Time Nick Message 00:45 kaeza Is Vimeo still around? 00:46 kaeza *checks* it is. 00:47 kaeza "the fastest video player" my ass 00:50 kurtzmusch its 5 seconds faster than any youtube video 00:52 galaxie I wonder if youtube-dl is faster for Vimeo.. 10:08 MinetestBot 02[git] 04stujones11 -> 03minetest/minetest: Android: Clear chat open flag on cancel or completion (#8478) 13cff1e9c https://git.io/fjOlJ (152019-04-19T10:06:47Z) 12:27 Emerald2 Hades Revisited: spend 2/3 the time waiting for crops to grow lol. 12:44 Emerald2 I wonder how it would do on a server. 13:00 kurtzmusch emerald, know of any servers using floatlands? 13:00 Emerald2 I don't know. 14:04 Emerald2 Wuzzy appears! 14:06 Emerald2 I'm playing Hades Revisited from the CDB. 14:07 Wuzzy cool 14:08 Emerald2 I got some emeralds and got in a fight with a spider. Fun times. :P 14:20 Emerald2 Ooh found some essexite. 14:21 Emerald2 Bed recipe is savage tho, Wuzzy. 14:21 Emerald2 Can't make the game too easy, eh? ;) 14:21 Wuzzy feel free to post screenshots if you have built something nice 14:23 Emerald2 I moved areas to a better water source once I managed to make some bags. 14:23 Emerald2 Now I'm mining for meses. 14:24 Emerald2 I wonder what Hades would be like on a server. 14:26 Wuzzy no idea. protection is not really implemented yet :( 14:26 Emerald2 That would create an issue. 14:26 Wuzzy well there are locked chests and other locked stuff but its very basic 14:27 Wuzzy the game is still in an early stage, mind you 14:28 Emerald2 Woo got in another spider fight. 14:31 Emerald2 Purple meses. :D 14:43 Emerald2 Gooooooold. 15:03 Emerald2 OK it's 3am so I need to stop playing that and go to bed. 16:28 kurtzmusch notabug doesnt do syntax highlight = 9 16:28 kurtzmusch = ( 16:29 kurtzmusch oh it does, just a bug 16:31 rubenwardy ironic 16:32 Ingar the universe was made out of Irony 16:32 rubenwardy only after the first supernovay 16:33 Ingar dark matter is actually irony 16:37 kurtzmusch hahah 16:37 kurtzmusch i should have started using this git thing a lot earlyer 16:49 Krock git in general? 16:50 kurtzmusch yes 16:50 kurtzmusch been programing hobist fro years without using it 16:51 kurtzmusch what is the purpose of star and watch? 16:52 p_gimeno they are social media things 16:52 kurtzmusch huun 16:52 p_gimeno star the repository to mark it as favourite, and watch if you want notifications of any activity to your email 16:53 kurtzmusch anyone can tell me if im handling licensing correctly? https://notabug.org/Kurtzmusch/k_smallblocks 16:55 rubenwardy you should also have a LICENSE[.txt] file with a copy of the license 16:55 rubenwardy and I suggest wrappung the license headers in each file to 80 characters 16:55 rubenwardy I believe GNU may provide a wrapped version 16:56 kurtzmusch ok 16:56 kurtzmusch should i wrap code in 80 lines aswell? 16:59 p_gimeno that's optional, as is wrapping the license itself (although it helps readability) 16:59 p_gimeno there's a guide here: https://www.gnu.org/licenses/gpl-howto.en.html 16:59 rubenwardy I said 80 characters because it's likely to be the length that GNU provides 16:59 rubenwardy as technically you're not allowed to modify the license 17:00 p_gimeno I suggest you use the "This file is part of Foobar" scheme in the guide I've linked 17:00 kurtzmusch ill take a look 17:01 Krock consider providing a README which contains the most important information: an overview of the mod :) 17:01 kurtzmusch yes, ill do that once its playable 17:02 kurtzmusch right now its just a proof of concept with the most basic stuff 17:02 kurtzmusch or i might do it before 17:02 kurtzmusch describig future features 17:02 kurtzmusch describing 17:08 deltasquared hmm, I wonder if irrlicht supports the context of "render this scene to cubemap textures". wonder if it'd be useful to take a snapshot in infinite view range mode then just render that per frame instead of wallowing in lag 17:08 deltasquared only for like really far terrain though. far enough you wouldn't spot the parallax. 17:08 rubenwardy that's called a render target, and I doubt it 17:09 deltasquared why did I get the feeling it'd require more direct render API access >_> 17:10 deltasquared a shame, AFAIK it's not even that advanced an opengl thing in terms of extensions say. (no idea what directx is like) 18:00 kurtzmusch https://www.gnu.org/licenses/old-licenses/lgpl-2.1.txt should i include the last part too? "How to apply..." as i understand this explanation is part of the license too 18:01 kurtzmusch right after "END OF TERMS AND CONDITIONS" 18:02 p_gimeno it's safer to include it, I think everyone does 18:02 galaxie Copy it all verbatim. 