Time Nick Message 01:25 cimbakahn I have some mods on my external hard drive that have % symbols in them. Are they supposed to be this way? 01:28 VanessaE you mean their filenames? 01:29 VanessaE generally no. % isn't commonly found in a filename (and probably not legal either, usually . _ and [A-Za-z0-9]) 01:40 cimbakahn VanessaE: Yes. Their file names. 01:41 VanessaE you sure the filenames aren't bring HTML-ified? 01:41 cimbakahn VanessaE: So i should take the % out of the file name then? 01:41 VanessaE i.r. %5F instead of _ 01:41 VanessaE i.e.* 01:41 cimbakahn VanessaE: I don't think so. 01:42 VanessaE you'll have to make sure you know what you're doing :P 01:42 VanessaE no mods I've ever made have such artifact, as far as I know.. 01:42 VanessaE artifacts* 01:43 cimbakahn VanessaE: Here ----> https://imgur.com/a/VOiuTJv 01:45 cimbakahn VanessaE: Those mods came directly from the developers. 01:45 VanessaE those look like HTML-ified names. 01:46 VanessaE but they're zips so it really doesn't matter 01:46 cimbakahn VanessaE: I only see 2 with the % symbol. 01:46 VanessaE just rename them, it'll be fine. 01:47 cimbakahn VanessaE: Thank you Vanessa! I really appreciate your help. 01:47 VanessaE not that I did much :) 01:47 cimbakahn VanessaE: Hope to get back on your server sometime soon. 01:47 VanessaE I would, however, recommend using git instead of zips 01:48 VanessaE so why ain't you been on? :) 01:48 cimbakahn VanessaE: I was afraid of them being altered. That is why i did zips. 01:49 VanessaE altered by who? 01:50 cimbakahn VanessaE: There are some mods that you download, that when it comes time to updating them, that system will alter your mod. 01:50 VanessaE weird 01:50 VanessaE never had that happen without my express command. 01:51 cimbakahn VanessaE: It's just like the dreambuilder mod and the fact that it won't work in Richard Jeffries world anymore. 01:51 VanessaE odd 01:56 cimbakahn VanessaE: He sent me his world and told me which mods to use,and i couldn't get it to work in 0.4.16 01:57 cimbakahn VanessaE: I have been trying to tell the Minetest community that they are coming out with new clients too fast. The modmakers don't have time to catch up. 01:57 VanessaE too fast? it's been quite a long time between 0.4.16 and 5.0.0 01:57 VanessaE (0.4.17 is just a backport, doesn't count) 01:58 VanessaE I think a year? 01:58 cimbakahn VanessaE: I also have 5.0.1 on my machine, and was going to try with that, but some mods have been removed from dreambuilder, so i would get a bunch of unknown nodes. 01:59 VanessaE a few mods, yeah, but well..stuff breaks that I can't fix. though that said I haven't noticed any major probs on my dreambuilder servers 02:01 cimbakahn VanessaE: Maybe that is because it's your world and you have certain things that is already compatible with it because your server is 5.0.1 02:01 VanessaE now if stuff gets fixed, of course I'll be happy to re-add mods as needed :) 02:01 cimbakahn VanessaE: Richard Jefferies world isn't 5.0.1 02:02 VanessaE right, you said. 02:02 VanessaE but y'all are gonna have to work on that :P 02:03 VanessaE 0.4.x is obsolete 02:03 cimbakahn VanessaE: It is either 0.4.16 or 0.4.17 02:04 cimbakahn VanessaE: I know! I know! You always want the latest and greatest version of Minetest no matter the cost to the people. I have a collection of mods here that now need to be updated to 5.0.1 02:05 VanessaE heh 02:05 VanessaE well, 5.0.1 may be the latest, but like I said 0.4.x is very old now, obsolete. it really doesn't make sense to support it anymore 02:06 VanessaE plus everyone here will tell ya that I avoided 5.x initially :) 02:08 cimbakahn VanessaE: minetest-megapack, Stampy, Realtest, carbone-ng, Hogwarts&more, progress are now all wasted. 02:08 VanessaE yeah .. 02:09 VanessaE but well, authors wander off, no one is interested enough to fork and fix.. can't really help 02:09 VanessaE help it* 02:09 VanessaE just comes with the territory 02:09 VanessaE of course, 02:09 VanessaE realtest and carbone died long before 5.0.x was even a thing 02:11 cimbakahn VanessaE: I realize that, but these things shouldn't die. Their too special. Too important. If i knew what i was doing i would update all of them to 5.0.1 02:14 cimbakahn VanessaE: I could try to slowly work on the important ones 1 by 1, leaving a copy of the original on my Ext. HD. Darn! Even my collegue can't help me because he doesn't know enough yet. 02:14 VanessaE well have fun with it :) 02:14 cimbakahn VanessaE: Uggghhhh! 