Time Nick Message 03:49 snoogans775 Anybody around? 03:55 VanessaE nope 03:55 VanessaE ded 04:03 snoogans775 darn 04:04 snoogans775 So. I teach summer camps on computer science with Minetest. Ages 12-15. 04:05 VanessaE my condolences :) 04:05 snoogans775 We simulate environmental policy. Elect a commision to review new parcels for development. 04:07 snoogans775 But now I have older students that will need to understand modding. I'm looking for people's favorite mods based on good commenting, practices, organization. 04:09 VanessaE good commenting? HAH :) 04:09 snoogans775 I know 04:09 VanessaE organization? you're funny :) 04:09 VanessaE good practices, well there are some well-coded mods 04:10 VanessaE I'm proud of my mods anyway :) 04:10 snoogans775 They are very good. 04:13 snoogans775 Sokomine documents code well, but README's are sparse. 04:16 snoogans775 Regardless, I'll be haunting the forums for a while. Expect 16 children to be unleashed on the chats in late June so they can learn internet etiquette. 04:32 DrFrankenstone When the bottom node of a bed gets removed without the top node of the bed being removed (I think creepers/splosions are doing this) is there any way to remove the top part of the bed from the map? 04:39 VanessaE use worldedit 04:40 VanessaE or maybe re-place the errant bed? 04:45 Dr_Frankenstone Replacing the bed doesn't work - the new bed won't place because there's a block in the way (the head of the old bed), and it's a world where I'm just a player, no worldedit rights. 04:46 Dr_Frankenstone guess the owner can clean up my messes :) 04:52 cheapie Heh, good commenting... 04:52 * cheapie looks through that elevator controller for any comments, finds none except for the copyright boilerplate at the top 15:20 MinetestBot 02[git] 04cpba -> 03minetest/minetest: Add content_rating tag to appdata (#8538) 136cb6aea https://git.io/fj80t (152019-05-18T15:19:56Z) 15:20 MinetestBot 02[git] 04osjc -> 03minetest/minetest: Optimize string (mis)handling (#8128) 13eb2bda7 https://git.io/fj80q (152019-05-18T15:19:13Z) 15:56 CWz i think minetest.place_node is broken something to do with the y coord 16:02 Krock broken? 18:26 BuckarooBanzai New mapserver release (2.2.0): https://forum.minetest.net/viewtopic.php?f=14&t=21999 "minetest mapserver, rewritten in go" new/changed features: item/object search on the map / prettier world info box / added more overlays, demo: http://pandorabox.io/map/ 19:53 FeXoR Hiho! 19:55 FeXoR I have trouble finding my way through the forum and the mods. I basically want to add mobs (animals and monsters mainly) but can't find out what mods are compatible with another and which mods work with my version (0.4.16). 19:57 FeXoR Also I can't find a unified_inventory mod download. (There are a lot of dead links within the forum, to github and other external sides) 19:57 FeXoR Great game BTW! ;) 19:59 FeXoR (Also on the Swiss Survival server there's sometimes music. how can I turn it off without losing the other sounds? :p) 20:01 Krock *reads* 20:01 Krock uh, 0.4.16.. consider using at least 0.4.17.0 due to some bugfixes 20:01 Krock * 0.4.17.1 20:02 Krock !mod mobs_redo 20:02 MinetestBot Krock: Mobs Redo [mobs] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=9917 20:02 Krock ^ this topic lists many different mobs which all depend on the main API "mobs" 20:02 Krock here's some more: 20:02 Krock !mod nssm 20:02 MinetestBot Krock: Not So Simple Mobs [nssm] by npx - https://forum.minetest.net/viewtopic.php?t=11813 20:03 Krock FeXoR: maybe there's a chat command for it. /help or try/error some commands like /off or /music off 20:03 FeXoR Krock: Yea, I just downloaded all related stuff for mobs redo I could find. 20:04 FeXoR (I wonder why it is called "mobs" though as simple mobs also is called like that. prone to conflicts IMO) 20:04 Krock downloading is good, cloning is better. but it's nice that you found something that fits your interests :) 20:04 FeXoR Well, let's see how many errors that