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IRC log for #minetest, 2019-05-17

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All times shown according to UTC.

Time Nick Message
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00:49 nri Hello can someone please tell me how to teleport a player with code? I am making a tool mod so that when the player is clicked there a teleported to a postion. Here is my mod on github: https://github.com/nri-1/spawn_teleporter
00:50 nri *they
00:51 nri they instead of there
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01:49 NathanS21 try this nri player:set_pos(pos)
01:50 NathanS21 https://github.com/minetest/minetest_game/blob/master/mods/sethome/init.lua#L60
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02:15 nri thanks
02:16 NathanS21 You're welcome.
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02:18 nri NathanS21: this code does not work id this right to teleport someone that is punched to a postion? minetest.register_tool("spawn_teleporter:spawn_tool", {
02:18 nri description = "Tool that is used to teleport people back to the spawn",
02:18 nri inventory_image = "spawn_teleporter.png",
02:18 nri on_punch = function(pos, node, puncher)
02:18 nri local player_name = puncher:get_player_name()
02:18 nri player_name:setpos({x=0, y=0, z=0})
02:18 nri return true
02:18 nri end)
02:18 nri end,
02:18 nri on_rightclick = function(pos, node, clicker)
02:18 nri local player_name = clicker:get_player_name()
02:18 nri end,
02:19 nri * is
02:20 NathanS21 Isn't the puncher the person that does the punching, not the person that got punched.
02:20 nri yah
02:20 nri so shpuld i change the puncher to something else?
02:20 nri *should
02:21 NathanS21 I'm not sure.
02:21 NathanS21 Maybe the code from the Ban Hammer mod could lend some suggestions.
02:21 NathanS21 https://forum.minetest.net/viewtopic.php?t=9032
02:22 nri ok thanks i gtg
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05:54 * cheapie just finished making some new nodes for elevator use: https://cheapiesystems.com/media/images/screenshot_20190517_005220.png
05:57 rubenwardy :O
05:59 cheapie All that's new there is the PIs/lanterns and call buttons - those elevators have been in service for a while with other nodes serving those punctions.
05:59 cheapie functions*
06:01 cheapie The mod itself is here if anyone wants to play with it: https://cheapiesystems.com/git/elevatorparts/
06:02 cheapie It's designed for use with the elevator controller I've been working on, but they're just normal digilines peripherals so you can drive them with pretty much anything you want.
06:03 cheapie No documentation yet, but the PIs/lanterns respond to "up_light_on", "up_light_off", "down_light_on", "down_light_off", "arrow_up", "arrow_down", and "arrow_off", and anything else is interpreted as a text string to display. The call buttons respond to the first 4 of those messages and also send "up_press" or "down_press" when pressed.
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07:02 trom_ is it possible to restart mapgen for previosly generated area ?
07:04 VanessaE look up worldedit, //deleteblocks
07:04 VanessaE (two slashes!)
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07:04 Zeth_ Nice to see VanessaE is still active...
07:04 VanessaE yep
07:05 Zeth_ To be fair you're probably the only person active in modding community that I know of...
07:05 VanessaE nah
07:05 VanessaE plenty of others
07:05 VanessaE I just somehow gained some notoriety here...  or infamy :P
07:05 Zeth_ Maybe both?
07:05 VanessaE offhand, I'd say Tenplus1 is more active than me
07:06 Zeth_ Your name stuck with me I guess ¯\_(ツ)_/¯
07:07 VanessaE :)
07:09 Zeth_ I still haven't found any solution for my very specific problem though. My idea would be to dig into code and make Minetest accept XEV keycodes instead of X_KEY bindings - that way the "location" of the keys should stay same regardless of current layout...At least that's how it worked for me in DWM...
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07:10 Zeth_ Besides, I don't think Irrlicht knows what X_Ecaron is
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07:19 VanessaE *shrug* :)
07:27 Zeth_ It's just annoying since my number row returns +ěščřžýáíé by default leaving me to use scrollwheel to select items from inventory. Not to mention the fact that by default + increases draw distance
07:30 robdrake Hello, I'v eset static_spawnpoint, and the seetings needed for the newplayer mod, but I keep getting the error "spawn point is not set", Please can anyone help?
07:31 VanessaE robdrake: spawnpoint_interact and spawnpoint_nointeract
07:31 VanessaE for after, and before, the user puts the password in.  respectively.