02:14 VanessaE O_o 02:20 cimbakahn VanessaE: Here you go ----> https://github.com/rgspro/MinetestWorldRgspro Look halfway down the page. 02:48 cimbakahn VanessaE: Here you go ----> https://github.com/rgspro/MinetestWorldRgspro Look halfway down the page. 04:27 BuckarooBanzai is https://servers.minetest.net down? :/ does not work for me currently... :( 04:55 sofar BuckarooBanzai: looks up for me... 05:22 BuckarooBanzai sofar: nevermind, works again ;) 10:08 oil_boi tacotexmex: " Do you have any implicit goals with alpha apart from some MC feature parity?" magic (like thaumcraft), mechanical energy instead of redstone, gems which create tools like enchanted diamond on the next level, simpler mobs that don't destroy cpu with a hundred of them around you, gokarts, gasoline, etc etc etc 10:11 oil_boi tacotexmex: I made it so items don't just stop when they touch the ground, they slide and use a default block friction, they can also collect items around them and keep sliding while moving, also they burn in fire and they float in water, the floating needs to be tuned, but I'll tune that in version 0.05 because I have a lot of other things I want to impliment now 10:11 oil_boi https://github.com/oilboi/alpha/commit/ce62177fab1cf4d0ce67ff6a63fa2fa98a3695a0 10:12 oil_boi tacotexmex: Also an important feature that I just put in is rain and snow extinguishes fire, if an infinite fire gets spawned on a server a moderator can call /weather 1 or /weather 2 to instantly stop it 10:31 Roodbaard hi 10:38 Fairion hi 12:53 oil_boi Is there a function to check wether an entity is on the ground? 12:55 ANAND oil_boi: Check if there's a non-air node below entity 13:13 tacotexmex oil_boi: Plans sound very quiite interesting. One thing about the weather you can do is to limit the weather types to biomes that fit them, with minetest.get_biome_data(pos) 13:35 oil_boi tacotexmex: is that function cpu taxing?? Because it could create very realistic weather cutoffs, like standing next to a desert and seeing it raining while you're in a normal biome and it's snowing 13:43 tacotexmex oil_boi: It’s quite cheap actually. 14:26 oil_boi tacotexmex: Which option would be faster for globalstep? https://paste.ofcode.org/TbtMeuMrR2KsUPzmVxWvha 14:27 oil_boi Or does the game not care and treat everything as the same thing, I want to know just in case I can get more performance by dumping a bunch of functions into a single globalstep or using a bunch of globalstep calls with localized functions in different mods 14:30 kurtzmusch unless there are 10k+ functions the same should perform equaly 14:30 kurtzmusch both of them should be the same ** 15:01 oil_boi kurtzmusch: do you know if there's a way to turn off the smoke effect when an entity is killed? 15:01 oil_boi Today is one of those question days :T 15:06 kurtzmusch no idea 15:07 Joseph15 My server won't announce! 15:07 Joseph15 heeelp 15:10 sfan5 can you be more specific? 15:14 Joseph15 Ok 15:15 Joseph15 ERROR[CurlFetch]: servers.minetest.net/announce not found (HTTP response code said error) (response code 413) 15:15 Joseph15 thats what I get in the debug 15:16 sfan5 >413 Payload Too Large 15:16 Joseph15 what does that mean 15:16 sfan5 your server is sending too much data in the announce request 15:17 sfan5 the question is why 15:17 Joseph15 Good question 15:17 sfan5 what's your servers address? 15:17 Joseph15 joseph.minetest.land 15:17 Joseph15 port 30002 15:20 sfan5 !up joseph.minetest.land 30002 15:20 MinetestBot joseph.minetest.land:30002 is up (130ms) 15:20 Joseph15 it is online 15:21 Joseph15 but its not on the lsit 15:21 Joseph15 list 15:23 sfan5 ok there appear to be two separate problems here 15:23 Joseph15 ok 15:23 sfan5 please restart the server now 15:24 Joseph15 ok 15:25 Joseph15 same error 15:25 Joseph15 !up joseph.minetest.land 15:25 MinetestBot joseph.minetest.land:30000 seems to be down 15:25 Joseph15 !up joseph.minetest.land 30002 15:25 MinetestBot joseph.minetest.land:30002 is up (144ms) 15:27 Joseph15 I restarted it and it had the same error 15:27 sfan5 yes 15:28 Joseph15 So it's two seperate problems? 15:28 sfan5 you need to set server_address = joseph.minetest.land in your config 15:29 sfan5 and the 413 is something I will be fixing myself just now 15:30 Joseph15 Thank you 15:32 MinetestBot 02[git] 04sfan5 -> 03minetest/master-server: Raise JSON length limit 13794807c https://git.io/fjclk (152019-05-07T15:30:15Z) 15:34 Joseph15 I don't have that many mods installed 15:34 Joseph15 and I did raise the cURL_Timeout to 10000 15:36 sfan5 try again now 15:37 Joseph15 ok 15:37 oil_boi tacotexmex: https://youtu.be/HDdcot1v9ys 15:37 Joseph15 it worked! 