial somewhere for setting that up?  I'd love to upgrade from the old static mapper I use now.
10:38 VanessaE (I use est31's leaftest to make a leaflet-based map, refreshed daily)
10:39 BuckarooBanzai VanessaE: repo: https://github.com/thomasrudin-mt/mapserver install-doc: https://github.com/thomasrudin-mt/mapserver/blob/master/doc/install.md mapserver-mod: https://github.com/thomasrudin-mt/mapserver_mod (for the players and live-stats)
10:40 BuckarooBanzai i have some binary releases: https://github.com/thomasrudin-mt/mapserver/releases but building (https://github.com/thomasrudin-mt/mapserver/blob/master/doc/building.md) should be pretty easy (the only dependency is go at the moment)
10:41 Krock neither line nor name are shown up for the trains here
10:43 BuckarooBanzai Krock: the train lines should be visible, on clicking you should get a popup with the name, the trains itself are updated with a websocket connection, do you have errors in the browser-console?
10:44 BuckarooBanzai Krock: also: currently there are only a few automatic trainlines in operation, most of the players just place some trains and drive around manually... :P
10:44 Krock TypeError: L.AwesomeMarkers is undefinedPoiOverlay.js:9:5
10:44 BuckarooBanzai aah, some errors, thx. will look into it :D
10:45 Krock Die Ressource von "https://test.pandorabox.io/map/css/leaflet.aewsome-markers.css" wurde wegen eines MIME-Typ-Konfliktes ("text/plain") blockiert (X-Content-Type-Options: nosniff)
10:45 VanessaE mmh, can't use it anyways.  I don't do binary blobs if I can avoid it, and anyway it doesn't support leveldb
10:46 Krock same for leaflet.awesome-markers.js
10:46 BuckarooBanzai VanessaE: yeah, only sqlite and postgres supported at the moment :/
10:46 Krock and leaflet.awesome-markers.css
10:47 Krock server setup issue. as soon the mime types are correct I think this will work just fine
10:47 BuckarooBanzai Krock: do you see the tiles?
10:48 Krock yes
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14:07 midn How would I add `default` to a map with a custom game? I need to use it's blocks (or would like to at least).
14:09 calcul0n just copy the default directory into your mods dir
14:09 midn That's a crude hack
14:09 midn isn't it?
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14:09 calcul0n it is, and there's no guarantee it will work :)
14:10 midn Yeah, I need something relatively updateproof. It's map for a custom game and I simply want to add a dependency to default
14:11 calcul0n not sure you can do that simply
14:13 calcul0n i'd keep the mtg git repo somewhere and add a symlink from its default dir to mods/
14:13 midn gaaah there are so many "almosts" in minetest
14:15 calcul0n well, mixing two subgames is asking a lot :p
14:18 midn I just want to use it's blocks for a map.
14:18 midn Am I just misunderstanding the meaning of "game"? Is it anything like a gamemode in Garry's Mod?
14:21 calcul0n a game is some kind of modpack, the core engine is very minimalistic so we can create very different games
14:21 calcul0n but they are not designed to be mixed in general
14:25 midn Ik about the minimalism, so basically I can't use default blocks in custom games? Then I'll turn this into a mod instead I suppose
14:28 calcul0n well default is technically a mod so it could work if you're lucky but it could also be incompatible
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14:54 twoelk anybody familiar with recent versions of xfburn here?
14:57 est31 huh someone pinged me
14:57 est31 Hi, VanessaE :)
15:00 midn `mod "yyy" has unsatisfied dependencies: "default"` >:(
15:03 midn ^ Why is that happening? I can generate and play a default map just fine
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15:10 Krock hi est31 ;D$
15:11 Krock midn: remove "default" from the optional depends and ensure it's in the hard depends list
15:11 midn It is in the hard depends, though. It's the `depends` key in `mod.conf`.
15:11 Krock and make sure that you use the mod in minetest_game or a similar game since mineclone surely has a different mod structure and is thus not compatible
15:11 Krock good. remove it from the optional dependencies, in case it's duplicated there (just to exclude all possible causes)
15:12 CopenBra[m] say wot
15:12 Krock wot
15:12 midn Ah, so a mod in a custom game can't depend on default? That must be the issue then
15:12 Krock also: how many mods do depend on "yyy"?
15:12 Krock well, "default" has to exist inside the game's mod directory
15:13 Krock if it's there: should work. if not: no luck, since the mod won't load without all hard-depends met
15:13 midn Alright, where's the default directory by default? It's not in ~/.minetest
15:14 LoneWolfHT minetest/games/minetest_game/default/
15:14 Krock minetest/games/minetest_game/mods/default/ ***
15:14 LoneWolfHT Whoops
15:14 est31 Krock: is that $ a neckbeard
15:15 Krock est31: both: accidental typo and totally intended neckbeard
15:15 est31 :p
15:15 Krock ^^
15:15 midn Krock: You mean ~/.minetest/games/minetest_game/default?
