Time Nick Message 00:00 rubenwardy this would be the correct channel 00:12 catspar afk 00:14 lllI1I one of the best things about minetest is how braindead simple it is to create mods for it 00:14 lllI1I one of the worst things about minetest is how simple it is to create braindead mods for it 00:14 lllI1I not naming names or anything tho just saying 00:15 cheapie Fun thing to try if you have a server with maptools installed and people are asking for admin picks: //lua item = ItemStack("default:pick_steel");local meta = item:get_meta();meta:set_string("description","Admin Pickaxe");meta:set_string("color","#FF00FF");minetest.get_player_by_name("player's name goes here"):get_inventory():add_item("main",item) 00:15 cheapie (and have WorldEdit installed too, I should add...) 00:16 cheapie You could make item local too, I guess... doesn't really matter. 00:16 calcul0n meh 00:16 calcul0n define "fun" :p 00:18 lllI1I I'd probably do a wooden pick 00:18 lllI1I also wouldn't it be "local item" at the start 00:21 deezl rubenwardy, sorry, I missed your response earlier, thank you. 00:27 Nezrok Any recommendations for screen recorders for a mod demonstration? I need something that isn't going to convert what I record into potato quality :/ 00:29 catspar CamStudio 00:29 catspar or if u had windows u could use the windows game bar 00:29 catspar ok Nezrok 00:30 rubenwardy Nezrok: simplescreenrecorder 00:30 catspar hi rubenwardy 00:31 rubenwardy o. 00:31 Nezrok I just recorded with the game bar, but now it wants me to make an xbox live account to view it? :/ 00:31 catspar i guess maybe u can opt out of that somehow 00:33 Nezrok Aha nevermind 00:33 lllI1I what about OBS 00:33 Nezrok Turns out it saves it in my videos folder 01:22 robdrake Please, if anyone knows the Mystical_Agriculture mod, I'm trying to find the id for the inferium seed, and the best I can do, I've searched the source 01:27 deezl got a link to the code? 01:28 robdrake hold on 01:29 deezl I found it 01:30 deezl is that seed not in creative inventory? 01:30 robdrake https://github.com/RSL-Redstonier/Mystical-Agriculture 01:31 robdrake I need to look in creative? ok, trying to set up a basic machines mover filter, and the wrong id crashed the server 01:31 deezl ouch 01:32 deezl if you look in creative, and then click on the craft guide it should show you the string 01:32 robdrake thank you deezl 01:32 deezl yw 01:34 pauloue if you're looking for the item name, you can set tooltip_append_itemname = true in minetest.conf 01:35 deezl that's for hovering over the item in inventory? 01:35 pauloue yes, so it only helps if you have the item already 01:36 deezl from the way things get registered in that mod, it looks like the string should be: mystical_agirculture:inferium_seed 01:37 deezl er...agriculture 01:43 robdrake ok, thanks 01:53 robdrake hey deezl, with basic_machines, is there a way to make a mover right click a plant? 01:53 deezl uh 01:54 deezl with what? 01:55 robdrake a mover 01:55 deezl I mean right click it with what item? 01:55 robdrake the mover itself, or like with your hand 01:56 deezl I don't think so 01:56 robdrake k 01:56 robdrake thanks again 01:56 deezl what would it do if you could? 02:00 robdrake harvest the mystical agriculture plants w/o losing the essence 02:21 OxE7 Hey! :) 02:34 OxE7 Hey! :) 03:53 Emerald2 You guys hear about this new thing Github is doing to help people give money to open source projects? 04:05 OxE7 no? 04:07 Emerald2 https://github.blog/2019-05-23-announcing-github-sponsors-a-new-way-to-contribute-to-open-source/ 04:07 Emerald2 Just heard about it on a linux news show. 04:11 OxE7 So they are adding links to external donation sites to user profiles? 04:11 Emerald2 No it looks like it's done through github. 04:11 Emerald2 Dropping a ping for paramat so he sees this. 04:12 OxE7 OK, maybe i am just to dumb to read the article :D 04:17 OxE7 "any GitHub user can sponsor an open source developer in the program" 04:17 OxE7 That does not seem very practical though. 04:19 Emerald2 *shrug* the devs can at least look into if it would be useful to the minetest project. 