15:37 Joseph15 Thank you@ 15:40 Joseph15 hold on 15:42 Joseph15 now I can not connect to it at all 15:42 Joseph15 it showes up on the list but only if I already have it as a favorite 15:43 Joseph15 and It does not show the name 15:43 Joseph15 just the ip 15:44 sfan5 well did you set the name in the config? 15:44 Joseph15 yes 15:44 sfan5 what does the relevant line read? 15:44 Joseph15 I was missing an = sign 15:51 Joseph15 would the server be invisible to me since I'm the one hosting it on the same computer? 15:53 Joseph15 Now it's not showing up again 15:55 Joseph15 never mind it is working 15:55 Joseph15 but the name still isn't 15:56 sfan5 are you hosting the server directly from the client? 15:56 Joseph15 OK on the server list it is showing, but it has no name or description 15:57 Joseph15 no, from the command window 15:57 sfan5 are you sure the config file is correct? 15:59 Joseph15 no 15:59 Joseph15 some things seem wrong 15:59 Joseph15 There was a servername entry but now its gone 16:03 Joseph15 OK 16:03 Joseph15 it is showing on the server list but no name or description 16:04 sfan5 can you pastebin the configuration file your server is running with? 16:05 Joseph15 I added server_name = Josephs survival but after saving the text file and restarting the server it deletes it 16:05 Joseph15 yes I will 16:06 Joseph15 https://pastebin.com/vR5kNTxs 16:06 sfan5 you can only edit the config file while the server is off 16:07 sfan5 also, don't use the same config file for your client and the server 16:07 sfan5 it will cause conflicts 16:07 Joseph15 but im using the minetest.exe and adding --server 16:07 Joseph15 its the same folder 16:08 BuckarooBanzai Joseph15: your printer is on the web, just fyi... ;) 16:08 Joseph15 Yeah 16:08 Joseph15 haha 16:08 sfan5 Joseph15: "its the same folder" yes, that is the problem 16:09 Joseph15 well how do I fix 16:09 sfan5 copy the configuration you need for your server to a new file called server.conf 16:09 sfan5 then run the server with --config server.conf 16:10 Joseph15 oh ok 16:10 Joseph15 it works! 16:11 Joseph15 Thank you! 16:12 Joseph15 It's called Joseph's Survival Server on the list 16:21 Joseph15 Thanks for your help! 16:49 Daisae I planted a red flower and it seems not to be propagating although another flower is. Why? 16:49 Daisae Both are on grassy plain under the sun. 16:49 Daisae About a dozen of the other flower and no new red ones. 17:06 oil_boi YO 17:06 oil_boi You can create 3d models for minetest using this https://blockbench.net/ 17:06 oil_boi It exports to .obj :O :O :O :O 17:06 oil_boi Quick somebody put this in the dev wiki 17:11 Joseph15_ How can I use an app to log into IRC? 17:11 Joseph15_ I need the host and port and name 17:11 Joseph15_ How do I get that 17:14 sfan5 pretty sure the IRC page on minetest.net tells you 17:22 Daisae When you right click on the top surface of a chest of drawers, an inventory appears with Arrows above it. What is that? 17:23 Daisae Is it something intended only for use with pipeworks or hoppers? 17:29 oil_boi And when you export it to .obj it exports a .mttl file to tell you which order to put the textures in :D :D 17:48 oil_boi Oh wait you can only use a single texture, but that's okay it makes like a million times easier 18:22 tacotexmex oil_boi: Blockbench looks rad! 19:01 oil_boi tacotexmex: Yeah! you can blit everything using one texture, I just can't figure out how to animate in it yet 20:03 oil_boi tacotexmex: https://youtu.be/gvqd-c9miWo 20:12 Daisae Are there real bump maps in the current minetest? I'm using HDX graphics. I remember that normal map PNGs were removed. 20:13 kurtzmusch why did it get removed? 20:19 Daisae I remember that some automatic bump mapping existed though I do not know whether it ever came into the main trunk. 20:22 kurtzmusch i think it does exist, its just bad 20:36 VanessaE I removed the normalmap images because they were outdated and kinda crappy. 20:36 Andrey01 hello, how to make an entity able to fall down? I did set 'physical=true' and it doesn`t work. 20:36 Andrey01 may I need to set any other properties? 