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IRC log for #minetest, 2019-04-19

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All times shown according to UTC.

Time Nick Message
00:26 Scarecrow joined #minetest
00:45 kaeza Is Vimeo still around?
00:46 kaeza *checks* it is.
00:47 kaeza "the fastest video player" my ass
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00:50 kurtzmusch its 5 seconds faster than any youtube video
00:52 galaxie I wonder if youtube-dl is faster for Vimeo..
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10:08 MinetestBot [git] stujones11 -> minetest/minetest: Android: Clear chat open flag on cancel or completion (#8478) cff1e9c https://git.io/fjOlJ (2019-04-19T10:06:47Z)
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12:27 Emerald2 Hades Revisited: spend 2/3 the time waiting for crops to grow lol.
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12:44 Emerald2 I wonder how it would do on a server.
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13:00 kurtzmusch emerald, know of any servers using floatlands?
13:00 Emerald2 I don't know.
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14:04 Emerald2 Wuzzy appears!
14:06 Emerald2 I'm playing Hades Revisited from the CDB.
14:07 Wuzzy cool
14:08 Emerald2 I got some emeralds and got in a fight with a spider. Fun times. :P
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14:20 Emerald2 Ooh found some essexite.
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14:21 Emerald2 Bed recipe is savage tho, Wuzzy.
14:21 Emerald2 Can't make the game too easy, eh? ;)
14:21 Wuzzy feel free to post screenshots if you have built something nice
14:23 Emerald2 I moved areas to a better water source once I managed to make some bags.
14:23 Emerald2 Now I'm mining for meses.
14:24 Emerald2 I wonder what Hades would be like on a server.
14:26 Wuzzy no idea. protection is not really implemented yet :(
14:26 Emerald2 That would create an issue.
14:26 Wuzzy well there are locked chests and other locked stuff but its very basic
14:27 Wuzzy the game is still in an early stage, mind you
14:28 Emerald2 Woo got in another spider fight.
14:31 Emerald2 Purple meses. :D
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14:43 Emerald2 Gooooooold.
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15:03 Emerald2 OK it's 3am so I need to stop playing that and go to bed.
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16:28 kurtzmusch notabug doesnt do syntax highlight = 9
16:28 kurtzmusch = (
16:29 kurtzmusch oh it does, just a bug
16:31 rubenwardy ironic
16:32 Ingar the universe was made out of Irony
16:32 rubenwardy only after the first supernovay
16:33 Ingar dark matter is actually irony
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16:37 kurtzmusch hahah
16:37 kurtzmusch i should have started using this git thing a lot earlyer
16:49 Krock git in general?
16:50 kurtzmusch yes
16:50 kurtzmusch been programing hobist fro years without using it
16:51 kurtzmusch what is the purpose of star and watch?
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16:52 p_gimeno they are social media things
16:52 kurtzmusch huun
16:52 p_gimeno star the repository to mark it as favourite, and watch if you want notifications of any activity to your email
16:53 kurtzmusch anyone can tell me if im handling licensing correctly? https://notabug.org/Kurtzmusch/k_smallblocks
16:55 rubenwardy you should also have a LICENSE[.txt] file with a copy of the license
16:55 rubenwardy and I suggest wrappung the license headers in each file to 80 characters
16:55 rubenwardy I believe GNU may provide a wrapped version
16:56 kurtzmusch ok
16:56 kurtzmusch should i wrap code in 80 lines aswell?
16:59 p_gimeno that's optional, as is wrapping the license itself (although it helps readability)
16:59 p_gimeno there's a guide here: https://www.gnu.org/licenses/gpl-howto.en.html
16:59 rubenwardy I said 80 characters because it's likely to be the length that GNU provides
16:59 rubenwardy as technically you're not allowed to modify the license
17:00 p_gimeno I suggest you use the "This file is part of Foobar" scheme in the guide I've linked
17:00 kurtzmusch ill take a look
17:01 Krock consider providing a README which contains the most important information: an overview of the mod :)
17:01 kurtzmusch yes, ill do that once its playable
17:02 kurtzmusch right now its just a proof of concept with the most basic stuff
17:02 kurtzmusch or i might do it before
17:02 kurtzmusch describig future features
17:02 kurtzmusch describing
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17:08 deltasquared hmm, I wonder if irrlicht supports the context of "render this scene to cubemap textures". wonder if it'd be useful to take a snapshot in infinite view range mode then just render that per frame instead of wallowing in lag
17:08 deltasquared only for like really far terrain though. far enough you wouldn't spot the parallax.
17:08 rubenwardy that's called a render target, and I doubt it
17:09 deltasquared why did I get the feeling it'd require more direct render API access >_>
17:10 deltasquared a shame, AFAIK it's not even that advanced an opengl thing in terms of extensions say. (no idea what directx is like)
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18:00 kurtzmusch https://www.gnu.org/licenses/old-licenses/lgpl-2.1.txt should i include the last part too? "How to apply..." as i understand this explanation is part of the license too