one throws at me :p 20:04 Krock yes, there are multiple mobs mods, but all implement similar functionalities 20:05 Krock don't forget to dump them to a paste service (IRC is not one) 20:05 FeXoR I'm using the version of debian stable and 0.4.16 is what most stable linux distributions use. 20:06 Krock debian stable is a dinosaur 20:06 FeXoR Oh, thanks! That's more help offering than I expected ;) 20:06 Krock heh, this is a support channel :) 20:07 Krock although it depends largely on luck whether someone has time to answer questions or troubleshoot problems 20:07 p_gimeno mobs_redo is a redo of simple mobs (hence the name), they are incompatible with each other 20:07 p_gimeno (and unfortunately, due to MT bugs, you can't have both in the mods directory) 20:09 FeXoR I think I had a similar problem with "animal modpack" and "modf" (which also happen to have the same internal name) 20:10 Krock modpacks include multiple mods, thus mobf might already be included in there 20:10 FeXoR Yea, it is 20:11 Krock beside that mobf is already quite old, you can simply remove one of the mod directories and it'll work just fine 20:11 FeXoR Yea, I found that out myself :p 20:11 Krock using 0.4.16 will even save you from a bunch of deprecation warnings 20:11 FeXoR Hehe 20:13 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Allow multiple cave liquids in a biome definition (#8481) 13b1b40fe https://git.io/fj8gU (152019-05-18T20:13:14Z) 20:16 cheapie Huh, relay logic in mesecons works better than I expected: https://www.youtube.com/watch?v=FFMTDol5KvE 20:17 Krock that's some high level piston magic :D 20:17 Krock so you're implementing the entire logic with pistons? 20:17 * cheapie nods 20:18 Krock well done! 20:18 cheapie At the moment, it (as shown in the video) works, serving 3 floors, one call at a time, and with working doors on all 3 floors. 20:18 * FeXoR feels like in the 0ad-dev channel 20:18 cheapie The doors currently just stay open all the time until a call is placed. 20:19 cheapie And yes, I know I could simplify it a bit if I was to let myself use non-sticky pistons too, but sticky pistons are a better approximation of actual relays. 20:19 cheapie Two non-sticky pistons sliding a power plant back and forth would be more like one of those special latching relays. 20:20 FeXoR Starting the game starts with "invalid color: #FeXoR" 20:20 FeXoR I guess because the name of the game starts with "#" x) 20:21 p_gimeno I've had experience with two non-sticky pistons (used them for a rail switch). It's tricky to get them to not be active at the same time in lag conditions. 20:22 cheapie Cross-coupled sticky piston NOR gates get "fun" if you activate both sides at the same time... I've had them get stuck in various oscillating states when this happens. 20:23 p_gimeno very cool, Cheapie 20:23 p_gimeno (just watched the video) 20:24 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Make cave liquids biome-determined 13aee5ba6 https://git.io/fj8gn (152019-05-18T20:22:19Z) 20:25 p_gimeno couldn't help wondering about the Menger sponge in the background :) 20:28 FeXoR bobs redo seems to work like a charm, nice. Now any idea where I can get that help menu to see what can be done with (most) items (like craft/cooking recipes etc.)? 20:28 FeXoR *mobs 20:29 FeXoR I think that's "unified_inventory" but I can't find a downoad link that works 20:31 p_gimeno FeXoR: if the most recent one doesn't work for you, you'll have to dig in the history 20:32 p_gimeno namely here: https://github.com/minetest-mods/unified_inventory/commits/master 20:33 p_gimeno when you see one that could work for you, click the <> link at the right, then use "Clone or download" to download it 20:33 FeXoR Maybe I'm on the entirely wrong webpage for minetest (https://wiki.minetest.net/Main_Page) but that links to the topic (https://forum.minetest.net/viewtopic.php?id=3933) where the link is not dead but plainly not present. 