Time Nick Message 00:15 paramat !tell trom_ 'mg_flags = nolight' is a mapgen flag, it is stored per world on world creation and never changes, so you have to set it before starting a new world 00:15 MinetestBot paramat: I'll pass that on when trom_ is around 00:29 makayabou how can I change fontcolor of formspec's labels ? using tooltip? 00:37 rubenwardy Try minetest.colorizr 00:37 makayabou thank you 01:10 Ganome who was i talking to earlier about compiling on a Rpi? 01:10 Ganome i am forgetful =( 01:10 VanessaE that's MegaF's department :) 01:10 Ganome well, i was finally successful 01:10 Ganome and it even runs technic/pipe works - not sure how well yet 01:11 Ganome with over 400Mb ram free! 01:11 Ganome its got tons of mods on it actually lol 01:22 VanessaE now throw Dreambuilder at it ;) 02:21 VanessaE Ganome is afraid his RPi will melt down ;) 02:35 robdrake I'm building a castle w/ the castle mod for my minetest server, still learning the minetest game somewhat, how can I have iron doors not openable by just any person, but openable? 02:53 ANAND The MTG steel door can only be operated by the player who placed it. 02:54 ANAND If that's what you want, then you can use the MTG steel door in your build, as it inadvertently matches the castle theme anyway ;) 02:55 robdrake ok, what is MTG? 02:59 robdrake I _think_ I found mtg 03:06 powerolive hi 08:15 MinetestBot trom_: Apr-27 00:15 UTC 'mg_flags = nolight' is a mapgen flag, it is stored per world on world creation and never changes, so you have to set it before starting a new world 08:17 trom_ what exactly {day=<0...15>, night=<0...15>} means ? 08:25 cheapie trom_: My guess would be daytime light level (from 0 to 15) and nighttime light level (from 0 to 15). 08:30 trom_ do set\get_light_data() works with only vm retrived by minetest.get_mapgen_object ? 08:33 robdrake hello cheapie, thank you for all your mod work 08:33 ANAND > so you have to set it before starting a new world 08:34 ANAND Not sure about that, mg_flags can be set using minetest.settings too 08:35 ANAND Hm, I did not explore ungenerated parts of the world though, so I can't say for sure that it can be toggled in existing worlds... 09:55 qcmc hello? 09:55 qcmc How can I get a wiki account? 09:55 Krock qcmc: /query Calinou 09:56 Krock he'll create an account for you if he's got time for it 09:57 qcmc Thanks! 10:46 MinetestBot 02[git] 04ClobberXD -> 03minetest/minetest: Improve readability of debug menu by using '|' (#8488) 13d71e1e0 https://git.io/fjGfs (152019-04-27T10:45:44Z) 10:46 MinetestBot 02[git] 04ClobberXD -> 03minetest/minetest: Range-limit value passed to PlayerSAO::set{HP|Breath} (#8264) 13d0f0cea https://git.io/fjGfG (152019-04-27T10:45:20Z) 10:46 MinetestBot 02[git] 04srifqi -> 03minetest/minetest: Use player as starting point instead of camera when pointing node (#8… 13695d9ed https://git.io/fjGfZ (152019-04-27T10:44:56Z) 10:47 Samson1 Hello. I have a map that's stopped generating chunks. I was wondering if there's a way to fix it? 10:50 Krock Samson1: find out which mod is causing it. enable the profiler 10:50 Krock profiler.load = true in your minetest.conf file, or use the Advanced Settings dialoguie 10:50 Krock -i 10:51 Krock if that doesn't help; disable mods until it generates well again (consider using a dummy map backend) 10:58 qcmc How to switch client language? 11:01 Samson1 It was Riverdev. I removed it a while ago but v6 generator hasn't generated new chunks since. Luckily Riverdev didn't generate that many so I've cleared all evidence it was there. 11:09 Krock qcmc: there's a minetest.conf setting or linux: LANG=en 11:12 Samson1 Oh. Missed a message. Thanks for the help Krock! 11:20 qcmc Well, I'd need Simplified Chinese but it seems that there is not such folder in locale/ 12:01 Samson1 So I got the generator working by replacing the map.meta.txt file with that from a new world. But now it's generating around all effected junks. So there's a massive deep square pit in the map. It's progress I suppose. :D 12:02 Samson1 map_meta.txt* 12:31 Krock mhm 13:11 qcmc Why there is no `zh_CN` file in `locale`...? 13:19 Krock qcmc: exists for 5.0.1: https://github.com/minetest/minetest/tree/master/po/zh_CN 13:19 Krock but it could be that it was blacklisted 13:20 Krock https://github.com/minetest/minetest/blob/master/src/CMakeLists.txt#L637 13:20 Krock https://github.com/minetest/minetest/issues/4638 13:21 Krock you could try to comment out the line in CMakeLists.txt but I doubt it will display nicely 13:21 qcmc OK... 13:23 qcmc So the official version does not support Simplified Chinese, right? 