Time Nick Message 03:46 Emerald2 What's the permafrost and moss permafrost biome called? 03:48 Emerald2 I shoulda just looked at the wiki. It's Tundra? 04:15 swift110 anyone here play the android version? 05:20 Emerald2 Speaking of the Tundra. Is there ever going to be anything there a player would want to go there for? 05:20 trom_ how do I disable mapgen light ? 05:21 trom_ need mapgen working without lighting 05:21 Emerald2 Cold deserts are dull but at least you can make silver sandstone (I love that as a building material). 05:22 Emerald2 (I wish they had some silver sandstone underground) 06:27 ANAND trom_: https://github.com/minetest/minetest/blob/cff1e9ca273be6d0719f18ac72622f7b7f7dbdb0/minetest.conf.example#L1653 06:27 ANAND In minetest.conf, add `mg_flags = nolight` 06:37 trom_ ANAND: thanks ) 07:50 oil_boi Where is the hand animation speed stored in minetest.conf? 07:53 oil_boi Like, digging and placing animations 08:04 oil_boi Aww it's hardcoded :( https://github.com/minetest/minetest/blob/master/src/client/camera.cpp#L171 09:08 humhumhum Hello, what's the mod which adds HV grinder and furnace to technic? 09:10 humhumhum I've seen it on pandorabox server i think. 09:10 Emerald2 Google turned up this. https://forum.minetest.net/viewtopic.php?f=9&t=7953 09:11 Emerald2 Unless they're part of technic now, hmm gonna check the code. brb. 09:12 humhumhum No, not that. The ones I remember were yellow. 09:12 Emerald2 Nope. 09:12 Krock hi * 09:12 Emerald2 Hi Krock! 09:12 humhumhum The texture is different here. 09:13 Emerald2 Gonna do some more digging. 09:13 Emerald2 Found their mod list, it's long. This is gonna take a minute. 09:14 humhumhum yeah i checked those mods too 09:16 humhumhum I checked the most obvious ones and they didnt have hv grinders and furnaces, I obviously didnt check stuff like moderator_armor and such which I think have no chance of containing technic, so my guess is either that mod is missing from the list or its in some custom server config file 09:18 humhumhum my guess is scifi stuff, though I don't know which 09:21 Emerald2 Does it look like this? https://github.com/h-v-smacker/technic/blob/master/technic/textures/technic_hv_grinder_front.png 09:22 Emerald2 Check this out. https://github.com/h-v-smacker/technic/tree/master/technic/machines/HV 09:24 humhumhum oh yeah 09:24 humhumhum how did you even find that 09:25 Emerald2 Google. 09:25 Emerald2 Also poked around technic before so I know where in the repo to look for things. 09:28 humhumhum Its misleading that the repo which their mod-list links to doesn't have that stuff. 09:28 humhumhum Their own repo by the way. 09:30 Emerald2 Yeah. That was the first place I looked too. 09:30 Emerald2 Dang internet keeps dropping out. 09:30 ANAND https://github.com/minetest-mods/technic is the original repo, btw 09:31 Emerald2 I thought minetest-mods forked it from somewhere? 09:32 Emerald2 Not sure what's up with pandorabox's repo being out of date if they have the extra HV machines on the server. 09:33 ANAND minetest-mods forked it from RBA's repo, which is no longer maintained as RBA is no more. 09:33 Krock minetest-mods is a collection of mods 09:33 Krock with the idea to be a central place to maintain mods 09:34 ANAND minetest-mods was created for the sole purpose of making it clear that it's fork is the original/maintained one. 09:34 Emerald2 Well to keep mods maintained if they stop getting maintained, yeah. 09:36 Krock I'm not actively developing those mods, but will review PRs, just in case you'd like to contribute there 09:36 Krock bugfix PRs are for sure easier to review, because features usually result in discussions about cost/efficiency (in technic) 09:38 ANAND Quick question: Are the mod developers allowed