21:05 sofar Daisae: you can add texture packs with normalmaps back if you want, they should still work 21:05 Daisae Thanks for the infos. 21:05 sofar honestly I've been meaning to try and manually paint bump maps/normal maps with blender to see how easy/difficult it is to generate them 21:10 kurtzmusch im sure it would be better than the auto generated ones 21:10 sofar it would be a neat texture pack - properly painted bumpmaps would probably look great and be worth the download 21:21 Andrey01 does anybody know how to make an entity to be able to fall down if there`s no nodes beneath it? 21:22 rubenwardy you need to handle gravity and collision yourself 21:22 rubenwardy well, gravity at least 21:22 sofar OK I just watched a 10yr old teach me painting bump maps in blender in 2 minutes 21:23 rubenwardy llllooooll 21:23 * sofar feels ... precambrian 21:23 rubenwardy bump maps are just lazy normal maps 21:23 sofar https://www.youtube.com/watch?v=dtm8znSWxSg 21:23 rubenwardy made this for my game: https://blog.rubenwardy.com/static/blog/rvwp/lighting.png 21:23 rubenwardy https://blog.rubenwardy.com/2019/04/24/rendering-multi-z-layer-topdown-map-using-SFML/ 21:23 kurtzmusch wich one is suported by the engine? normal or bump? 21:23 kurtzmusch also, do we get any benefit from bumpmaps without directional lighting? 21:24 rubenwardy view: https://i.rubenwardy.com/7RAeJ.png 21:24 rubenwardy I believe the camera angle and such may be used instead. I don't actually know 21:24 rubenwardy oops 21:24 rubenwardy that's the wrong screenshot, it has my attempt at smooth lighting 21:25 rubenwardy here's the correct one, with non-glitchy non-smooth lighting: https://i.rubenwardy.com/pSrbJ.png 21:25 Andrey01 oh, i thought it was possible on default, in any case thank you 21:25 rubenwardy notice how the sides of the walls are lit based on the way that it's facing - that's done using normal maps :) 21:27 kurtzmusch nice blog 21:27 rubenwardy thanks 21:27 kurtzmusch if you like shaders, let me get a YT channel for you to get mind blown 21:27 rubenwardy :O 21:28 rubenwardy shaders are black magic 21:28 rubenwardy fire away 21:28 kurtzmusch https://www.youtube.com/channel/UCdmAhiG8HQDlz8uyekw4ENw 21:28 kurtzmusch this guy is a wizard 21:29 kurtzmusch watch his raytracde terrains before it was a industry meme 21:29 kurtzmusch raytraced* 21:30 catspar hi riff i am andrew 21:30 rubenwardy omg, same 21:30 rubenwardy imposter 21:30 Roodbaard hi michael, I'm john. 21:30 nri what? 21:31 kurtzmusch dafug!? 21:31 nri no his name is andrew on RedCat and catspar on the irc 21:33 Nezrok Oh 21:49 VanessaE nri DON'T TALK ABOUT OTHER SERVERS HERE 21:49 VanessaE oops 21:49 nri what? 21:49 VanessaE shit, wrong channel 21:49 nri lol 21:49 nri np 21:49 VanessaE sorry! forgot which channel I was looking at :D 21:49 nri :P 21:49 * VanessaE slinks away 21:50 rubenwardy loool 21:52 VanessaE *smh* :) 21:52 VanessaE I feel like an idiot now :P 21:54 Unit193 Everyone has sent something to the wrong channel before, it's alright. 21:55 * VanessaE screams randomly just to cover up her derp :) 22:40 robdrake VanessaE, what were the 3 sources you learned to make minetest mods? minetest_game, lua-users, and what else? 22:41 robdrake *you used to learn how to make minetest mods? 22:44 rubenwardy !book 22:44 MinetestBot rubenwardy: Minetest Modding Book - https://rubenwardy.com/minetest_modding_book/ 22:44 rubenwardy although, VanessaE predated that 22:46 robdrake I know of your book rubenwardy 22:49 VanessaE robdrake: lua_api.txt 22:49 robdrake oh yeah, thank you all 23:31 Stormwynd Anyone seeing odd behavior in 5.0.1 when trying to override minetest.register_node(name, def) where in the override function def is always an empty table? 23:34 Stormwynd Example: 23:36 Stormwynd Example: https://pastebin.com/FaZy9VDH 23:37 Stormwynd Every call of the minetest.register_node(name, ourdef) override function passes an empty ourdef table aka #ourdef = 0 23:41 p_gimeno that's not how # works 23:41 p_gimeno # counts the elements which have consecutive numeric indices starting in 1 (roughly) 23:42 p_gimeno typically the nodedef has strings as keys, not numbers 23:43 p_gimeno see https://stackoverflow.com/questions/2705793/how-to-get-number-of-entries-in-a-lua-table#2705804 23:43 Daisae Can reeds be grown? 23:44 Daisae I planted stalks next to water, but they do not grow. 23:45 VanessaE that's because they hate you. 23:45 VanessaE ;) 23:45 VanessaE if you mean papyrus, you did right. it just takes a long time