04:21 OxE7 Sure, i just get instantly suspicious when i see a huge blob and fail to locate the details by skimming the page. 04:22 OxE7 Thing is endusers likely don't have github accounts :/ 04:24 Emerald2 Yeah that is true. 04:24 Emerald2 Some devs do have paypal donation links or such that can be used. 04:24 Emerald2 So it's just another option in the arsenal. I'm most interested in the part where github also chips in. 04:25 OxE7 Would be pretty cool if github did something like taking paypal donations for a project and automatically split them by the amount of code contributed by each person. 04:26 OxE7 Oh, they do? That's nice obviously. 04:30 Emerald2 "To supercharge community funding, GitHub created the GitHub Sponsors Matching Fund, which matches up to $5000 per sponsored developer in their first year of sponsorship. In the first year, GitHub will not charge any fees, so 100% of sponsorships will go to the sponsored developer. In the future, we may charge a nominal processing fee." 04:33 OxE7 So basically one should use it for one year and then drop it like it's hot ;) 04:40 OxE7 I also wonder how they are going to combat abuse. Just sponsor your friends and split the profit. It seems way to easy to game the system. 04:54 robdrake Please, does /emergeblocks just load an area of blocks, or keep them loaded when a player is offline? 05:51 OxE7 robdrake, i haven't tried it looked at the code but given the terminoly i'd be very surprised if it actually kept them loaded. 05:51 ItsMeMario I am trying to install MineClone on my Ubuntu server. I extracted the zip to ~/.minetest/games/. Inside games/MineClone folder, I see mods, menu, tools etc. How do I start the game? 05:52 ItsMeMario MineClone is a game* 05:55 VanessaE click its icon at the bottom of the screen, then create a new world. 05:57 ItsMeMario At the bottom of which screen? When I connect to the server in the world, I do not see any icons 05:58 ItsMeMario When I connect to the server in a client, I do not see any icons* 05:58 VanessaE oh you're running it as a server huh 05:58 VanessaE well just create a new world, then edit its world.mt to point to the new game. 05:58 VanessaE (gameid = mineclone or whatever) 05:59 VanessaE then start the server with that world. 06:00 ItsMeMario I am sorry, I am new. How do I create a new world? 06:00 VanessaE I usually do that in singleplayer 06:00 VanessaE then copy it to wherever the server needs it to be 06:01 ItsMeMario I am getting a new error when I do "minetest --gameid MineClone". The error is "Need running XServer to start Irrlicht Engine 06:02 VanessaE you forgot to run it as a server :) 06:02 VanessaE minetestserver --gameid.... 06:02 VanessaE or mintest --server --gameid.... 06:04 ItsMeMario I just ran: minetest --server --gameid MineClone 06:04 ItsMeMario no error but I do not see an icon on the client 06:04 VanessaE oh, you won't in that case. 06:04 VanessaE the server dictates what game is used with what world. 06:05 ItsMeMario oh, so is the game running ? 06:05 VanessaE hence editing world.mt 06:05 VanessaE it may be, I couldn't tell you for sure. 06:05 VanessaE connect with a client and look around 06:07 ItsMeMario its doing something ! 06:07 VanessaE good :) 06:07 ItsMeMario It worked! 06:07 VanessaE !next 06:07 MinetestBot Another satisfied customer. Next! 06:08 ItsMeMario It looks different now! Thank you VanessaE! 06:08 VanessaE looks like you're on the way now. :) 06:09 ItsMeMario So to use a game, I have to do the --gameid argument and update the world.mt everytime? 06:09 VanessaE only if you're using a world you haven't configured yet. 06:09 VanessaE world.mt is persistent 06:10 VanessaE and if you have that set, you don't need --gameid anyways 06:10 ItsMeMario Is it possible to change the game or the world while clients are connected? 06:10 VanessaE no 06:11 ItsMeMario I will have 43 4th graders playing on a server tomorrow, hopefully at the same time. 06:12 ItsMeMario The aim is to show them collaborative game play. 06:12 ItsMeMario Any games or worlds you suggest? 