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IRC log for #minetest, 2019-05-05

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All times shown according to UTC.

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05:05 trom_ is it possible to use texture size like 16x64 for minetest.add_particle ? I see only squared particle when test it.
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06:35 oil_boi tacotexmex: I'm working on, finding your pointlib because the server got run back and I just got back from a crazy party
06:37 oil_boi The forum server thing, that is
06:43 tacotexmex Oh it’s not really on the forums yet https://github.com/tacotexmex/pointlib/
06:45 oil_boi Alright let me sandbox these because I'm that kinda guy
06:47 oil_boi tacotexmex: Was is just the pointlib or was it another mod on top of it? I remember you showing me it
06:47 oil_boi And I was like, wtf is pointlib :P
06:48 oil_boi Ahh I think I found it https://github.com/tacotexmex/auxuse
06:49 tacotexmex Correct
06:50 oil_boi tacotexmex: Speaking of tacos, I could very easily add tacos, etc, using corn, what do you think? Should there be giant rows of corn in people's farms?
06:51 tacotexmex Pointlib can be used for many things. I just thought of a temporary curse player effect that turns everything you look/point at into stone. :)
06:53 tacotexmex I love corn, it’s very versatile. But it would be interesting to find something else, equally versatile, that MC doesn’t have.
06:53 BuckarooBanzai the links in the areas mod post point to the "old" repo: https://forum.minetest.net/viewtopic.php?f=11&t=7239 the new repo should be at https://github.com/minetest-mods/areas
06:54 oil_boi tacotexmex: This works extremely well, I'm going to add it, then I'm going to add a background and other function stuff to add into logging, and I will pass you back my changes!
06:55 oil_boi Oh I mean, GPL GPL GPL GPL
06:55 tacotexmex oil_boi: You mean a background image for the node name?
06:58 tacotexmex oil_boi: I actually just ripped that part out from the source repo. The image is still present though. Thinking of pulling the HUD stuff into it’s own mod, making pointlib a true library-only type of mod.
06:58 oil_boi Yes, plus the inventory image of the node
06:59 oil_boi That is a good idea! RIP anything out that doesn't do direct functioning to what you're doing and make it depend on something else which does the function you want
06:59 oil_boi also * `minetest.raycast(pos1, pos2, objects, liquids)`: returns `Raycast`
06:59 oil_boi Wow, This is just incredible
07:00 tacotexmex You should write it as a separate mod then. Have a look at the repo pointlib is a fork of, that person already solved the majority of node image/inventory image HUD issues (but not all of them, hence my text-only simplification)
07:09 tacotexmex oil_boi: I also removed the background image to acommodate whatever typeface the client is using
07:13 oil_boi Hmmmm, but what if the underlying game was designed like an apple product, very fancy and all that, and seemingly locked down, but also designed like a linux distro where you can do whatever you want? :T
07:14 oil_boi Maybe background image+ shadow? :D
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07:17 tacotexmex oil_boi: I love that analogy! I’ve actually been thinking about doing with Minetest what Elementary OS is doing with Ubuntu, so I know exactly what you mean.
07:17 tacotexmex <oil_boi "Maybe background image+ shadow? "> Like I said, there’s already such a texture in /textures :)
07:24 oil_boi That's very cool
07:25 oil_boi tacotexmex: We need a desktop environment that's like gnome+kde that's as light as xfce with the elegence of pantheon but it's impossible :P
07:30 tacotexmex oil_boi: Do you have any implicit goals with alpha apart from some MC feature parity?
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11:44 kurtzmusch there is a spam https://forum.minetest.net/viewforum.php?f=9
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13:19 mega-giga Tiens salut fwhcat
13:20 fwhcat hey
13:21 fwhcat VanessaE, I've updated homedecor but it says : The following mods could not be found: "homedecor" "homedecor_i18n"
13:21 fwhcat what should we do in our world.mt ?
13:29 fwhcat nevermind, just read your latest post on the forum "from memory" :) thanks VanessaE
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14:53 robdrake Question, would some kind of enchantment mod be useful? Minetest doesn't have levels, so I was tinking of extra materials for the enchantment
14:53 robdrake only block needed would be some kind of enchantment device
14:54 robdrake instead of books, would probably use some type of scroll, kind of thinking out loud here
14:55 robdrake I could probably kludge up some type of images, but the scrolls would have to be uncraftable, but some kind of loot, idk
14:55 Fairion I'm working on a spells mod. IS that what you're talking about?
14:55 sfan5 nothing prevents you from adding levels to items
14:56 robdrake not spells, enchantmensts for items
14:56 robdrake tools, armor, weapons
14:56 robdrake like in that other game
14:57 Fairion ?
14:57 robdrake Minecraft, enchantment books and the anvil
14:57 Fairion oh. idk minecraft :)
14:58 robdrake I played it before finding Minetest and VanessaE's servers
14:59 robdrake I really don't like java, the language of mods for Minecraft
15:00 Fairion celeron55: thanks for working on the forum
15:01 robdrake any opinions on the enchantment mod?
