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IRC log for #minetest, 2019-05-12

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All times shown according to UTC.

Time Nick Message
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02:25 rdococ Is there a way to determine if the player has enough room for multiple item stacks?
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02:42 NathanS21 maybe in multiple steps
02:42 NathanS21 see what they can fit in one, then check again with the leftovers?
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07:03 SNDBX hi
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09:09 tomraceror hello
09:09 tomraceror hello
09:10 clavii tomraceror: hi
09:11 tomraceror sry,afk to finish my mod
09:16 tomraceror how i can test minetest dev clinets?
09:16 tomraceror i love testing
09:17 ANAND Simply double-click or run from terminal
09:18 tomraceror ?
09:23 ANAND :P
09:24 ANAND If you want help with building development versions of Minetest, see https://github.com/minetest/minetest#compiling
09:26 tomraceror i cant compile anything
09:26 tomraceror only write mods
09:26 SNDBX I am live with some MineClone Survival, feel free to join: https://www.youtube.com/channel/UCkWAn0Wt8Gw4p3m_y37gZuw/live
09:29 tomraceror mhh
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11:07 tomraceror hello??
11:07 tomraceror i need help..
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11:20 kurtzmusch its better if you just say what you need
11:23 tomraceror can you help me?
11:25 p_gimeno if you don't say what you need help with, no one knows if we can help you
11:26 tomraceror i need help with gimp
11:26 tomraceror to create textures for a pick,axe,shovel,block
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15:42 deltasquared question, if I wanted to override the "time of day" (or rather, the blend between night and day light values) for all clients, what would be the least hacky way of doing it?
15:42 deltasquared my thoughts were override_day_night_ratio() for all players + overriding minetest.get_node_light
15:42 deltasquared use case is making it look like heavy rain out by reducing the interpolated light level and using dark grey fog.
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15:49 SNDBX_ I am still live :) https://www.youtube.com/channel/UCkWAn0Wt8Gw4p3m_y37gZuw/live
15:52 fwhcat sweet what's all about ? mineclone2 ?
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16:22 SNDBX yes i started a new mineclone 2 world
16:22 SNDBX @fwhcat
16:34 kurtzmusch streaming at 4 fps
16:35 tomraceror ?
16:35 tomraceror link?
16:35 kurtzmusch ^
16:36 kurtzmusch not me
16:36 kurtzmusch SNDBX_
16:36 tomraceror ah ok
16:37 tomraceror can i join the mineclone 2 woerld
16:42 deltasquared tomraceror: 4FPS indeed... I think the guy could do with some better streaming hardware. ;)
16:42 deltasquared that said, I was not previously aware of mineclone 2
16:42 tomraceror its laggy
16:42 tomraceror mincon is laggy
16:42 tomraceror but 4 fps :(
16:42 tomraceror i cnat play with 4 fps longer than 10 sec
16:42 deltasquared that actually looks sorta ok for a minecarp impersonation heh
16:43 deltasquared I see nobody has addressed the problems of lacks of necks yet on the models though.
16:43 deltasquared kinda makes me want to hack on the mods involved and see if the limbs could be made separate entities.
16:44 tomraceror :p
16:44 tomraceror ok
16:44 tomraceror i am afk
16:44 tomraceror writing at my mod
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16:56 MinetestBot [git] ClobberXD -> minetest/minetest: Move HTTP request logging to infostream (#8526) 06a749c https://git.io/fjWsc (2019-05-12T16:55:14Z)
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17:07 MinetestBot [git] ClobberXD -> minetest/minetest: Revert "Inventory: Make addItem for empty ItemStacks respect max stac… 5686941 https://git.io/fjWsB (2019-05-12T17:07:15Z)
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17:10 SNDBX pleas euse the YT chat to contact me, i do not check irc all the time :D
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18:35 tomraceror can someone help me with modding commands
18:35 tomraceror i want to create one but idk how
18:35 DS-minetest do you mean chatcommands?
18:37 DS-minetest tomraceror: do you?
18:37 tomraceror yes
18:37 tomraceror i can write ores and tools
18:38 tomraceror but no commands (chat)
18:38 DS-minetest use minetest.register_chatcommand https://github.com/minetest/minetest/blob/568694122cb662d6c6cb071338c9d30721372b50/doc/lua_api.txt#L3671 https://github.com/minetest/minetest/blob/568694122cb662d6c6cb071338c9d30721372b50/doc/lua_api.txt#L6715-L6729
18:40 tomraceror wtf
18:40 tomraceror how i can find in this txt anything?
18:40 DS-minetest ctrl+F
18:40 tomraceror and then?
18:40 DS-minetest search for the things
18:40 DS-minetest or you can use this: http://minetest.gitlab.io/minetest/
18:40 tomraceror btw ctrl + g
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18:42 tomraceror hhh
18:42 tomraceror by http://minetest.gitlab.io/minetest/ isnt cmd's ?
18:43 DS-minetest http://minetest.gitlab.io/minetest/minetest-namespace-reference/#gameplay
18:43 tomraceror mhh
18:43 tomraceror other question
18:44 tomraceror how woks the command builder from rubenwandy
18:44 p_gimeno there's also this
18:44 p_gimeno !book
18:44 MinetestBot p_gimeno: Minetest Modding Book - https://rubenwardy.com/minetest_modding_book/
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18:44 bdeslaur Good afternoon, friends!