07:31 robdrake VanessaE, they are set
07:32 VanessaE are they?  you didn't say that before...
07:33 robdrake derp on my part, somehow, spawnpoint_notieract was changed to spawnpoint_no_interact, and I said I had set the settings for the newplayer mod :P
07:33 VanessaE toldyaso.
07:33 VanessaE !next
07:33 MinetestBot Another satisfied customer. Next!
07:34 Zeth_ Wooow
07:34 robdrake VanessaE, you are up early, have you moved yet?
07:35 VanessaE actually I'm up late, and no.
07:35 robdrake ouch
07:38 robdrake btw VanessaE thank you
07:38 VanessaE cheers
07:42 robdrake still getting the error "spawn point is not set"
07:44 VanessaE weird.  I blame black holes.  or witches.
07:45 robdrake evermind
07:45 robdrake another type
07:45 robdrake *typo
07:45 robdrake sorry to bother you all
07:46 VanessaE you know things are bad when you typo "typo" after correcting an error ;)
07:46 VanessaE go to bed :)
07:46 robdrake I've been to bed, sick, coughing fit woke me up
07:47 VanessaE :(
07:47 robdrake and now I don't dare go to bed due to a personal medical problem
07:50 VanessaE if I had any brains I'd have gone to bed hours ago :P
07:52 robdrake VanessaE, the irc mod, can the server join 2 IRC networks?
07:52 VanessaE no
07:52 robdrake k
07:53 VanessaE one net/channel per server
07:53 VanessaE but you could perhaps set up a relay bot if both networks permit it
07:53 VanessaE but that would be outside of and separate from minetest
07:54 robdrake yeah, I could, and I have an eggdrop expert who may have time soon
07:54 VanessaE ok, time for me to make good on that "brains" remark. :)
07:54 * VanessaE stumbles off to bed
07:55 VanessaE night
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08:53 ChimneySwift anyone know what commit it was that added colorization support to Homedecor? I need the version before it for an old map.
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08:58 ChimneySwift nvm I found it, gosh that was a while ago
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11:57 MinetestBot tomraceror: May-16 20:07 UTC <VanessaE> [05-16 15:49] <tomraceror> rubenwardy, can you write me the things that I need for my mod realaese per contendbd pm? <----  https://forum.minetest.net/viewtopic.php?f=11&amp;t=1271
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14:15 lllI1I I'm guessing that all wood textures are derived from the apple wood textures? the planks I mean
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14:23 lllI1I if so would anyone happen to know what the specific modifications were for aspen wood, I'm making a texture pack that just replaces the default wooden nodes that aren't tied to any particular wood with ones that look like they're made of aspen
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14:46 Big_Caballito Is the Minetest Compiling for windows guide up to date? if not could someone help me compile for windows?
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15:20 tomraceror i cant copile but i am windows user
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15:46 Big_caballito Can I get help compiling for windows? i keep getting an error about the project files being invalid: here is the Cmake output: https://pastebin.com/jNWiY7Q4
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15:48 Big_caballito I'm following this guide https://dev.minetest.net/Compiling_Minetest#Compiling_on_Windows
15:59 Krock well, did you download sqlite3
16:00 Krock open cmake-gui to specify the paths manually, if you want
16:03 Big_caballito could you provide a link to sqlite3, please
16:06 Big_caballito nvm, I found it
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16:12 emberavenger hello all
16:12 emberavenger good afternoon
16:12 Big_caballito Thank you for your help, Krock
16:13 Krock np. keep on asking, there will be more problems (most likely)
16:13 Krock hello emberavenger
16:16 emberavenger How are you doing? Hope you're doing well, anyways, so I have a few mods enabled in minetest and when I created a new map with those mods enabled I got red thing on the top left corner
16:16 emberavenger awards
16:17 emberavenger Here's a list of the mod awards, bow, caverealsm, craftguide, valleys_mapgen
16:17 emberavenger mods
16:19 emberavenger oh and the petz mod
16:20 Krock doing fine there, thanks.
16:20 Krock what's the red thing? open your debug.txt file and paste it to something like paste.debian.net
16:21 benrob0329 https://youtu.be/7YqcDmvgNrY
16:21 benrob0329 Making The Tree Farm - Ayums - Episode 4
16:22 emberavenger Where can I find the debug.txt file?