15:15 LoneWolfHT No
15:15 Krock midn: no, there's "mods" directory in between
15:15 LoneWolfHT That was a mistake of mine
15:15 midn No, I meant the home directory, that was a typo for me too
15:15 Krock also the minetest_game could be installed somewhere else. I don't know the path if that one doesn't exist
15:16 Krock using RUN_IN_PLACE here, dunno about system-wide installations
15:16 LoneWolfHT usr/share/minetest/games/ maybe
15:16 Krock whereis minetest
15:16 LoneWolfHT Might be able to run `locate minetest_game`
15:16 midn Ah, yup, it was in /usr/share/minetest
15:18 midn Since this is a real pain to do, could this mean that I shouldn't be doing this? This game of mine just changes gameplay features, so should I keep it as it's own mod instead?
15:18 midn Only gameplay, no new blocks items, nothin
15:18 Krock yes, that would fit better into a new mod
15:19 Krock games are rather for large amounts of mods which work together to build up an entire "ecosystem"
15:23 aldenp hi so I just had a rather annoying incident where someone apparently bypassed protection blocks on my server
15:23 aldenp is this a known thing? (I know that you can glitch through protected ceilings and whatnot, but they actually stole technic machines which were right next to the protection block)
15:24 LoneWolfHT Anything interesting in the logs?
15:24 aldenp the logs are rather strange
15:25 LoneWolfHT Could you post them?
15:25 aldenp they placed and dug a torch in one spot for 10 minutes straight (literally just out in the wilderness, no idea what they were doing)
15:25 aldenp yup I'll post
15:25 LoneWolfHT Anything about them digging the machine?
15:26 aldenp well yeah, that's the thing, they just took it
15:27 LoneWolfHT Were they added to the protection?
15:27 aldenp nope
15:27 aldenp nobody was added to the protection
15:27 aldenp they were also able to place blocks within the protected area
15:27 LoneWolfHT Can anyone else do that?
15:28 aldenp nobody has admin on the server, including myself
15:28 aldenp idk which exact permission is required to bypass permission blocks but certainly nobody has it
15:29 aldenp permission blocks are still working for me and another guy on the server
15:29 LoneWolfHT protection_bypass IIRC
15:29 aldenp nobody has that
15:30 aldenp trying to upload the log, it's quite large so it's going to take a while, sorry
15:30 LoneWolfHT What were the names of the protection owner and the thief?
15:30 LoneWolfHT np
15:30 aldenp name of the protection owner is "aldenp" and name of the thief is "Mougol"
15:31 aldenp wait that might be wrong
15:31 aldenp *Mourul
15:31 LoneWolfHT huh
15:31 LoneWolfHT Do you know how to check the meta of blocks?
15:32 aldenp no
15:32 aldenp https://bpaste.net/show/474815698b6b
15:32 aldenp here it is, trimmed down to when they first joined the server to now
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15:35 aldenp Mourul's priviledges are interact, home, settime, and shout
15:40 LoneWolfHT Could I join the server and look at the site? It might be a Mesecons glitch. Might help if I could see where he was placing those nodes
15:40 aldenp yup
15:40 aldenp the ip is leagueh.xyz, it should also appear in the serverlist
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16:01 LoneWolfHT The problem seems to be mesecons. Anyone know of a way to fix this?
16:06 Nezrok He pulled/pushed it out of the protected area with a movestone?
16:07 aldenp yup
16:07 aldenp https://github.com/minetest-mods/mesecons/issues/281
16:07 aldenp confirmed bug but no fix
16:07 aldenp a very old bug in fact
16:09 Nezrok Seems like it would be trivial to check 'moved' nodes to see if they are owned by the person who placed the movestone or piston
16:09 Nezrok Err, protected, rather
16:10 Nezrok Since it's a very small number, and it only goes along one axis per movestone or piston
16:10 Nezrok Except with sticky blocks, I suppose
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16:54 twoelk yeah, my newly installed xubuntu seems to work
16:55 twoelk hm, but why minetest 0.4.16?
16:56 BuckarooBanzai aldenp: i have one similar instance (a block digged in a protected position), let me know if you find something....
16:56 BuckarooBanzai it was right at a mapblock border if that helps...
16:56 aldenp for now I've disabled the crafting recipes for pistons and movestones, so only trusted players can obtain them
16:57 aldenp btw thanks for suggesting that LoneWolfHT
16:57 LoneWolfHT np
16:57 aldenp hopefully this bug will get fixed at some point
16:58 twoelk any idea what os/device the offender was using?
