Time Nick Message 03:38 Dr_Frankenstone I'm trying to log into a server that has password set to false, and I keep being told invalid password. I've tried with and without entering a password, and also tried updating to the latest nightly build of v5. It's Sara's Simple Survival Server - the second from the bottom on http://servers.minetest.net/ 03:38 Dr_Frankenstone Is there a known issue in this area? 03:41 Dr_Frankenstone The server lists its version as 5.0.1, while my client says 5.1.0 03:42 sofar you mean, 5.1.0-dev? 03:45 Dr_Frankenstone it's followed by a git hash rather than "dev", but yeah 03:45 Dr_Frankenstone I was trying with a -dev version that was months old before 03:46 cheapie Well, does the username you're trying to use already have a password set there? 03:47 Dr_Frankenstone No, I tried a new username as well. The data on the server from servers.minetest.net says "password": false, so I suspect it isn't supposed to need one, but I don't really know what password=false means. 03:53 Dr_Frankenstone Just tested with 5.0.1, same deal. Strange. I think the server is working because I've have seen it listed with clients connected to it. 03:53 scr267 Which server is that? I've got a 5.xx client to I can test with. 03:53 scr267 5.0.0-dev actually 03:53 Dr_Frankenstone It's Sara's Simple Survival Server - the second from the bottom on http://servers.minetest.net/ 03:53 scr267 just a sec 03:54 sofar 5.0.1 and 5.1.0-dev are compatible, there shouldn't be any difference 03:54 scr267 I get the same error. 03:54 sofar could be a server failure/issue 03:54 sofar idk 03:55 Dr_Frankenstone yeah, perhaps when I saw clients connected they were local, or special somehow 03:55 scr267 Anyone happen to know which is the TommyTreasure's server? 03:56 Dr_Frankenstone No heard of it 03:56 Dr_Frankenstone *not 03:56 scr267 thanks 03:57 scr267 Oh I found it, I think it was 'Lag world' 03:58 Dr_Frankenstone Ahh 08:53 Lion_ Hello 11:20 p_gimeno what's the speed of the player in fast mode and in slow mode? 11:25 VanessaE roughly 6.67 m/s in slow, 20 m/s fast, if I remember right 11:28 VanessaE or anyway, 20 m/s in fast more 11:28 VanessaE mode* 11:29 VanessaE I think I'm wrong on the slow speed 11:56 HDMI_STECKDOSE hello! 11:58 Krock hi 12:00 HDMI_STECKDOSE hi 12:00 HDMI_STECKDOSE krock 12:00 HDMI_STECKDOSE can you help me 12:23 Krock HDMI_STECKDOSE: depends 12:23 Krock it's quite difficult to do so without any information 12:24 HDMI_STECKDOSE yeah 12:24 HDMI_STECKDOSE is the folder stuctur of my mod good 12:24 HDMI_STECKDOSE 1 sec 12:24 HDMI_STECKDOSE its xentom 12:24 HDMI_STECKDOSE on github+ 12:24 HDMI_STECKDOSE sry cant open chrome right now 12:30 Krock !mod xentom 12:30 MinetestBot Krock: Could not find anything. 12:31 Krock maybe. I don't know. I need a link to help you 12:33 HDMI_STECKDOSE ok 12:34 HDMI_STECKDOSE https://github.com/Tomracer/XenTom 12:35 Krock looks good. there's btw also a german channel: #minetest-de if you're interesting 12:35 Krock *interestwed 12:39 HDMI_STECKDOSE but there are not so many people? 12:44 Calinou VanessaE: slow is 4 m/s by default in minetest_game 15:25 p_gimeno thanks VanessaE 15:25 VanessaE and Calinou :) 15:56 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Do not drag-place stack into 'craftpreview' slot (#8514) 13627a96c https://git.io/fjBpS (152019-05-25T15:41:35Z) 15:57 p_gimeno oh just noticed, thanks Calinou too 16:18 MinetestBot 02[git] 04kestral246 -> 03minetest/minetest: override.txt: Fix crash due to CRLF endings (#8439) 1340dadec https://git.io/fjBhT (152019-05-25T16:01:55Z) 16:26 micropolix hi 16:26 micropolix anyone here? 16:26 micropolix please help me to install the lastest minetest in Zorin OS 9 16:41 Krock micropolix: that's ubuntu-based, so I guess you could give the PPA a try 16:41 Krock https://launchpad.net/~minetestdevs/+archive/ubuntu/stable 16:42 micropolix okay 16:45 MinetestPlayer Calinou seems to have stopped creating AppImages for minetest, so I decided to make my own for 5.0.1 and 5.1-dev. You can download them here: https://github.com/An0n3m0us/Minetest-AppImages 16:45 Calinou nice :) you shouldn't commit build artifacts to GitHub though, use GitHub Releases for that instead 16:45 MinetestPlayer I had a nightmare getting it working for Fedora. Absolutely _horrible_. It took me two days. 16:46 MinetestPlayer I did. 16:46 MinetestPlayer Here's the releases: https://github.com/An0n3m0us/Minetest-AppImages/releases 16:46 Calinou anyway, I mostly moved to the Flatpak camp personally, so that's why I have less interest in AppImage these days 16:46 MinetestPlayer I see. 16:47 Krock MinetestPlayer: getting the native Win32 build to work took more than a week (although not full-time) 16:47 MinetestPlayer Wow. 16:47 Krock well, most work by then was done by BlockMen who really knew how it works 16:48 MinetestPlayer Didn't he leave Minetest a while ago? 16:48 Krock yeah, long time ago 16:48 Krock somewhen around Minetest v0.4.13 16:50 MinetestPlayer I managed to also get i386 working. It wasn't too hard of course. 