access to the minetest-mods fork of their mod? 09:43 Krock the original mod author gets full access to the repo 09:44 Krock they'll also become a minetest-mods member with limited access IIRC 09:45 Krock https://minetest-mods.github.io/ 09:45 ANAND Oh cool 10:00 humhumhum anyway, thanks 13:09 asie "such as WTFPL" i'd just like to point out that many legalese sources would disagree on WTFPL being "well defined" 13:09 asie though, arguably, it might be more defined than "public domain", on a global scale 13:10 Emerald2 What are you referring to here? 13:10 Emerald2 From what I've seen, WTFPL is discouraged. 13:12 ANAND CC0 is preferable over WTFPL or public domain 13:14 asie to https://minetest-mods.github.io/ 13:14 asie as linked above 13:28 kurtzmusch what [off] does here? 13:29 Krock prevents loggign 13:30 Krock ANAND: public domain is not a valid license. varies too much depending on where you are 13:30 Krock WTFPL is a good idea, but it lacks of a warranty disclaimer 14:48 _AJI_ ban_record MultiCraftMaster 14:48 _AJI_ opps 15:24 kaeza MIT++ 15:25 kaeza (The license; can't say anything about the actual institute) 15:25 kaeza Greetings. 15:33 rubenwardy ~karma MIT 15:33 ShadowBot rubenwardy: Karma for "MIT" has been increased 1 time and decreased 0 times for a total karma of 1. 15:37 kaeza C++ 15:37 kaeza C++-- 15:37 rubenwardy ~karma C 15:37 ShadowBot rubenwardy: Karma for "C" has been increased 8 times and decreased 1 time for a total karma of 7. 15:40 kaeza ~karma rubenwardy 15:40 ShadowBot kaeza: Karma for "rubenwardy" has been increased 3 times and decreased 0 times for a total karma of 3. 15:40 kaeza :o 15:41 Krock karma-- 15:52 kurtzmusch what is this ? 15:52 kurtzmusch ~karma kurtzmusch 15:52 ShadowBot kurtzmusch: kurtzmusch has neutral karma. 15:53 kurtzmusch good and bad is a matter of perspective therefore ill remain neutral 16:50 p_gimeno here in Spain at least, public domain is well-defined - and I don't think there are many countries where public domain is not a thing 16:51 p_gimeno the WTFPL has two problems: the lack of warranty disclaimer as Krock noted, and the cursing in the license, which makes the contents inappropriate for e.g. teaching institutions 16:52 p_gimeno the so called MIT license (actually the Expat license) is good, yeah. expat++ 18:11 kurtzmusch isnt the mit equivalent to gnu2.1? 18:12 kurtzmusch lgpl2.1 18:16 Krock no, MIT has less restrictions 18:41 p_gimeno it's the MIT equivalent of the BSD 2-clause license, kinda 21:24 paramat Emerald2 yes desert and silver sandstone is currently only available in the narrow strata, we plan to add it in large amounts underground in the new underground biomes 22:03 oil_boi Is there a way to change the digging animation speed? :D 22:09 paramat i think it's hardcoded in the engine 22:11 Emerald2 paramat: I didn't think you could even mine silver sandstone and had to make it from the sand? 22:14 oil_boi paramat, is there a blender file for the chests.obj? :T 22:17 oil_boi ChimneySwift, are you THE chimneyswift? :O 22:21 Emerald2 That is indeed THE ChimneySwift. 22:21 kurtzmusch why the THE though? 22:22 oil_boi kurtzmusch, https://youtu.be/HqIz83NzCJk 22:23 Emerald2 Wait no that isn't him. 22:23 kurtzmusch BR 22:23 kurtzmusch Please Stand By 22:23 kurtzmusch 1,728,943 subscribers 22:23 kurtzmusch Follow me on Instagram 22:24 kurtzmusch sorry 22:24 kurtzmusch didnt mean to paste that 22:24 Multi_ Why? 22:24 Emerald2 I thought you meant was he the minetest ChimneySwift from like HOMETOWN server. 