18:01 kurtzmusch right after "END OF TERMS AND CONDITIONS"
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18:02 p_gimeno it's safer to include it, I think everyone does
18:02 galaxie Copy it all verbatim.
18:03 kurtzmusch ok
18:04 Krock the part in "How to Apply These Terms to Your New Libraries" goes into the header of your source files
18:04 kurtzmusch yes, that i know
18:05 kurtzmusch but i think its also part of the license itself
18:05 kurtzmusch like the tutorial is itslef part of the license
18:06 p_gimeno yes, it's part of the license, but not legally binding (only the TERMS AND CONDITIONS are)
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18:25 cimbakahn When was the last time the Dreambuilder modpack was updated?  And will it be included in 5.0.1 for installation?
18:25 VanessaE cimbakahn: I update it periodically
18:25 VanessaE the last was maybe 2 weeks ago
18:25 VanessaE it runs under 5.x mostly fine
18:26 VanessaE and no, 5.x does not bring dreambuilder with it, MT never has.  it's a separate project
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18:27 p_gimeno is it in contentdb? maybe that's what cimbakahn means
18:28 cimbakahn VanessaE: I mean, will it be available in the content area for install?
18:29 VanessaE yeah, it will.  THAT package hasn't besn updated in a while though
18:29 VanessaE been*
18:29 VanessaE I'll get around to be Real Soon Now.™ :")
18:30 cimbakahn VanessaE: Thank you sweetheart!
18:30 VanessaE *blinks*
18:30 VanessaE sweetheart?
18:30 VanessaE *blinks*
18:31 cimbakahn VanessaE: Well.  You are sweet.  You bring alot to the minetest community.
18:31 VanessaE ok :)
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18:34 cimbakahn VanessaE: I'm making up a list of my must have mods.
18:37 VanessaE you only need one entry: "dreambuilder"
18:37 VanessaE :)
18:38 kurtzmusch thanks people, i think everything is properly licensed now
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18:58 p_gimeno :+1:
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20:15 jSnake wondering if someone can help with this build error on windows?
20:15 jSnake 'std::thread::native_handle_type {aka ptw32_handle_t}' is not derived from 'const std::__shared_ptr<_Tp1, _Lp>'
20:23 MinetestBot [git] paramat -> minetest/minetest_game: Split underground biome to correspond to surface biomes f21bab2 https://git.io/fjO2t (2019-04-19T20:23:26Z)
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20:26 sfan5 jSnake: which source file causes this error?
20:27 jSnake error is thrown in #include <thread>
20:28 jSnake pretty much every file that includes it
20:29 jSnake i wrote a test app and included std thread and that worked fine, wondering if it is a build option or define
20:32 jSnake g++ (x86_64-posix-seh-rev0, Built by MinGW-W64 project) 7.3.0
20:32 jSnake Copyright (C) 2017 Free Software Foundation, Inc.
20:33 jSnake that is what g++ --version shows
20:35 sfan5 i'd guess that your mingw is too old to support c++11 threads
20:36 jSnake what mingw build would you recommend?
20:37 sfan5 hm well actually
20:38 sfan5 I use 7.2.1 myself
20:38 jSnake my test app worked fine too, dunno
20:40 sfan5 make VERBOSE=1 can show you all compiler arguments, this should enable you to reproduce the problem standalone
20:41 jSnake ah, was trying to figure out how to show that lol
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20:51 jSnake -std=c++11 -DWIN32_LEAN_AND_MEAN -DNDEBUG -Wall -mthreads -fexceptions -Wall -pipe -funroll-loops -O3 -ffast-math -fomit-frame-pointer -mwindows -std=gnu++11
20:51 jSnake anything stand out as an issue?
20:52 sfan5 ¯\_(ツ)_/¯
20:54 jSnake you got a link to the mingw build you use?
20:55 sfan5 it's a cross-compiler, won't be very useful for you on windows
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20:55 jSnake hmm
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21:02 kurtzmusch my dog notabug is painfully slow
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23:29 cimbakahn I know when you manually install a minetest mod you subtract -Master from the end of the mod name.  I was wondering if a mod name started with Minetest- do you subtract that too?
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23:33 kurtzmusch modnames cant have the ' -  ' character
23:33 kurtzmusch so you probably have to remove them
23:34 kurtzmusch cimbakahn ^
23:35 cimbakahn kurtzmusch: That's what i thought.
23:35 cimbakahn kurtzmusch: Thank you!
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23:46 * nri slaps Nezrok with the power of greyskull
23:47 nri Nezrok hello i got disconnected form #NRI-Creative and now it says #NRI-Creative Cannot join channel (+i) - you must be invited can you help me?
23:47 nri oh i slapped you
23:47 nri can you right-click on my name and invite me to NRI-Creative?
23:52 proller joined #minetest
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23:56 nri !tell Multi__* hello i got disconnected form #NRI-Creative and now it says #NRI-Creative Cannot join channel (+i) - you must be invited can you help me?
23:56 MinetestBot nri: yeah, sure, whatever
23:56 Nezrok I invited
23:56 nri oh ok
23:56 Nezrok Sorry I was distracted
23:57 nri can you try inviting again?
23:58 Nezrok Tried it
23:58 Nezrok It might be that only ops can invite when it's set to invite only, I don't know
23:58 nri yeah well i gues im locked out for csome reason
23:59 nri *some

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