16:59 MinetestPlayer Snap have Minetest too. What's the difference between Snap and Flatpak. Meaning, why both? 17:01 MinetestPlayer Calinou, so you make Flatpaks for Fedora? Have you managed to get it working on Fedora 30? 17:01 Calinou Flatpaks are distribution-independent 17:02 Calinou https://flathub.org/apps/details/net.minetest.Minetest 17:04 MinetestPlayer Oh I see. 17:07 MinetestPlayer When I finally get around to updating my PC, then I'll probably use snaps. That's _if_ I update it xD 17:09 MinetestPlayer Seeya guys. Good day/afternoon/night. 18:55 matsaman hello =) 18:55 matsaman I put a glass block down—how do I get rid of it? 18:58 VanessaE dig it? :P 18:59 matsaman what does that mean? 19:00 VanessaE right click places, left click punches, left-button-hold digs. 19:01 VanessaE and glass will break by hand. 19:01 matsaman ah, that's what I'd forgotten, thank you 19:01 matsaman hold 19:02 matsaman plus I guess I have to tap then tap & hold for my touchpad 19:02 matsaman VanessaE: is there a list of such basic operations somewhere, do you know? 19:03 VanessaE minetest wiki should have that 19:05 matsaman thanks 19:09 p_gimeno https://wiki.minetest.net/Minetest_on_Android will probably help 19:26 Worldblender I have posted some draft information about a mod I'm trying to create (chchar - Change Player Model): https://gitlab.com/Worldblender/chchar | Forum topic: https://forum.minetest.net/viewtopic.php?f=9&t=22606&sid=14ac12e50f8d05a4723be9f15f673b48 19:28 Worldblender I have been writing about that I should use player_api from Minetest Game to complete this mod, but I'm having trouble determining if my outline comes into conflict with player_api or the Minetest engine. 20:09 Worldblender In other words, I'm feeling that player_api is not documented well enough that I can figure out how to register my own models for use with that API. 20:14 lllI1I I want to implement a different way to handle deaths, would I do this with register_on_hpchange or is there a better way? 20:23 calcul0n lllI1I, there's minetest.register_on_dieplayer 20:24 lllI1I calcul0n: will I be able to stop the normal death with that? 20:24 lllI1I as in the "you died" formspec 20:25 lllI1I if I wanted to e.g. teleport the player to a respawning waiting room for a short period before letting them get back in the game 20:26 calcul0n i think yes, not sure 20:27 calcul0n iirc the "you died" formspec is just the default handler, so you can override it 20:28 lllI1I I looked in the source and it looked like the death handling was done in C++ and is only overrideable when client side scripting is enabled? 20:28 lllI1I but I don't know for sure 20:33 calcul0n same here, i only have vague memories playing with it :) 20:33 calcul0n but i think what you want is possible even if you can't override the formspec 20:34 lllI1I yeah I was going to have a check on hpchange and if it would be fatal, refill the health and teleport the player 20:34 lllI1I as well as emulating the bones drop, which I'll have to do with a hacky copypaste nightmare 20:35 lllI1I would anyone object if I made the bones mod expose its bonedropping function globally 20:35 lllI1I and submitted that as a patch 20:42 Worldblender I think I'm going to have to determine all this on my own, without anyone's help on how to build a frontend to player_api... 20:43 lllI1I sorry Worldblender I haven't had any experience with player_api at all yet 21:26 clavi how do I make the water level slightly lower like in MC? 21:26 clavi there was a setting for this but I don't remember where 21:27 Krock water waving shaders 21:28 clavi thanks, but I can't have it lower and static, right? 21:29 Krock I don't think so 23:32 paramat clavi you can have static lowered water ... 23:33 paramat 'water_wave_height = 0.0' in .conf or in advanced settings menu 23:33 paramat then enable waving water