22:24 kurtzmusch mint pastes with middle button 22:24 Multi_ Who else just got disconnected and couldn't reconnect for like 5 minutes 22:24 kurtzmusch !log 22:24 kurtzmusch ~log 22:25 Multi_ my bouncer disconnected and a bunch of other people did 22:25 Emerald2 https://www.youtube.com/channel/UCodUQIZB40AkewjO06G6O4A/videos 22:25 p_gimeno x11 pastes with middle button :) 22:25 Emerald2 Multi_: hard to say. My internet has been randomly dropping since last night so I can't tell. 22:25 Multi_ oh ok 22:25 kurtzmusch yeah, but mint copy everything you select, making it extra annoyng 22:25 Multi_ it happened like 20 minutes ago 22:26 p_gimeno kurtzmusch: still standard X11 (and it can be used to your advantage, to have "two clipboards") 22:26 kurtzmusch huuum i always thought both of these were a mint thing 22:39 kurtzmusch how can i expose functions of my mod to other mods? is making them non local enough? what garantees my functions will be defined before other mods calls them? 22:40 lllI1I I read on the thing that you should name a global table after your mod, and put the global functions in the table 22:40 lllI1I e.g. mymod.do_thing(foo) 22:40 lllI1I but I just got started with minetest mod stuff just recently so 22:40 lllI1I hi hello 22:43 kurtzmusch yeah, im doing that already, just not sure if other mods have visibility on that table 22:44 lllI1I you could make a little test mod to test 22:52 p_gimeno right, that's the way. Globals are visible by all mods, and you can reserve a global with your mod's name. 22:53 p_gimeno I think we need something like a global mod registry, e.g. mods.mymod etc. instead of polluting the global namespace. 22:53 paramat silver sandstone exists in the strata in cold desert https://github.com/minetest/minetest_game/pull/2109 22:53 kurtzmusch the prob here is: how can i make a func visible to my mod only across multiple files? 22:54 kurtzmusch also: how can i make sure my funcs have been defined when another mod calls them 22:54 paramat oil_boi , sofar may have the chest blender file 22:56 p_gimeno kurtzmusch: there are several ways, but the best one in this case is probably to use loadfile instead of dofile, and pass a local table with your function as param 22:56 p_gimeno kurtzmusch: as for the second question, that's up to the other mod, they need to add your mod to depends.txt 22:57 p_gimeno kurtzmusch: https://stackoverflow.com/questions/9744693/how-can-i-pass-parameters-to-a-lua-file-when-loading-it-from-another-lua-file 22:58 sofar I got all the blender files! 22:58 kurtzmusch p_gimeno: thanks, thats helpfull 22:59 lllI1I speaking of depends.txt what would happen if an optional dependency isn't listed in it 22:59 kurtzmusch this will help keep the globals clean i guess 23:00 galaxie Has anyone gotten the 3D modes working on Android yet? Every few versions I check and I still get weird black screens or other odd stuff. Apparently other models aren't working either. 23:00 lllI1I is it more of an informational thing than a normative uhhh thing 23:00 p_gimeno lllI1I: it may happen the extra functionality might not be available because they are loaded in the wrong order and it can't be detected 23:01 p_gimeno because -> if 23:01 lllI1I I see thanks 23:02 lllI1I slightly related if I wanted to have a mod remove or suppress another mod's node or recipe would there be a way to do that easily or would I need to fork that mod 23:04 lllI1I for e.g. if I wanted to remove crafting blue dye from the flowers because I wanted blue to be a rare color gotten from elsewhere 23:05 p_gimeno For recipes, yes there's a clear_craft. For nodes IDK. 23:06 p_gimeno you'd need to place a dependency on the mod where it is registered, to ensure registration precedes clearing 23:07 lllI1I thanks that might work perfectly 23:38 PipeItToDevNull Emerald2, grazi 23:38 PipeItToDevNull I get to pop up at some good times in linux channels 23:43 Emerald2 Here, have some crappy memes I never want to see again. :p