13:23 Krock yep 13:24 Krock should I build the language file for you to try? 13:25 qcmc Thanks, I'll also have a try 13:25 qcmc BTW, How can I contribute the translation? 13:27 Krock https://hosted.weblate.org/projects/minetest/minetest/zh_Hans/ 13:31 qcmc Thanks a lot 13:31 qcmc But it does not work... 13:31 qcmc https://i.loli.net/2019/04/27/5cc4599b03d33.png 13:32 qcmc What a pity... 13:32 rubenwardy are any other chinese variants supported? 13:32 rubenwardy or japanese? 13:33 * rubenwardy googles what zh_CN is 13:33 Krock qcmc: try using another font. 13:33 Krock rubenwardy: simplified chinese 13:33 rubenwardy right 13:33 rubenwardy yeah, it's probably font, idk 13:33 Krock > loli.net 13:33 rubenwardy strings and text rendering is black magic 13:33 Krock *chuckle* 13:34 qcmc *FBI Warning* 13:34 Krock https://github.com/minetest/minetest/blob/master/minetest.conf.example#L978 change this setting in your minetest.conf to something like C:\Windows\Fonts\Segoe UI.ttf 13:35 rubenwardy what's the difference between mandarin vs cantonese vs simplified 13:35 rubenwardy are mandarin and catonese spoken, and simplified written? 13:35 qcmc Yep 13:36 qcmc mandarin and cantonese are for spoken 13:36 qcmc And the use of Mandarin is more common in China 13:39 qcmc It works! 13:39 qcmc https://i.loli.net/2019/04/27/5cc45b740ac2d.png 13:49 Krock nice 13:50 Krock although that goes not guarantee that it also works on MacOS/Linux 13:51 qcmc I'm trying to translate minetest.net to simplified Chinese... 13:51 qcmc https://www.minetest.cn/ 13:52 qcmc https://github.com/lemoe-tech/minetest.cn 14:04 qcmc How to build a minetest server? 14:05 Krock it's already included in your minetest build (windows) 14:05 qcmc Dose it cost a lot CPU or RAM? 14:05 Krock less, due to lack of media loading and graphical use 14:06 qcmc I'm using Centos for server 14:06 Krock it's entirely CLI, except you want to host your world using the GUI (extended singleplayer options) 14:06 qcmc OK 14:06 Krock https://dev.minetest.net/Compiling_Minetest 14:07 Krock should be similar in Centos 14:07 qcmc Umm... 14:07 qcmc Is it enough to have 1CPU, 1RAM? 14:08 ANAND 1GB RAM? 14:08 p_gimeno 1 CPU core? 14:08 Krock yes, as long you don't run heavy mods 14:08 ANAND 1GB is kinda tight... 14:09 Krock runs on the RPI, though 14:09 ANAND Doesn't the OS itself hog up more than 1GB? 14:09 Krock not if it's the server version 14:09 Krock it won't use any graphical backend 14:10 Krock thus, only a few services are running in the background, providing the most important functionalities 14:10 ANAND Oh, then 1 GB is more than sufficient. :) 14:11 ANAND I thought they wanted to run MT as a server on their CentOS PC 14:11 Krock my VSP runs at 175 MB / 500 MB with a few web services 14:11 p_gimeno 640K should be enough for anybody 14:12 Krock *VPS 14:12 Krock ANAND: you can even enable RAM compression for the (rather) inactive applications 14:13 Krock however, that'll again cost more CPU usage 14:13 qcmc ummm... 14:15 qcmc What about network bandwidth? 14:22 Krock it's hard to say because the traffic is growing exponential to the players online 14:22 Krock but 5 Mbps should be fine for a few players 14:23 qcmc OK, I'm just going to play with my friends 14:23 Krock source: I also hosted a server long time ago and it worked more or less well 14:24 Krock can't tell whether it was the laptop's performance, the bandwidth or a bug in Minetest which slowed it down sometimes 14:28 ANAND p_gimeno: 56 Kbps dialup is a luxury. 640K is a millionaire's dream. ;) 14:32 Krock ANAND: they were talking about RAM 14:33 Krock famous quote, and as many others: wrong. 