06:12 VanessaE good luck 06:12 ItsMeMario Thank you! I will need it 06:12 VanessaE expect them to teach YOU about *competitive* gameplay:) 06:12 VanessaE if you know what I Mean ;) 06:13 VanessaE as for what kind of game to use, I don't have any suggestions 06:13 ItsMeMario They all will probably already be experts with this type of game 06:13 VanessaE that isn't what I mean :P 06:14 ItsMeMario lol 06:15 VanessaE you get a bunch of 4th graders together, you'll get plenty of in-game fighting :P 06:17 ItsMeMario Yeah, that's what another teacher said 10:00 robdrake as an answer to my earlier question, technic has the admin anchor 11:23 jluc my son and friends of this age sometime play on "elepower playground server" ItsMeMarioGone 15:43 MinetestBot 02[git] 04stujones11 -> 03minetest/minetest: Add IGUIScrollbar implementation with variable bar sizes (#8507) 13b917ea4 https://git.io/fjBXn (152019-05-24T15:42:05Z) 15:44 minetestnewbie hi 16:09 minetestnewbie I could use some help with a mod configuration 16:09 minetestnewbie I run a server and have added the mod "Paleotest" https://forum.minetest.net/viewtopic.php?t=22253 to my mods folder and enabled it. 16:10 minetestnewbie However, it is not configured to spawn mobs, I can't seem to find an easy solution to set this and I'm not familiar enough to really nail this on my own yet. 16:11 minetestnewbie However, in the settingtypes.txt file, there are 3 options meant for the minetest local settings advanced menu 16:11 minetestnewbie however, I'm running a dedicated server on a linux system with only a CLI. 16:12 minetestnewbie source at github can be found here: https://github.com/ElCeejoYT/paleotest 16:12 minetestnewbie each mob has its own .lua file and within that file there is a section for finding a bool type and spawning the mob in the wild or not 16:13 minetestnewbie for example, in tyrannosaurus, https://github.com/ElCeejoYT/paleotest/blob/master/tyrannosaurus.lua 16:13 minetestnewbie lines 166-180 have a function that check the local menu settings for local spawning 16:14 minetestnewbie however, I'm not sure how to get this to work with a dedicated server. I've tried adding these lines in the init.lua file but mobs still dont spawn 16:14 minetestnewbie local wild_spawning = true 16:16 minetestnewbie i could just change each line of each mob.lua to "true" but i was hoping for a more dynamic way to do this by editing something in the init.lua 16:17 minetestnewbie for example, changing line 166 in tyrannosaurus.lua would likely spawn it in the world, https://github.com/ElCeejoYT/paleotest/blob/a0e5cca8c8403f48d76c13d783a5c69e0d0204e2/tyrannosaurus.lua#L166 16:17 minetestnewbie i will test this now, but if someone can think of a more dynamic way to do this via the init.lua, i'd appreciate it. 16:20 minetestnewbie setting wild_spawning = true in the minetest.conf file seems to have enabled this. 16:21 minetestnewbie I guess settingtypes.txt are options that can be used in the main minetest.conf file? 16:24 rubenwardy it's probably better to ask this in the forum topic 16:24 rubenwardy or on Discord 16:25 rubenwardy as the author will be able to see it in those places 16:31 minetestnewbie hi ruben, I don't have a forum account yet and am just getting familiar with git 16:32 minetestnewbie your CTF server got me into minetest much more and I've used a few of your mods and contribution. thanks 16:33 minetestnewbie I'll make a minetest forum account and mention it in that forum. by altering the main minetest.conf file i was able to get wild spawing to work. although I think the process was a bit confusing since there wasn't any documentation 16:35 minetestnewbie I was actually just wondering about another topic before checking this IRC, i use sfinv as my inventory manager on my server. i also use the 3d_armor modpack and it adds a seperate page into sfinv. However, I've seen servers that have had the armor slots integrated in the main crafting tab. Are you familiar with how to accomplish this? I'm about to go digging for the answer myself. Thanks 17:14 lllI1I minetestnewbie: I don't have a lot of time right now to help proper but if you know what some of those mods are named you could take a look at their code and see how they do what you're talking about 17:17 cheapie Just finished another Luacontroller project, this time a completely over-engineered solution to the problem of "turn lights on at night and off during the day": https://cheapiesystems.com/media/images/screenshot_20190524_120138.png 17:18 cheapie Luacontroller firmware: https://pastebin.ubuntu.com/p/RxpnyNYqgP/ 17:19 cheapie touchscreen (from digistuff) goes on the channel "touchscreen", then put a blinky plant on any pin and a light sensor on the channel "sensor" 17:19 cheapie Output is available on any pin except the one you connected the blinky plant to, and it can also control the digilines lights from digistuff on the channel "light" 17:22 minetestnewbie yep still looking through code and forums :) 22:25 nri I'm Back