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IRC log for #minetest, 2019-04-24

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All times shown according to UTC.

Time Nick Message
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00:36 Emerald2 Has anyone had problems with flowers spreading really slowly/not at all?
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01:43 tumeninodes !tell Emerald2 paramat changed it a while back, because people complained it was too much, I believe
01:43 MinetestBot tumeninodes: yeah, yeah
01:44 Emerald2 tumeninodes: I remember last year when the flower spawning went completely insane and there were flowers everywhere.
01:44 MinetestBot Emerald2: Apr-24 01:43 UTC <tumeninodes> paramat changed it a while back, because people complained it was too much, I believe
01:45 tumeninodes it was quite obnoxious
01:46 tumeninodes I believe those changes only took effect with with the release of 5.0
01:46 lllI1I need a bees mod to increase pollination
01:46 tumeninodes bees mod exists
01:46 lllI1I we have butterflies and fireflies so bees aren't too far behind are they
01:46 lllI1I o-oh
01:47 lllI1I does it increase flower growth
01:47 tumeninodes dragonflies would be fun to do Ive thought about it before
01:48 tumeninodes hmmm, not sure about bees increasing the spread of flowers
01:48 Emerald2 It really was but I remember it got fixed soon after. There was a change in 5.0 to flower spread though?
01:48 lllI1I just thinking of the bee movie
01:49 tumeninodes iirc they just produce wax to make candles
01:49 tumeninodes I do believe spread was changed as well. might have to revert to the PR to check it as I am unsure
01:49 lllI1I candles are cool too
01:50 tumeninodes candles are cool, when not lit. Hot when burning ;)
01:51 tumeninodes my humor is getting quirky... time for bed.
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07:42 trom_ if minetest.register_node(... {... paramtype = "light", ...}) so may I change light directly by minetest.set_node(pos, {...,param2 = 15}) ?
07:43 trom_ or may be only possible do it via voxelManipulator ?
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09:59 p_gimeno trom_: param1 is light
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10:21 trom_ p_gimeno: thanks but still no effect
10:23 trom_ minetest.set_node(pos, {..., param1 = 14}) light power don't changes
10:24 trom_ any mod that change power of node lighting by minetest.set_node() ?
10:30 Emerald2 What node even has varied light levels?
10:34 Emerald2 Hmmm, punching lamps in homedecor to adjust their brightness I guess?
10:34 trom_ ground nodes have it till day time but of cource it recalc inside voxelManipulator at least
10:35 trom_ my question is - is it possible to change node light power by minetest.set_node
10:35 trom_ ?
10:36 trom_ not via voxelMaipulator
10:39 Emerald2 Yes. I was trying to think of a node to look at code for and see what it did.
10:40 Emerald2 Unfortunately I am no more enlightened.
10:42 ANAND trom_: I suspect you're probably setting the light of the node below. Modifying light (param1) through set_node should work (haven't tried it though).
10:45 Emerald2 And along comes ANAND to save the day. :)
10:46 ANAND lol, hi :)
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13:00 swift110-phone__ Hooray I got minetest on my phone
13:01 swift110-phone__ Just gonna have to get used to the controls but it should be fine
13:01 VanessaE inb4 swift's phone melts down.
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13:11 Giorge Test
13:12 Giorge Heeeeey
13:12 Giorge Havent been here in a great while
13:13 Giorge Good job to all related about the new version its grea
13:13 Giorge T
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13:22 Giorge Hey
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17:27 lllI1I idea for android minetest - have an option for upscaling to save on battery? just a thought, would it need to render as hard if the resolution was a quarter of what it was and then upscaled, or would upscaling cancel out any benefit?
17:29 VanessaE it wouldn't help
17:29 VanessaE the GPU does that work, and it'll use as much power either way.
17:29 VanessaE if anything, a FPS limiter would better
17:29 VanessaE as battery decreases, FPS could be limited more and more.  you can cap it in your config, btw
17:30 lllI1I good to know
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17:54 kurtzmusch this setting already exists, its calle undersampling
17:55 kurtzmusch lllI1I
17:55 Calinou yeah, add "undersampling = 2|3|4" to minetest.conf
17:55 Calinou (or change it in the Advanced Settings menu)
17:55 lllI1I thanks appreciate it
17:56 kurtzmusch and it does save battery for sccenes with llots of transparent nodes like grass and leaves
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18:20 twoelk Calinou, https://wiki.minetest.net/Tubelib and related might to be moved to mobs/Tubelib
18:22 Calinou twoelk: done :)
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18:23 twoelk thx
18:24 twoelk o/
18:24 twoelk \o
18:25 * twoelk does some more waving while he shuts down his systems
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18:37 Multi_ M
18:37 Multi_ M
18:37 Multi_ What
18:38 Multi_ If you download 0.5 and it replaces the old version is there a way to get back the old version?
18:38 Multi_ there
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20:27 Multi_ Just a quick warning to all developers/server owners here I recommend keeping a good eye on a user named KingVoldemort or KingServer. Reason why is they have faked to be staff on multiple servers and decide to pretend they own the server. Meaning fake spawns, stupid spammy welcoming command blocks and more. If you need or want more context on this persion or their alts just send me a PM. Thanks :)
20:34 Multi_ Oops
20:34 Multi_ Just noticed I sent that twice
20:35 Multi_ Sorry
20:35 sfan5 I only see it once
20:36 Multi_ Oh for me I see it twice
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20:48 kurtzmusch !api
20:48 MinetestBot Someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
20:49 kurtzmusch is this api complete? i was wondering if there is a minetest.register_on_rightclick, i cant find it there
20:52 sfan5 which "rightclicks" do you want to capture exactly?
20:52 MinetestBot [git] HybridDog -> Uberi/Minetest-WorldEdit: serialize: Fix detecting empty metadata (#176) d1cbd42 https://git.io/fjsm1 (2019-04-24T20:51:18Z)
20:52 kurtzmusch all
20:53 kurtzmusch on_place is not beeing called in some situations...
20:53 kurtzmusch i think it might be a bug
20:53 kurtzmusch not all, actually when i rightclick a node i want to run some code
20:56 kurtzmusch example: when you rightclick a node face that has a slab on top of it on_place wont get called, but on_rightclick will
20:56 kurtzmusch thats why i want to use on_rightclick
20:56 kurtzmusch but i would need to register for all known nodes
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21:00 trom_ still no effect with minetest.set_node(pos, {..., param1 = 255}), punched default:stone don't change its light power
21:00 trom_ is there any mod that using minetest.set_node() to change lighting of node ?
21:02 sfan5 a solid node will always have a light level of zero, since there can be no light inside
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21:02 sfan5 what you need to change is the light level of the air next to it
21:03 sfan5 you can't make the node "glow" like this though
21:24 trom_ sfan5: I have for example minetest.override_item("mymod:mynode", {light_source = 14})
21:24 trom_ then I do minetest.set_node(pos, {name = "mymod:mynode", param1 = 1})
21:24 trom_ and it works for me but
21:25 trom_ param1 = 1 don't have effect
21:25 trom_ only 14
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21:25 sfan5 minetest recomputes lighting based on the nodedef
21:26 sfan5 you can't change the light level at runtime
21:26 trom_ ohh *sad
21:27 trom_ so may be doing it via voxelManipulator solve problem
21:27 trom_ with mgflag = nolight of cource
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