16:58 aldenp no
16:58 aldenp I have their IP address but that's useless aside from banning them
16:59 aldenp speaking of that, how can I ban someone if they aren't online?
16:59 LoneWolfHT Get a mod like xban or sban
16:59 LoneWolfHT I think sban is better
17:00 LoneWolfHT https://forum.minetest.net/viewtopic.php?t=18603
17:00 aldenp thanks
17:01 twoelk before banning, maybe you can lure the offender to tell how he did it
17:01 aldenp we know how he did it
17:01 aldenp https://github.com/minetest-mods/mesecons/issues/281
17:06 twoelk ah, old bug
17:07 twoelk or rather old known side effect
17:09 * twoelk returns to messing with his new os setup again
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17:20 GreenDimond Could someone tell me how set_texture_mod() is supposed to work?
17:20 GreenDimond Im trying to use it and it doesnt seem to do anything
17:27 GreenDimond Ah. Dammit.
17:27 GreenDimond It doesnt work on item/wielditem entities
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17:29 LoneWolfHT Looks like it
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17:34 twoelk hm, I seem to have built a run_in_place minetest without a bin folder ... interesting
17:37 twoelk lol, cmake is missing?
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18:04 hoodedice What is the state of entities in minetest modding currently?
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18:14 hoodedice on another note, does anyone do "persistent entities"?
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18:15 twoelk like in the trains mod?
18:16 hoodedice :thinking: let me check it out
18:16 hoodedice also good to see you again :)
18:31 GreenDimond hoodedice: Persistent entities?
18:31 hoodedice last time I played MT entities would despawn if the player moved too far away
18:31 GreenDimond They dont despawn
18:32 GreenDimond They just unload
18:32 GreenDimond Like a mapblock
18:32 hoodedice I see
18:32 GreenDimond Get close again and they reappear
18:32 hoodedice what about entity state, things like health etc?
18:32 GreenDimond If you want it to retain non-default data then you need to use staticdata.
18:32 hoodedice well I ought to read the mod API first
18:32 hoodedice before asking
18:33 GreenDimond Staticdata lets you carry modified values across reloads
18:34 hoodedice interesting, thanks
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20:09 midn Is wield3d still broken in regards to attachments?
20:15 Nezrok I'm starting to think I'm never gonna get the hang of this mapgen thing haha: https://i.imgur.com/pT9lsB1.png
20:16 Krock midn: attachments are still broken in regards to Minetest
20:16 Krock Nezrok: looks like a formula. what's it?
20:17 Nezrok Well I was trying to make a giant circle, but it generates really, really, really slowly if it's over 500 blocks in radius, so now I'm just messing around cause I kinda gave up
20:18 Nezrok It takes like 10 minutes to make one that's 2000 blocks across
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21:10 MinetestBot [git] t0ny2 -> minetest/minetest_game: Make waterlily wave when placed on waving water 54bb0af https://git.io/fjaWQ (2019-06-16T21:09:36Z)
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21:28 jluc Great i could use android version to join my son on a minetest server while away
21:39 VanessaE one assumes it'll be one of my servers :)
21:47 jluc idont think so VanessaE it was elepower's
21:47 jluc which of your server would you advise ?
21:50 VanessaE any of them
21:50 VanessaE they're all good, imho ;)
21:50 jluc :-)
21:51 VanessaE (of course, I might be sliiiiiiiiiightly biased :) )
21:53 jluc i think my son could be interested in a place where his building are safe
21:53 jluc and he doesnt speak english
21:53 VanessaE my servers all have protection features, though English is highly-preferred.
21:55 jluc yes i can understand english is prefered
21:56 jluc we are not aware of a french langage server
21:56 VanessaE I don't know of any offhand.
21:56 VanessaE but I'm sure they exist
21:56 jluc i should ask on #ubuntu-fr
21:57 GreenDimond I see ~4 french Minetest servers
21:57 GreenDimond Make that 6
21:58 GreenDimond 7
21:58 jluc in the public list ?
21:58 GreenDimond Yes
21:59 GreenDimond Searching for "[FR]" yields 5 servers, "France" yields 1, "french" yields 1.
22:00 jluc right
22:00 jluc nice
22:00 jluc new worlds to explore...
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22:56 calcul0n jluc, maybe have a look at France - NrZ
22:57 calcul0n it was very active at some point, then disapeared and showed up again
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23:03 jluc ok thanks
23:03 jluc gnite
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23:46 cdde hi
23:47 cdde I'm having an issue getting my server announced after the internet went out
23:53 jas_ the...whole internet?
23:55 jas_ did you try turning it off and back on again?  :)

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