18:45 DS-minetest tomraceror: command builder?
18:45 tomraceror yes 1 sec
18:45 tomraceror https://github.com/rubenwardy/ChatCmdBuilder/
18:47 tomraceror i want to create a cmd: with /join clan (x,y) and /see_clan (there you see your clan) and /leave_clan (x,y)
18:47 tomraceror :9
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18:48 tomraceror and mabye /chat_clan
18:49 tomraceror then you see only you text from clans people
18:49 tomraceror and /register_clan (x,y) and /remove_clan (x,y)
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18:50 tomraceror back in 1
18:50 tomraceror sec
18:54 DS-minetest I'm not sure whether using ChatCmdBuilder is the best way, it looks complicated
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18:55 DS-minetest I'm not sure whether using ChatCmdBuilder is the best way, it looks complicated
18:56 DS-minetest but it might be useful
18:56 tomraceror but idk how to use
18:56 tomraceror :(
18:57 DS-minetest btw why "/join clan (x,y)"
18:57 DS-minetest ?
18:57 DS-minetest shouldn't the clans have names?
19:00 DS-minetest the problem with ChatCmdBuilder for you is that it has no 2d pos
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19:04 tomraceror no
19:04 tomraceror the clans should have names
19:04 tomraceror HERE THATS BETTER
19:04 tomraceror /join clan (clan name)
19:04 tomraceror x,y means by me a name whatever
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19:10 DS-minetest https://gist.github.com/DS-Minetest/aa393ab87d357ee830e9ea2dc15593ed
19:10 DS-minetest do something like this↑
19:12 DS-minetest it's not that difficult
19:16 tomraceror pl thxxxxxx
19:16 tomraceror i will try
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19:54 tomraceror good night
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20:38 MinetestBot paramat: May-11 08:43 UTC <BuckarooBanzai> thx for the reply: i forgot to tell you: it worked! :) i just overwrote the data from the deco again with my vm-data :P my mod allows custom planets from  a "planets.json" file with location/radius/type for each planet. even with an air shell if you have the vacuum mod... i have to test the performance though if you have lots of plane
20:40 paramat rdococ that 'mod request/ideas' thread in the forum is silly: "Since many people clutter the forums with topics of ideas I made a place to post your ideas." so now peole clutter a single thread and make finding anything difficult =/
20:41 paramat should be locked i think
20:41 paramat i don't think it deserves a new subforum
20:43 paramat it's just 'modding discussion'
20:45 paramat it's weird too, posting a mod request or idea expecting someone else to code it, why would they? also: ideas are cheap and easy
20:46 DS-minetest bad ideas are cheap and easy; good ones are rare
20:47 paramat i remember hmmmm writing: "we don't need more 'ideas guys' we need people who get things done". we drowning in other peoples ideas =)
20:47 paramat *we're
20:50 p_gimeno it's OK to give ideas to modders, though, as long as they don't need new core features
20:50 paramat i wonder how many of those requests actually got coded by someone else? probably almost none
20:50 paramat yes it's ok
20:51 DS-minetest we need bumcivilian!
20:51 paramat heh
20:56 rdococ how would I give a node or item a "default" param2?
20:58 DS-minetest set place_param2 in nodedef
21:00 kurtzmusch what is the order/logic that issues get added to milestones?
21:13 paramat well, for me, 'milestone' means 'must be done for release x.x.x'
21:14 paramat also, running up to a release, some issues/PRs are marked with the 'next release after that' to say 'merge this after release, not before'
21:16 paramat i think the phrase 'mod requests' is a problem, it makes some people think it's a kind mod writing service, and encourages them to request when otherwise they would probably (wisely) not do so
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21:25 paramat they're mostly used when approaching a release
21:25 paramat (milestones)
21:30 DS-minetest btw is there any secret progress on sscsm?
21:32 sfan5 no
21:32 paramat heh
21:33 DS-minetest ooh
21:34 paramat with the recent lack of core dev time i'm beginning to suspect it will never be done, which is fine with me =)
21:35 DS-minetest not with me; sscsm would allow so much cool stuff
21:37 paramat i'm wondering if we have enough time to cope with all the issues it will cause, and whether it's worth it. nerz seems quite inactive recently
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21:39 DS-minetest only 176 issues are left for minetest to be a game with a thousand issues; we need a new issue source
21:40 paramat but also, nerz wants help with it, and no one has time it seems
21:41 paramat i'm rather unimpressed in red-001 disappearing leaving it half done :)
21:41 DS-minetest why did he leave btw?
21:41 paramat *sigh*
21:41 DS-minetest will he reappear?
21:45 paramat dunno, dunno :)
21:51 paramat i expect we'll be stuck with half-done mostly useless csm for a long time, hopefully there will be more core dev time in future
21:52 DS-minetest it is already useful
21:52 DS-minetest for example for calculators
21:53 DS-minetest hm, a marching cubes drawtype might be fun
22:01 DS-minetest uh, it's already so late
22:01 DS-minetest bye
22:01 DS-minetest goodnight!
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23:31 cheapie I've done some more work on that elevator project: https://www.youtube.com/watch?v=72BR07IVDdY

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