Time Nick Message 01:23 jas_ oooooooiiiiiiiiiiiiiiiii 04:29 norkle YEEE! 10:49 Daisae In Carpathian, is all ice covered by snow? 10:50 Krock no, just one biome of many 10:50 Krock depends on the biome definitions, though 10:51 Krock icy lakes should not be covered by snow :3 11:33 Daisae I see 1 icy lake covered by snow. 11:35 Daisae or maybe it is just flat as a lake. 11:38 Daisae Nevermind. It is just large and flat, so I mistook it for a lake. 13:14 MinetestBot 02[git] 04stujones11 -> 03minetest/minetest: Android: Use system provided path for default TMPFolder setting (#8505) 1395a37ef https://git.io/fj2xk (152019-06-15T13:12:59Z) 13:41 jluc Has MT5 been ported to android or only 0.4 ? 13:43 jluc this commit deals with android and seems to be on main dev version... 14:03 Krock jluc: most recent android version is for 5.0.0 14:03 Krock or 5.0.01 14:13 jluc oh great 14:47 MinetestBot 02[git] 04TalkLounge -> 03Uberi/Minetest-WorldEdit: Fix //load with 0 nodes (#177) 13b2e086f https://git.io/fj2pr (152019-06-15T14:46:12Z) 16:11 CopenBra[m] Is there a mod that's similar to Minecraft's No Cubes mod? 16:12 Calinou CopenBra[m]: I'm not sure what No Cubes is exactly, but More Blocks allows you to craft many kinds of sloped blocks 16:13 Calinou some people even build curved surfaces using it :P 16:13 Calinou https://github.com/minetest-mods/moreblocks 16:14 VanessaE Calinou: looks like a re-meshing mod, like it applies a gaussian blur + threshold to the terrain at the moment of rendering. 16:14 Calinou yeah, I don't think there's anything like that in Minetest 16:15 VanessaE there are a couple of mods that'll attempt to smooth the generated terrain with slopes et. al but nothing like that ^ 16:17 Ingar isn't nocubes (fro mc) that smoothrendering thing? 16:18 Ingar as used in some mc RTX demos 16:18 Ingar meh I'm slow 16:19 VanessaE heh 16:26 CopenBra[m] What are these mos that smooth the terrain with slopes? 16:27 VanessaE I don't remember, sorry to say :-/ 16:28 VanessaE *googles* 16:28 VanessaE hm, not finding it now. 16:29 VanessaE did find one that uses stairs and related shapes, but that just changes the "resolution" of the terrain... 16:30 VanessaE hmmph. 16:30 VanessaE I give up :P 16:31 VanessaE if it can be done with stairs-like nodes, it can be done with slopes, too. obviously it would need to rely on moreblocks but no big deal there, *everyone* has that anyway :P 16:32 VanessaE which reminds me, Calinou some folks have been asking for slopes et. al from default:dirt_with_grass 16:32 VanessaE might want to add that if it isn't there already 16:33 VanessaE https://forum.minetest.net/viewtopic.php?f=9&t=18140 here's that stairs-based one, CopenBra[m]. 16:35 CopenBra[m] The resolution? 16:35 CopenBra[m] Ooh so the land would be made up of smaller cubes? Can I see that one? 16:36 CopenBra[m] oh this is it 16:36 VanessaE that mod just fakes it, of coursse 16:37 VanessaE minetest's map is strictly voxel-based, so if you see a slope, it's because someone made a node with that mesh, but it still logically takes precisely 1m³ 16:38 VanessaE (Minetest mods can't change the fundamentals of the world grid or how it's rendered, not like in MC) 16:45 Calinou VanessaE: dirt/gravel slopes make sense to me, but stairs in those materials don't make as much sense :) 16:45 VanessaE perhaps 16:46 VanessaE but then again I think there are default dirt stairs.. 16:46 VanessaE still you're right I guess... but then again I guess there isn't any mechanism in moreblocks to register only that one category of shapes. 16:46 VanessaE now it's my turn to ask a question: if anyone's familiar with blert's sky critters add-on for mobs-redo ( https://forum.minetest.net/viewtopic.php?f=9&t=12688 ) ... can someone spell-out just what conditions are needed for birds et. al to show up? The mod loads, but nothing shows up after even a few in-game days (others like monsters, animals, water critters work) 16:53 deezl this spawn chance looks a little crazy: l_spawn_chance_bird = l_spawn_chance_bird - 18000 16:54 VanessaE heh 16:55 VanessaE I haven't looked at the code yet. 16:55 CopenBra[m] Are there any mods that make food spoil over time? 16:55 CopenBra[m] Be also neat if ice could melt in the inventory 16:57 VanessaE idk if one exists, but such a mod should use Homedecor refrigerators to extend the life of said foor, also.... imho :) 16:57 deezl I imagine it would be hard to set any sort of ABM on inventory items 16:57 VanessaE food* 16:57 VanessaE something like that would have to implement the equivalent using globalstep but it woudl be all but impossible to do.. 16:59 CopenBra[m] globalstep? 17:00 CopenBra[m] while we're at it, rats that occasionally manage to escape from your grasp 17:02 VanessaE globalstep is a timer that runs periodically (usually every 1/10 second), against many in-game events are timed. 17:02 VanessaE you can hook into it to run something independent of any user or node or whatever, but using it to do what to want would be.... very damned hard :P 17:04 deezl would there be a way to limit certain food items to certain storage? like only player inventory or a specific food storage inventory (thinking something like vessels shelves) 17:04 VanessaE THAT is doable. 17:05 deezl and then limit the time the thing can be in player inventory? 