20:34 p_gimeno there's a link but not clickable for some reason... any mods around that could fix that? VanessaE? rubenwardy? 20:35 * FeXoR slaps himself with a big fishmob 20:35 FeXoR But it wors :p 20:35 FeXoR *works 20:40 Krock !mod unified_inventory 20:40 MinetestBot Krock: Unified Inventory [unified_inventory] by VanessaE - https://forum.minetest.net/viewtopic.php?t=12767 20:40 VanessaE p_gimeno: hm? 20:40 Krock ah, there's a new topic ID 20:40 VanessaE I think RBA's topic became un-editable. 20:41 VanessaE like Dan Duncombe's topics 20:41 FeXoR Then maybe this is where https://wiki.minetest.net/List_of_Mods should link to 20:41 VanessaE that must be why I created a new topic for it. 20:41 Krock also the entry Gameplay -> Trees is missing on the front page. Translation pages included that 20:42 * VanessaE moves the broken thread into Trash 20:43 FeXoR Good place I guess ^^ 20:43 VanessaE well, that as opposed to outright deleting, which I really hate doing. at least that'll stop search engines from finding it in the future 20:43 VanessaE as for the wiki, that's y'all's department :) 20:44 jluc hello 20:44 p_gimeno someone ninja'd me at editing the wiki :) 20:45 * Krock <<< 20:45 jluc i have a display issue with mintest 5.0.1 on Ubuntu 18.04 - on only one computer 20:45 jluc the dialog's displays are too bit 20:45 jluc too bug 20:45 Krock too big? 20:45 jluc too big 20:45 p_gimeno Krock: are you changing the Unified Inventory link? 20:45 jluc yes 20:46 jluc and bigest dialogs, as Inventory, dont fit in the window 20:46 Krock p_gimeno: no, the content list links, also added the content database link 20:46 jluc the top row and the bottom row are squeezed (appear whole but compressed) 20:46 Krock jluc: consider reducing the gui scale factor 20:46 jluc i've looked several options in "all settings" - which one is it ? 20:47 Krock search for "gui" 20:47 jluc ok "gui_scaling" 20:47 Krock I'm using the factor 0.95 here, but you might want to try 0.8 20:48 jluc and this is specific for dialogs ? 20:48 jluc because other part of the game are ok 20:48 Krock if that does not help, please send a screenshot (Alt + PrintScreen) 20:48 Krock it's for formspecs, yes. 20:48 jluc fine 20:48 p_gimeno FeXoR: fixed the wiki link, thanks for reporting 20:48 jluc i'll try that tomorow 20:48 jluc thanks Krock 20:48 Krock !next 20:48 MinetestBot Another satisfied customer. Next! 20:49 FeXoR p_gimeno: Thanks for fixig :) 20:50 Krock shameless plug for any random mod: https://krock-works.uk.to/minetest/modSearch.php?st=2&at=0&q= 20:57 FeXoR Ah, and there's the thing with that donut I can't craft. It's a shaped recipe with 4 wheat but I only get flour no matter the shape I arrange the 4 grain. There are donut's in that world though so I wonder how they got there. Any Ideas? 20:57 BuckarooBanzai Spam in the forum: https://forum.minetest.net/viewtopic.php?f=9&t=22545&p=347208#p347208 21:14 Krock FeXoR: admin's /giveme or dropped randomly. flour is always crafted like that, although a fix for this particular issue is already on the way 21:15 FeXoR Krock: Perfect, thanks! 21:19 Krock if you ever compile a server from the source, then you might want to apply some patches for testing. in this case it would be https://github.com/minetest/minetest/pull/8445 21:22 FeXoR Well, I don't plan to today :p And I'd likely start with a stable/release version rather than the dev branch I guess :) 21:26 FeXoR But nice to know the patch is already waiting ;) 21:27 Krock dev versions used to be way more unstable between 0.4.16 and 5.0.0 but that's fine :D 21:28 FeXoR Those phases happen to all project I guess 21:34 Krock nah, not to Windows ME 21:34 Krock unstable all the way 23:48 GreenDimond Raymondgrise is having a hayday on the forum 23:49 GreenDimond Mod might wanna nuke em 23:50 VanessaE link? 23:50 GreenDimond > new posts 23:50 GreenDimond do you really need a link 23:51 * VanessaE grumpfs 23:51 * VanessaE looks 23:51 GreenDimond :} 23:52 VanessaE nuked. from orbit. 23:52 VanessaE so we're sure. :P 23:53 GreenDimond \o/