Time Nick Message 00:14 kurtzmusch where is CTF hosted? its extremely laggy for me = ( 00:32 rubenwardy canada 01:11 cheapie "So, uh, can I get my food or not?" https://cheapiesystems.com/media/images/screenshot_20190507_201101.png 01:12 cheapie (and yes, that fire alarm is sounding - the smoke detector set it off) 01:12 Stormwynd Thanks @p_gimeno. After knowing about that red herring, it seems to have been my use of ipair() instead of pair() when iterating through the def table - pair() worked. 01:17 p_gimeno cheapie: ew, carbonized stuffing! (great job) 01:18 p_gimeno Stormwynd: glad it helped you find the issue :) 01:59 robdrake Please, am I reading minetest_game/mods/dungeon_loot/init.lua right? That dungeon_loot is global? 02:02 robdrake I _think_ I've found a good beginner mod, adding some new items as dungeon loot, and maybe an inventroy tao, though I may just use 3d_armor's tab 02:04 robdrake or am I on the wrong track, yet again? 10:50 unnatural ji 10:50 unnatural hi 10:50 unnatural HIIIIIII 11:42 MicahTheTanker Is anyone here? 11:42 MicahTheTanker I need help making a mod 11:42 MicahTheTanker so were would I find that help? 12:07 BuckarooBanzai MicahTheTanker; did you take a look at https://rubenwardy.com/minetest_modding_book/en/index.html 12:14 clavi they are already gone :3 12:47 BuckarooBanzai ;) 15:48 BuckarooBanzai if i have a mapgen mod that creates chunks of dirt/grass and stone outside of the "normal" earth mapgen how can i add the decorations (plants, trees) and ores in a simple way? (without having to create custom perlin noises and such) is there a friendly function for that :D 15:59 Astrobe It seems that if boxes overlap in a nodebox definition, a collision glitch happens. 16:00 Astrobe I have modified the tables&chairs mod to simplify the chairs and make integrate more naturally with other nodes, 16:01 VanessaE what tables and chairs? 16:01 Astrobe but in the process I created overlapping boxes - I didn't pay attention because the original mod did it that way. 16:01 Astrobe Hmm.. let me retrieve the original archive... 16:02 VanessaE also don't use nodeboxes anymore, they're obsolete :) 16:04 Astrobe "Tables" v 0.7 by Iron. 16:05 Astrobe So with the overlapping, the player most often falls through the horizontal pane of the chair, when one tries to use it sort of like a stair. 16:06 Astrobe What's the alternative to nodeboxes? 16:07 VanessaE mesh nodes 16:08 VanessaE design a mesh with blender, f360, or whatever, then drawtype = "mesh", mesh = "filename" 16:08 VanessaE textures in tiles{} are applied to each material in the mesh, in turn. 16:09 VanessaE (any images embedded in the model are ignored) 16:12 Astrobe I suck at 3D though - or I have no patience for it. I prefer editing text files ;-) 16:14 p_gimeno I've had a very bad luck with texturing an .obj 16:17 p_gimeno for SL you would use Collada, add different materials (up to 8) and each is a face, but here I'm at a loss at how to assign faces to textures 16:35 VanessaE p_gimeno: you give each "face" its own material. You can share a material among many polys. then you just have to UV-map it 16:55 Ojmd Hello 16:55 Ojmd Which server am I in? 16:56 Ojmd May I ask? 16:57 Ojmd_ Hello 16:57 sfan5 you're on irc 17:09 jrlazz How to remove my "A funny form for Minetest: lazzbreak" topic from General Discussion ... I moved it to Wip Mods ... Thanks 17:20 jrlazz exit 17:20 Astrobe rubenwardy ^ 17:21 rubenwardy busy 18:07 p_gimeno VanessaE: that didn't work for me, it seems I had to make every material a separate object, which is a mess. The UVs were fine, that's not where I have the problem. 18:08 VanessaE object groups. 18:08 VanessaE that's the trick :) 18:08 VanessaE or material groups rather. 18:08 VanessaE take a look at homedecor's plasma ball (the science-fiction-y lightning looking thing) 18:09 VanessaE that's a good example of I think three materials 18:09 VanessaE plus animation 18:12 p_gimeno thanks, I'm looking. I import the .obj and get 3 objects. Is there a .blend? 