16:22 emberavenger I'm on linux, fedora 30 to be exact
16:24 Krock ~/.minetest/
16:25 Krock not sure though, as I use a RUN_IN_PLACE build
16:25 Krock the debug file, or terminal output (if you launch minetest from there) will show up what exactly went wrong
16:25 Krock probably it's some missing dependencies
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16:36 Big_caballito I used the Cmake GUI to "add entry" for each of the Paths it asked for, as they were not listed in the main window, then added the paths, then hit Configure. It deleted all of the entries i made, and had the same error message. (incedently, i found that I had already downloaded sqlite3)
16:36 Big_caballito sorry for long message, but what should I do now?
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16:40 emberavenger https://hastebin.com/cutuhiyavo.http here's the debug.txt Krock
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17:09 Krock oof
17:09 Krock emberavenger: are you using Minetest 5.0 or higher?
17:13 lllI1I you'd think that'd be something to be included in debug.txt
17:17 Krock lllI1I: good idea. That would indeed be handy
17:19 emberavenger It's minetest 5.0.0
17:20 Krock by the way, valleys is already included in minetest 5.0.0, so you're using the slow lua implementation. checling what's wrong
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17:24 Krock emberavenger: your mod installation is outdated. https://github.com/Gael-de-Sailly/valleys_mapgen/commit/302a51a0
17:24 Krock update the mod and it'll works with 5.0.0
17:24 Krock -s
17:25 emberavenger how do i update it?
17:26 Krock cd ~/.minetest/mods/valleys_mapgen
17:26 Krock git update
17:26 Krock wtf no
17:26 Krock git pull
17:26 Krock or download the newest zip from github, if you didn't clone the repository
17:26 Krock -> https://github.com/Gael-de-Sailly/valleys_mapgen/archive/master.zip
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17:56 Krock emberavenger: did it work?
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18:40 emberavenger yes it works now @Krock
18:40 Krock nice
18:40 Krock !next
18:40 MinetestBot Another satisfied customer. Next!
18:40 emberavenger thank you'
18:44 tomraceror !nect
18:44 tomraceror !next
18:44 MinetestBot Another satisfied customer. Next!
18:44 tomraceror :p
18:44 tomraceror lol
18:44 Krock ^^
18:45 tomraceror ----->
18:46 ircSparky would i be able to set a few different variables from something like "sparky Minetest 138.197.22.104:30002 15 False" with string.match or something? the values would be name, game, ip:port, channelid, isdeafened
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19:08 lllI1I where do I report an out of date mod on contentdb
19:15 Krock ircSparky: local name, game, ip, port, channelid, iseafened = string.match(s, "(%S) ([1-9.]+):(%d+) (%d+) (%a)")
19:15 Krock untested
19:15 Krock or just string.split(s, " ")
19:15 Krock lllI1I: mod author. either forums, IRC or GitHub
19:16 lllI1I I should probably join the forums
19:16 VanessaE lllI1I: what mod?
19:16 lllI1I player_monoids
19:16 VanessaE good, not one of mine. ;)
19:17 lllI1I installed a sprint mod that used it
19:17 lllI1I it wasn't removing the sprint speed properly, so it just kept getting faster and faster the more I did it
19:18 lllI1I it also affected jump speed so I wound up jumping and then falling to my death
19:18 lllI1I uphill
19:18 lllI1I was fun
19:20 ircSparky thanks Krock, ill try it
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19:25 Krock ircSparky: https://www.lua.org/manual/5.3/manual.html#6.4.1
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19:41 ircSparky the split will work great
19:41 ircSparky the string.match gave all nils and I dont really want to spend an hour trying to fix it :P
19:45 Krock oh well, maybe there was a typo somewhere
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19:49 Krock print(string.match("aA Bb 1.2.3.4:3 15 Fa", "^(%S+) (%S+) ([1-9.]+):(%d+) (%d+) (%a+)"))  works
19:49 Krock ^ ircSparky
19:49 Krock I forgot one (%S) and the one-or-more-characters character "+"
19:55 lllI1I AA BB 472.999.0.18384:0 1 eggplant
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20:17 tomraceror god night
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21:15 cheapie ...what's the proper way to use an animated texture on an entity? Trying to do it the normal way just gives me a solid color, and set_sprite() claims to do animation but actually just does nothing.
21:16 cheapie If I switch it from "upright_sprite" to "sprite" then set_sprite() does stuff, but then it faces the player all the time and that won't work.
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