15:03 robdrake or is it a matter of seeing the code before an opinion is raised?
15:11 Fairion It may be useful. Run with it, and have fun!
15:11 Fairion there's not much of that type, I don't think
15:16 robdrake thanks Fairion
15:16 Fairion no problem!
15:17 robdrake do I want more ores dependency, I think diamonds and mithril should be in the enchantmet recipe
15:17 robdrake diamonds are easy to come by, but not mithril
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16:26 islam hi\
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16:28 sfan5 !kick islam
16:28 islam was kicked by MinetestBot: islam
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16:34 robdrake Please, besides opengameart.org, anyone know of free 3d game art appropriate for Minetest?
16:35 Fairion deviant art
16:35 robdrake thanks Fairion
16:36 robdrake I'll check it out, though the name isn't promising
16:36 Calinou I doubt you'll find much freely-licensed 3D art there
16:36 est31 I've seen this troll nowhere else on freenode
16:36 est31 only on #minetest
16:36 Calinou other places you could look at include Blendswap and Sketchfab, but still, discretion is advised (people like to upload ripped game assets to Sketchfab, last time I checked)
16:45 robdrake As I said earlier, I'll kludge up some textures, time to learn blender
16:50 robdrake sorry to bother again, but Please, does anyone know of a non-video Blender tutorial for beginners
16:51 Fairion sorry
16:51 Fairion nope
16:52 robdrake I learn better through reading, videos are distracting with trying to follow directions, despite pause, and youtube is part of the evil google empire
16:53 Fairion I make node boxes with rubenwardy's node box editor, and export it as a .obj file. Then, I import it into blender and edit it.
16:53 rubenwardy yay
16:53 Fairion best way to learn anything is by doing
16:53 robdrake I'll check out rubenwardy's node box editor
16:53 Fairion Rubenwardy: Is that still being developed? I have some features that I think would be nice.
16:54 rubenwardy It's not
16:54 rubenwardy Unfortunately
16:54 Fairion :( I wish I knew c-lang
16:54 rubenwardy It's the first project I ever made in c++
16:54 Fairion cool
16:54 rubenwardy The code is horrendous
16:55 Fairion It's super useful, though
16:55 rubenwardy I'm supposed it doesn't crash much
16:55 Fairion not for me
16:56 rubenwardy *surprised
16:56 robdrake but there is no real Windows install
16:57 robdrake I have to use Windows because most of my drive space is taken up by Blizzard games I play, but I use Ubuntu for Windows
16:57 Fairion nope. You just open the application from the download
16:57 rubenwardy There's a portable version
16:57 robdrake where is the download link? the Windows install goes to the source code download
16:57 rubenwardy No need for an installer really
16:58 robdrake any precompiled versions?
16:58 rubenwardy Yes
16:58 rubenwardy On the releases page
16:58 robdrake ok...
16:58 rubenwardy At the bottom of each release, there's a list of downloads
16:59 rubenwardy 0.9.0 is the latest Windows release
17:00 robdrake oh ok
17:01 Fairion how does player animation work? Do you just animate every possible scenario in a row, and just select the appropriate keyframes?
17:02 rubenwardy updated the page
17:03 rubenwardy robdrake: https://i.rubenwardy.com/2UZhf.png
17:03 rubenwardy added just now
17:06 robdrake I download 0.9.0 Windows Version already
17:09 robdrake I'll catch you all later, I need to go talk to a nurse, just FYI, I live in a nursing home and the computer gives me something to do
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17:19 Fairion rubenwardy: am I right about animation?
17:19 rubenwardy yeah, I think so
17:19 Fairion thanks
17:19 rubenwardy just a standard 3d model really
17:19 Fairion I haven't really worked with 3d models b4
17:20 rubenwardy same
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17:40 robdrake Please, for those of you using Windows 10, what do you use to make textures?
17:41 Fairion gimp
17:41 robdrake grr
17:42 robdrake not really good with gimp, though I've tried
17:43 Fairion It takes a while to get used to, but it's awesome once you get the hang of it
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18:23 robdrake wish me luck with gimp
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19:40 robdrake Question plese, can a node be made by a crafting recipe?
19:40 robdrake s/plese/please
19:46 Fairion yes, why not?
19:46 kurtzmusch !api
19:46 MinetestBot Someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
19:46 kurtzmusch /minetest.register_craft
19:46 robdrake thanks kurtzmusch
19:49 robdrake minetest.register_craft before or after minetst.register_node, my gut says after
19:51 rubenwardy doesn't matter
19:51 rubenwardy crafting is independent from node/item registration
19:51 robdrake thank you rubenwardy
19:51 rubenwardy which is why if you type the output wrong then you'll get unknown items
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19:55 robdrake Sorry if I'm a bother
19:56 robdrake just let me know and I'll leave
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