18:21 p_gimeno playing with the import options, I've imported it as a single object, but no faces have materials, I doubt .obj accepts them (perhaps the .mtl but there's none) 18:25 robdrake Please, am I reading minetest_game/mods/dungeon_loot/init.lua right? That dungeon_loot is global? 18:25 robdrake I _think_ I've found a good beginner mod, adding some new items as dungeon loot, and maybe an inventroy tao, though I may just use 3d_armor's tab 18:26 robdrake or am I on the wrong track, yet again? 18:32 calcul0n robdrake, anything which is not defined as local is global so yes 18:33 calcul0n this is generally how mods expose their api : with a single table named after the mod and containing all its public stuff 18:38 nri Does anyone know if ipv6 should be false/true on my server? 18:49 sfan5 nri: just leave it on the default 18:49 nri ok thnx 18:52 robdrake thank you calcul0n 18:54 robdrake Now, how do I get my mod code done before dungeon_loot/mapgen.lua ? or just re-run mapgen.lua? 18:57 calcul0n no idea but i think it's not the right way 18:58 calcul0n you should use dungeon_loot.register(), have a look at loot.lua for examples 18:58 robdrake I have 19:02 robdrake thank you for your help calcul0n 19:06 sfan5 robdrake: you also need to have your mod depend on dungeon_loot 19:15 robdrake sfan5, dungeon_loot is in the default Minetest game 19:21 sfan5 yes 19:28 calcul0n robdrake, you must add it as a depend to make sure it is run before yours, or the function maybe not defined when you use it 19:34 Stormwynd Is there a way to get a callback on formspec metadata set or otherwise override formspec metadata before being sent to client? I have minetest.show_formspec overridden successfully for the case of show_formspec calls. 19:53 robdrake ok, sorry to argue 20:20 Nezrok Does anyone know where I can get ahold of Squaresville C? From this forum post https://forum.minetest.net/viewtopic.php?f=9&t=18509 20:20 Nezrok I want to try it out, but all the download links are dead, and it was removed from his github page 20:23 nri Nezrok: i found the download link: https://github.com/duane-r/squaresville/archive/master.zip 20:23 Nezrok That's not it though 20:23 nri The fourm post https://forum.minetest.net/viewtopic.php?f=9&t=15410 20:23 Nezrok That's the original one 20:23 nri this is a diffrent one 20:23 Nezrok Yes 20:24 Nezrok Squaresville C is a fork of that, by the same author, written in C and expanded on greatly 20:24 nri oh yah i see 20:24 Nezrok And I can't find it *anywhere* :p 20:24 Nezrok But, thank you for looking 20:24 nri hmm it got removed its loooks cool 20:24 Nezrok Yes 20:28 p_gimeno Nezrok: what are you looking for, exactly? 20:29 Nezrok The whole thing 20:29 Nezrok Either in source or a binary 20:29 Nezrok Doesn't really matter 20:30 p_gimeno the C++ version or the Lua version? 20:30 Nezrok c++ 21:03 Astrobe Nezrok: If for the ruins only I expanded quite a bit an old mod from BlockMen's "ruins" old mod. What I have is fairly similar to the first screenshot in the forum post. 21:03 Astrobe It's not on Git* though, but I can spin up my server if you want to see. 21:12 paramat BuckarooBanzai "how can i add the decorations (plants, trees) and ores in a simple way?" use the lua voxel manipulator and use 'minetest.generate_decorations(vm, pos1, pos2)' 'minetest.generate_ores(vm, pos1, pos2)' https://github.com/minetest/minetest/blob/e32a630937de69454c741e93979a7889fcddc7a9/doc/lua_api.txt#L4125 21:36 p_gimeno paramat: the forum link here is now obsolete: https://github.com/minetest/minetest/pull/6863#issuecomment-485221077 21:42 paramat ok thanks 21:44 Astrobe btw there is an amuzing glitch with dungeons: if you place cobblestone blocks in on_generated() and there's a dungeon nearby, some of your cobblestones are replaced with mossycobble, just like in dungeons. 21:51 catspar hi riff 21:54 catspar hi all 22:28 paramat Astrobe only if the cobble placed in 'on generated' is within 16 nodes of a mapchunk edge. it's due to how dungeongen extends beyond mapchunk borders by 16 nodes 22:28 paramat dungeongen of a neighbour mapchunk generated later is doing the conversion 22:33 Astrobe 504 on minetest forum. IIRC it's normal downtime? 23:26 paramat back up