18:42 Big_Caballito does anybody know how to port normal mods to CSM? 18:42 Krock A) Most likely you can't 18:43 Krock CSM is very limited in terms of functionalities 18:44 Big_Caballito what functionalities does it have? where can i find docs? 18:44 Krock https://github.com/minetest/minetest/blob/master/doc/client_lua_api.txt 18:45 Krock or inside your doc/ directory 18:45 Krock there are yet a few examples on the forum 18:45 Krock whereas I'm very proud of the nickname coloring mods :D 18:45 Big_Caballito yeah, i've been looking at those, they arent helping much :/ 18:46 Krock I can do a little introduction. Just ask what's not clear 18:46 Krock cuz' I doubt there's a youtube tutorial for it yet 18:48 Big_Caballito i'm trying to port the player tools mod, but it either doesnt work or crashes 18:49 Krock well so, most of the functionalities cannot be ported to CSM, only whoami and ip would work 18:50 Big_Caballito when it crashes, the entire window goes grey, and i have to close it out 18:50 Krock since the other commands require the server to validate and apply these physics modifiers 18:50 Krock yeah. caused by callbacks 18:50 Big_Caballito oh, ok 18:50 Krock Minetest cannot handle them properly. If you open your debug.txt file you'll get more information 18:50 Krock or when you run minetest from the terminal 18:51 Big_Caballito it doesn't work in singleplayer either though... 18:51 Krock in both locations the same will be displayed 18:51 Krock the code is the same; why should it then work anywhere? 18:51 Big_Caballito ok i will try it from the terminal 18:51 Krock CSMs and SSMs are different and cannot simply be moved from one directory to another 18:52 Big_Caballito yeah, that makes sense, thank you for yuor help 18:52 Krock the original idea was to send CSMs to the client so they can do particle spawning and such 18:52 Big_Caballito also my docs directory doesn't have the file you linked to 18:52 Krock but the topic is way too big and nobody really wants to implement it (or doesn't have a solution on how to do it safely) 18:53 Krock this means your Minetest installation is incomplete or outdated 18:53 Krock if there's lua_api.txt, then you're using Minetest < 0.4.15 18:53 Krock if there's no lua_api.txt file, then you're in the wrong directory 18:54 Krock after these years I still don't know where exactly the stuff is installed to. Using RUN_IN_PLACE binaries all the time 18:54 Krock easier for development and keeping things separate 18:56 Big_Caballito i down loaded 5.0.0 when it was released, the portable win 64 version, weird.. 18:57 Big_Caballito thanks again, though 18:58 Krock np 18:58 Krock !next 18:58 MinetestBot Another satisfied customer. Next! 19:17 Keten Hello. I'm trying to use a custom texture for MoreBlock's glow and super_glow_glass. I've tampered with the textures and looked everywhere I can think of but we're still stumped as to where the mod is reading from. It's only these textures I'm having a problem with. Could someone help? 19:20 Krock hi. checking.. 19:21 Krock super_glow_glass L411, nodes.lua 19:21 Krock it uses default_glass.png 19:21 Krock i.e. takes the texture from minetest_game/default/textures/default_glass.png 19:21 Krock and colorizes it afterwards 19:21 Krock same for the glass "stripes" 19:22 Keten Ah! Splended! Thanks. 19:22 Krock same thing for the trap_super_glow_glass 19:22 Krock ..and regular glow glass 19:22 Krock !next 19:22 MinetestBot Another satisfied customer. Next! 19:22 Keten Okay. Thanks for your help. :) 21:43 paramat !tell trom_ "do set\get_light_data() works with only vm retrived by minetest.get_mapgen_object ?" i expect that works with any kind of lvm 21:43 MinetestBot paramat: I'll pass that on when trom_ is around 22:11 scr267 Does anyone know why a mod might get 'automatically' disabled on server restart in the world.mt file? 22:15 MinetestBot trom_: Apr-27 21:43 UTC "do set\get_light_data() works with only vm retrived by minetest.get_mapgen_object ?" i expect that works with any kind of lvm 22:51 Multi_ Does anyone know the Craig Server IRC? I need to speak with Craig and it disconnected andI forgot the IRC 22:52 Multi_ That sounds so sketchy XD 22:52 Multi_ It is public still I think so it isn't against the code of Craig then 22:52 Multi_ lol 23:01 trom_ I don't see something like minetest.register_group in api. How do I create it ? 23:07 paramat node groups? 23:09 p_gimeno scr267: there may be several reasons. Look in debug.txt, maybe the mod is in conflict with another, or some dependency is not satisfied. 23:14 trom_ paramat: yes ) 23:41 paramat node groups are automatically created when you use 'groups = ......' in the nodedef 23:43 MinetestBot 02[git] 04sofar -> 03minetest/minetest: Force send a mapblock to a player (#8140) 13b839a6d https://git.io/fjGOg (152019-04-27T23:42:13Z) 23:45 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Remove unnecessary CSM warning (#8485) 13ad8d68c https://git.io/fjGO2 (152019-04-27T23:44:26Z)