17:05 VanessaE f.ex you can only put empty drinking glasses, bottles, or glasses of pineapple or carrot juice or smoothies into a vessels shelf, 17:05 VanessaE but limiting the time spent in the player inventory, idk about that 17:06 VanessaE (juices/smoothies are farming-redo) 17:07 deezl I like the idea of limiting the time for food items to live, just seems difficult to implement 17:07 VanessaE I think that would have to be engine-level.. 17:07 deezl I could see it becoming laggy as well 17:08 VanessaE though globalstep + itemstack meta can make it happen 17:08 VanessaE (if you get smart and early-exit the globalstep often enough to limit the actual code to run say once a second) 17:16 VanessaE Calinou: have you given any thought to moreblocks supporting that world-aligned textures feature? 17:33 Calinou oh, I think I can do it now that More Blocks requires Minetest 5.0.0 17:36 VanessaE I figured so. thing is, I'm not sure what materials would be best done world-aligned (definitely not anything made of wood :) ) 17:36 VanessaE maybe stony materials, glassy stuff, etc. 17:37 VanessaE (grass, dirt too ;) ) 17:37 VanessaE it's too bad it can't be set per-node (in the map) 17:37 Calinou wouldn't making it a per-texture basis make more sense overall? 17:38 VanessaE perhaps. 17:39 VanessaE on the one hand, some materials practically scream-out to be kept as they are, i.e. wood on stairs, but on the other hand some uses would look better world-aligned, such as the thin two-sides "L" shaped slab turned on its side to form a thin wall 17:40 VanessaE so maybe both material AND shape should be taken into consideration? 17:40 VanessaE the gravel slopes you mentioned, for example, definitely want to be world-aligned 17:42 VanessaE you know what I mean? 17:44 CopenBra[m] I wonder if minetest will ever look like this one day: https://www.invidio.us/watch?v=bI0M7mieb0E&listen=0 17:48 LoneWolfHT ew :P 17:51 VanessaE Calinou: in other news, did you ever give any thought to importing titanium (minus those dumb "tv" nodes) into moreores? 17:58 Calinou yeah, I still plan to do it 17:58 VanessaE ok. 18:29 VanessaE Calinou: cheapie is working on some minor titanium updates, so you'll want to pull from her repo when the time comes, rather than the zip on the forum 18:30 cheapie VanessaE: Well, if you take zips of mods, can I just send you a tarball of the fixed textures for these? :P 18:32 cheapie https://cheapiesystems.com/media/fixedtextures.tar 18:32 VanessaE you could, but then there would be no git history :) 18:32 cheapie So? :P 18:33 VanessaE grrr 18:33 VanessaE ok ok *I'LL* fork it to git and apply your changes :P 18:34 cheapie That works :P 18:36 VanessaE hey wait a second 18:36 VanessaE HybridDog has a fork= 18:36 VanessaE https://github.com/HybridDog/titanium/commits/master 18:37 VanessaE maybe I'll fork then, wind it back to "load 3.1" and work forward from there. 18:37 VanessaE s/then/that/ 18:37 * VanessaE looks into it a bit. 18:45 cheapie PR submitted for technic, so that just leaves caverealms_lite. Where does that come from? 18:47 cheapie I see some of these mods (like caverealms_lite) have these garbage "Thumbs.db" files too, but that's not really my problem :P 18:55 VanessaE almost done over here... 18:55 VanessaE https://github.com/Ezhh/caverealms_lite btw 18:57 aldenp_ Hi, I'm doing a minetest stream if anybody is interested (you might remember me from the other day; the quality has been improved since then). Should I post a link? 18:59 VanessaE cheapie: there we go.... https://gitlab.com/VanessaE/titanium 19:00 VanessaE THis is the original 1.0, 2.0, 3.0, 3.1, 4.0 "commits", plus one texture change from !HybridDog, and then applied your new textures. 19:00 VanessaE -! 19:01 VanessaE so now you can fork properly from there ^ 19:01 VanessaE (if you wanna make more changes) 19:02 VanessaE I wonder if I can fix the authorship of the older commits... 19:18 VanessaE cheapie: how do we stand now? 19:20 cheapie VanessaE: I just need to fix caverealms_lite (busy right now) and then the technic PR will have to be merged and then the warnings should be gone. 19:20 VanessaE okay. 19:21 VanessaE (you were supposed to say "that's what puzzles me." :) ) 19:27 VanessaE there, and first-post for titanium is updated to point to my fork, since none of the original download links work anymore. 20:12 VanessaE and new screenshots uploaded, too, just to modernize the textures :P 21:40 p_gimeno about food that can be spoiled: it's doable, you just have to attach some metadata to the food (expiry time in current container, spoil degree). The problem is that inventory items with metadata can't be stacked (e.g. tools). @CopenBra[m] @VanessaE 21:45 VanessaE well the other problem is you wouldn't be able to see at a glance if an item has spoiled if you're looking at the contents of, say, a chest. 21:46 VanessaE the engine would have to update the items "freshness" as soon as an inventory is loaded. 21:47 Krock p_gimeno: they can be stacked, but the meta must be identical 23:20 lllI1I we have too much inventory space anyway 23:21 lllI1I make nothing stack and it'll be more realistic 23:22 sy in real life, people can't carry 1m³ of pretty much any material 23:29 CopenBra[m] I noticed that you stop sinking in water when you use pitch movement. Wouldn't it be more natural to have that sinking motion offset the direction of movement still? 23:46 cheapie CopenBra[m]: Not really, because pitch move (why does this exist, again?) is just another form of flying. 23:54 LoneWolfHT If the player doesn't have fly privs then I'd say yes, it would be more natural to do that 23:58 LoneWolfHT I think pitch move is more of a 'way of moving' than 'another form of flying'