18:03 kurtzmusch ok 18:04 Krock the part in "How to Apply These Terms to Your New Libraries" goes into the header of your source files 18:04 kurtzmusch yes, that i know 18:05 kurtzmusch but i think its also part of the license itself 18:05 kurtzmusch like the tutorial is itslef part of the license 18:06 p_gimeno yes, it's part of the license, but not legally binding (only the TERMS AND CONDITIONS are) 18:25 cimbakahn When was the last time the Dreambuilder modpack was updated? And will it be included in 5.0.1 for installation? 18:25 VanessaE cimbakahn: I update it periodically 18:25 VanessaE the last was maybe 2 weeks ago 18:25 VanessaE it runs under 5.x mostly fine 18:26 VanessaE and no, 5.x does not bring dreambuilder with it, MT never has. it's a separate project 18:27 p_gimeno is it in contentdb? maybe that's what cimbakahn means 18:28 cimbakahn VanessaE: I mean, will it be available in the content area for install? 18:29 VanessaE yeah, it will. THAT package hasn't besn updated in a while though 18:29 VanessaE been* 18:29 VanessaE I'll get around to be Real Soon Now.™ :") 18:30 cimbakahn VanessaE: Thank you sweetheart! 18:30 VanessaE *blinks* 18:30 VanessaE sweetheart? 18:30 VanessaE *blinks* 18:31 cimbakahn VanessaE: Well. You are sweet. You bring alot to the minetest community. 18:31 VanessaE ok :) 18:34 cimbakahn VanessaE: I'm making up a list of my must have mods. 18:37 VanessaE you only need one entry: "dreambuilder" 18:37 VanessaE :) 18:38 kurtzmusch thanks people, i think everything is properly licensed now 18:58 p_gimeno :+1: 20:15 jSnake wondering if someone can help with this build error on windows? 20:15 jSnake 'std::thread::native_handle_type {aka ptw32_handle_t}' is not derived from 'const std::__shared_ptr<_Tp1, _Lp>' 20:23 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Split underground biome to correspond to surface biomes 13f21bab2 https://git.io/fjO2t (152019-04-19T20:23:26Z) 20:26 sfan5 jSnake: which source file causes this error? 20:27 jSnake error is thrown in #include 20:28 jSnake pretty much every file that includes it 20:29 jSnake i wrote a test app and included std thread and that worked fine, wondering if it is a build option or define 20:32 jSnake g++ (x86_64-posix-seh-rev0, Built by MinGW-W64 project) 7.3.0 20:32 jSnake Copyright (C) 2017 Free Software Foundation, Inc. 20:33 jSnake that is what g++ --version shows 20:35 sfan5 i'd guess that your mingw is too old to support c++11 threads 20:36 jSnake what mingw build would you recommend? 20:37 sfan5 hm well actually 20:38 sfan5 I use 7.2.1 myself 20:38 jSnake my test app worked fine too, dunno 20:40 sfan5 make VERBOSE=1 can show you all compiler arguments, this should enable you to reproduce the problem standalone 20:41 jSnake ah, was trying to figure out how to show that lol 20:51 jSnake -std=c++11 -DWIN32_LEAN_AND_MEAN -DNDEBUG -Wall -mthreads -fexceptions -Wall -pipe -funroll-loops -O3 -ffast-math -fomit-frame-pointer -mwindows -std=gnu++11 20:51 jSnake anything stand out as an issue? 20:52 sfan5 ¯\_(ツ)_/¯ 20:54 jSnake you got a link to the mingw build you use? 20:55 sfan5 it's a cross-compiler, won't be very useful for you on windows 20:55 jSnake hmm 21:02 kurtzmusch my dog notabug is painfully slow 23:29 cimbakahn I know when you manually install a minetest mod you subtract -Master from the end of the mod name. I was wondering if a mod name started with Minetest- do you subtract that too? 23:33 kurtzmusch modnames cant have the ' - ' character 23:33 kurtzmusch so you probably have to remove them 23:34 kurtzmusch cimbakahn ^ 23:35 cimbakahn kurtzmusch: That's what i thought. 23:35 cimbakahn kurtzmusch: Thank you! 23:46 * nri slaps Nezrok with the power of greyskull 23:47 nri Nezrok hello i got disconnected form #NRI-Creative and now it says #NRI-Creative Cannot join channel (+i) - you must be invited can you help me? 23:47 nri oh i slapped you 23:47 nri can you right-click on my name and invite me to NRI-Creative? 23:56 nri !tell Multi__* hello i got disconnected form #NRI-Creative and now it says #NRI-Creative Cannot join channel (+i) - you must be invited can you help me? 23:56 MinetestBot nri: yeah, sure, whatever 23:56 Nezrok I invited 23:56 nri oh ok 23:56 Nezrok Sorry I was distracted 23:57 nri can you try inviting again? 23:58 Nezrok Tried it 23:58 Nezrok It might be that only ops can invite when it's set to invite only, I don't know 23:58 nri yeah well i gues im locked out for csome reason 23:59 nri *some